# gn-build **Repository Path**: Barryda/gn-build ## Basic Information - **Project Name**: gn-build - **Description**: Basic //build directory for use with Chromium's GN - **Primary Language**: Python - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2018-06-12 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # //build directory for GN-based projects This project provides a work-in-progress standalone version of the toolchains and configs used by the Chromium project. ## Supported platforms The toolchains have been tested on the following platforms: * Windows (MSVC 2013/2015/2017, Clang 3.8) * FreeBSD (GCC 5, Clang 3.7) * Linux (GCC 4.9, Clang 3.8) * OS X (Xcode 7.3.1) [![Build Status](https://travis-ci.org/timniederhausen/gn-build.svg?branch=master)](https://travis-ci.org/timniederhausen/gn-build) [![Build status](https://ci.appveyor.com/api/projects/status/jpot0c7wp6e78lkk?svg=true)](https://ci.appveyor.com/project/timniederhausen/gn-build) The [testsrc](https://github.com/timniederhausen/gn-build/tree/testsrc) branch contains the test/example project used by the CI tests. ## Reference ### Basic variables All variables described here are build args and can be overridden in the user's `args.gn` file. #### [`//build/config/BUILDCONFIG.gn`](config/BUILDCONFIG.gn) (these variables are available everywhere) * `is_debug` (default: true): Toggle between debug and release builds. * `is_clang` (default: false): Favor Clang over the platform default (GCC/MSVC). * `is_official_build` (default: !is_debug): Set to enable the official build level of optimization. This enables an additional level of optimization above release (!is_debug). * `external` (default: "//external"): Label of the external projects directory. By convention, all 3rd-party projects should end up in this directory, so they can depend on each other (e.g. $external/mysql_connector -> $external/zlib) #### [`//build/toolchain/clang.gni`](toolchain/clang.gni) * `use_lld` (default: false): Use the new LLD linker. This requires `is_clang` to be true. * `clang_base_path` (default: ""): The path of your Clang installation folder (without /bin). If you use Clang on Windows, you are required to set this, as the Clang installation isn't automatically detected. #### [`//build/toolchain/compiler_version.gni`](toolchain/compiler_version.gni) * `gcc_version` (default: auto-detected): Version of the GCC compiler. **Note:** Auto-detection is toolchain-specific and happens only if GCC is the active compiler.
Format: `major` * 10000 + `minor` * 100 + `patchlevel` * `clang_version` (default: auto-detected): Version of the Clang compiler. **Note:** Auto-detection is toolchain-specific and happens only if Clang is the active compiler.
Format: `major` * 10000 + `minor` * 100 + `patchlevel` * `msc_ver` (default: auto-detected): Value of the _MSC_VER variable. See https://msdn.microsoft.com/en-us/library/b0084kay.aspx. **Note:** Auto-detection happens only when targeting Windows. * `msc_full_ver` (default: auto-detected): Value of the _MSC_FULL_VER variable. See https://msdn.microsoft.com/en-us/library/b0084kay.aspx. **Note:** Auto-detection happens only when targeting Windows. ### Windows toolchain #### [`//build/toolchain/win/settings.gni`](toolchain/win/settings.gni) * `visual_studio_version` (default: 2013): The MSVC version to use. * `visual_studio_path` (default: auto-detected): The path of your MSVC installation. Autodetected based on `visual_studio_version`. * `windows_sdk_path` (default: auto-detected): Path of your Windows SDK installation. ### POSIX toolchain This is the default toolchain for POSIX operating systems, which is used for all POSIX systems that don't have special toolchains. #### [`//build/toolchain/posix/settings.gni`](toolchain/posix/settings.gni) * `gcc_cc` (default: gcc): Path of the GCC C compiler executable. Does not have to be absolute. * `gcc_cxx` (default: g++): Path of the GCC C++ compiler executable. Does not have to be absolute. * `clang_cc` (default: clang): Path of the Clang C compiler executable. Does not have to be absolute. **Note:** If `clang_base_path` is set, the default will be `clang_base_path/bin/clang`. * `clang_cxx` (default: clang++): Path of the Clang C++ compiler executable. Does not have to be absolute. **Note:** If `clang_base_path` is set, the default will be `clang_base_path/bin/clang++`. ### Mac/iOS toolchain #### [`//build/toolchain/mac/settings.gni`](toolchain/mac/settings.gni) * `use_system_xcode` (default: true): Use the system install of Xcode for tools like ibtool, libtool, etc. This does not affect the compiler. When this variable is false, targets will instead use a hermetic install of Xcode. * `hermetic_xcode_path` (default: ""): The path to the hermetic install of Xcode. Only relevant when use_system_xcode = false. * `use_xcode_clang` (default: true): Compile with Xcode version of clang instead of hermetic version shipped with the build. If `true`, `clang_base_path` needs to be set. * `enable_dsyms` (default: true): Produce dSYM files for targets that are configured to do so. dSYM generation is controlled globally as it is a linker output (produced via the `//build/toolchain/mac/linker_driver.py`. Enabling this will result in all shared library, loadable module, and executable targets having a dSYM generated. * `enable_stripping` (default: `is_official_build`): Strip symbols from linked targets by default. If this is enabled, the //build/config/mac:strip_all config will be applied to all linked targets. If custom stripping parameters are required, remove that config from a linked target and apply custom `-Wcrl,strip` flags. See //build/toolchain/mac/linker_driver.py for more information. #### [`//build/toolchain/mac/mac_sdk.gni`](toolchain/mac/mac_sdk.gni) * `mac_sdk_min` (default: "10.10"): Minimum supported version of the Mac SDK. * `mac_deployment_target` (default: "10.9"): Minimum supported version of OSX. * `mac_sdk_path` (default: ""): Path to a specific version of the Mac SDK, not including a slash at the end. If empty, the path to the lowest version greater than or equal to `mac_sdk_min` is used. * `mac_sdk_name` (default: "macosx"): The SDK name as accepted by xcodebuild. #### [`//build/toolchain/mac/ios_sdk.gni`](toolchain/mac/ios_sdk.gni) * `ios_sdk_path` (default: ""): Path to a specific version of the iOS SDK, not including a slash at the end. When empty this will use the default SDK based on the value of use_ios_simulator. SDK properties (required when `ios_sdk_path` is non-empty): * `ios_sdk_name`: The SDK name as accepted by xcodebuild. * `ios_sdk_version` * `ios_sdk_platform` * `ios_sdk_platform_path` * `xcode_version` * `xcode_build` * `machine_os_build` * `ios_deployment_target` (default: "9.0"): Minimum supported version of OSX. ### Android toolchain #### [`//build/toolchain/android/settings.gni`](toolchain/android/settings.gni) * `android_ndk_root` (default: "$external/android_tools/ndk"): Path of the Android NDK. * `android_ndk_version` (default: "r12b"): NDK Version string. * `android_ndk_major_version` (default: 12): NDK Major version. * `android_sdk_root` (default: "$external/android_tools/sdk"): Path of the Android SDK. * `android_sdk_version` (default: "24"): Android SDK version. * `android_sdk_build_tools_version` (default: "24.0.2"): Version of the Build Tools contained in the SDK. * `android_libcpp_lib_dir` (default: ""): Libc++ library directory. Override to use a custom libc++ binary. * `use_order_profiling` (default: false): Adds intrumentation to each function. Writes a file with the order that functions are called at startup. ## Recommended workflow Fork this repo and add it as a submodule/subtree/`DEPS`-entry to your project. This way you can modify every part of the `//build` directory while still being able to easily merge upstream changes (e.g. support for new GN features that you don't want to implement yourself.) To ease sharing/composition of projects using this `//build` repo, it is recommended that you refrain from modifying large parts of the toolchains/configs. If changes are necessary, consider contributing them back ;) For more complex projects, it might be feasible to use a custom build-config file that just `import()s` [`//build/config/BUILDCONFIG.gn`](config/BUILDCONFIG.gn) and then overrides the defaults set inside `BUILDCONFIG.gn`. There's also GN's `default_args` scope, which can be used to provide project-specific argument overrides.