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This is a forked repository of the rasterization pipeline from the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields". I have made some extensions to it:
depth
branchdepth-mean3D
branch.@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}
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