# fbx-conv
**Repository Path**: Coolcow/fbx-conv
## Basic Information
- **Project Name**: fbx-conv
- **Description**: No description available
- **Primary Language**: Unknown
- **License**: Apache-2.0
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2019-12-28
- **Last Updated**: 2024-07-17
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
fbx-conv
========
[](https://travis-ci.org/libgdx/fbx-conv)
Command line utility using the FBX SDK to convert [FBX/Collada/Obj files](http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/files/GUID-0B122E01-7DB8-48E3-AADA-5E85A197FEE1.htm)
to more runtime friendly formats. The FBX content is parsed into an
in-memory datastructure. Pluggable writers then take this datastructure
to generate the output. Send us a pull request if you want the writer
for your engine/framework/app to be integrated. We'll build the
converter for Windows, Linux and Mac.
The FBX parser is largely based on GamePlay SDK's encoder. We'll try to
back-port any bug fixes or improvements.
Hangout notes https://docs.google.com/document/d/1nz-RexbymNtA4pW1B5tXays0tjByBvO8BJSKrWeU69g/edit#
Command-line Usage
====================
* Windows - `fbx-conv-win32.exe [options] [