# WebGLNativeInputField
**Repository Path**: BlueBuger/WebGLNativeInputField
## Basic Information
- **Project Name**: WebGLNativeInputField
- **Description**: No description available
- **Primary Language**: Unknown
- **License**: MIT
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 1
- **Forks**: 0
- **Created**: 2019-12-04
- **Last Updated**: 2020-12-19
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# WebGLNativeInputField
Read this in other languages: English, [日本語](README.ja.md)
## About this
Using this , you can use IME on Unity WebGL content.
You can do "copy&paste" or input some characters which depends on IME.
## How to Use
Replace "UnityEngine.UI.InputFiled" to "WebGLNativeInputField" which I made.

We prepared two method.
You can choose which one on Inspector.

1.Popup dialog which is created by "window.prompt".

2.Overlay html which is created by javascript dynamically.

## Demo is follow.
https://unity3d-jp.github.io/WebGLNativeInputField/
Demo is working like this.
