# WebGLNativeInputField **Repository Path**: BlueBuger/WebGLNativeInputField ## Basic Information - **Project Name**: WebGLNativeInputField - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2019-12-04 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # WebGLNativeInputField Read this in other languages: English, [日本語](README.ja.md)

## About this Using this , you can use IME on Unity WebGL content.
You can do "copy&paste" or input some characters which depends on IME.

## How to Use
Replace "UnityEngine.UI.InputFiled" to "WebGLNativeInputField" which I made.
![alt text](doc/HowToUse1.png)

We prepared two method.
You can choose which one on Inspector.
![alt text](doc/HowToUse2.png)

1.Popup dialog which is created by "window.prompt".
![alt text](doc/HowToUse3.png)
2.Overlay html which is created by javascript dynamically.
![alt text](doc/HowToUse4.png)
## Demo is follow.
https://unity3d-jp.github.io/WebGLNativeInputField/
Demo is working like this. ![alt text](doc/DemoExplanation.png)