# threex.webar **Repository Path**: CoolkingNight/threex.webar ## Basic Information - **Project Name**: threex.webar - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2018-07-28 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Augmented Reality For the Web threex.webar shows how to get augmented reality using only web technologies. It is a [threex extension for three.js](http://www.threejsgames.com/extensions/). It provides easy to use extension to experiment with augmented reality and three.js. I did a presentation about it. You can find the [slides](http://jeromeetienne.github.io/slides/augmentedrealitywiththreejs/) here. As an example, you can checkout ["Hatsunemiku Dancing in Augmented Reality"](https://github.com/jeromeetienne/demo.hatsunemiku-augmentedreality) demo. It is a funny application of [threex.webar](https://github.com/jeromeetienne/threex.webar) # A Screenshot [![screenshot](https://raw.githubusercontent.com/jeromeetienne/threex.webar/master/examples/images/screenshot-threex-webar-512x512.jpg)](http://jeromeetienne.github.io/threex.webar/examples/basic.html) # How To Install It You can install it via script tag ```html ``` Or you can install with [bower](http://bower.io/), as you wish. ```bash bower install threex.webar ``` # How To Run The Demo ? - put a browser on https://jeromeetienne.github.io/threex.webar/examples/basic.html - it will read your webcam using [getUserMedia](https://developer.mozilla.org/en-US/docs/Web/API/Navigator/getUserMedia) - if it asks for permission, allow it :) - it will recognize the marker you put in front of the mcamera - get the marker from [here](http://jeromeetienne.github.io/threex.webar/marker/image-marker-265.html) - you can print it and point the camera toward the paper - or you can load the marker web page and put the phone in front of the camera # Supported Devices - It should run on any web browser which support [WebGL](http://caniuse.com/#feat=webgl) and [getUserMedia](http://caniuse.com/#feat=stream) - It runs on desktop and mobiles. - modern phones, such as nexus 6/9, are powerfull enougth to run it - unfortunatly ios browser still lack support for [getUserMedia](http://caniuse.com/#feat=stream), so iphone and ipads can't play :( # Show Don't Tell * [examples/basic.html](https://jeromeetienne.github.io/threex.webar/examples/basic.html) \[[view source](https://github.com/jeromeetienne/threex.webar/blob/master/examples/basic.html)\] : It shows a basic augmented reality webapp. Good to learn how to use the code. Perfect start point. - [youtube video](https://www.youtube.com/watch?v=fz9bmOfYvG0) * [examples/data-visualization-histogram3d.html](https://jeromeetienne.github.io/threex.webar/examples/data-visualization-histogram3d.html) \[[view source](https://github.com/jeromeetienne/threex.webar/blob/master/examples/data-visualization-histogram3d.html)\] : It shows a possible data visualisation with 3d histogram. You can change the value the way you like. You can get them from a REST API, or from an industrial sensor, what ever you want. - [vine video](https://vine.co/v/ei1TDWLrYiX) * [examples/contact-sharing-in-ar.html](https://jeromeetienne.github.io/threex.webar/examples/contact-sharing-in-ar.html) \[[view source](https://github.com/jeromeetienne/threex.webar/blob/master/examples/contact-sharing-in-ar.html)\] : It shows how to display informations on a per-marker basis. There is a database which contains the informations. When the proper marker is recognized, the info specific to this marker is displayed. In this example, we provide a contact sharing webapp. Everybody got his own marker. Suppose alice wears a specific marker. Bob load the apps on his mobile, and will see alice contact information when he point it to alice. - [youtube video](https://www.youtube.com/watch?v=wrMX_FH2hsc) # How To Use It ## threex.jsArucoMarker.js It recognizes the marker in a video stream. It is then positioned in 3d. You just have to apply that to your own three.js meshes. ## threex.webcamgrabbing.js It handles the video grabbing. It will take the environment camera if it is available. It provides a nice see-through effect.