# friction **Repository Path**: GARRYCODE/friction ## Basic Information - **Project Name**: friction - **Description**: No description available - **Primary Language**: Unknown - **License**: GPL-3.0 - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-09-20 - **Last Updated**: 2025-09-20 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Friction [![Windows](https://github.com/friction2d/friction/actions/workflows/windows.yml/badge.svg)](https://github.com/friction2d/friction/actions/workflows/windows.yml?query=branch%3Amain) [![Linux](https://github.com/friction2d/friction/actions/workflows/linux.yml/badge.svg)](https://github.com/friction2d/friction/actions/workflows/linux.yml?query=branch%3Amain) [![macOS](https://github.com/friction2d/friction/actions/workflows/macos.yml/badge.svg)](https://github.com/friction2d/friction/actions/workflows/macos.yml?query=branch%3Amain) [Friction](https://friction.graphics) is a powerful and versatile motion graphics application that allows you to create vector and raster animations for web and video. ![Screenshot of Friction 1.0.0](https://friction.graphics/assets/screenshots/100/friction-100rc2-screenshot.png?v=1) ## Contribute We accept any contributions, big or small. Before submitting a pull request it's recommended that you communicate with the developers first (on [GitHub](https://github.com/friction2d/friction/issues), [GitLab](https://gitlab.com/friction-graphics/friction/issues) or [Codeberg](https://codeberg.org/friction/friction/issues)). It's always preferred to submit pull requests against the `main` branch. ## Branches and versions Friction uses `X.Y.Z` version numbers and `vX.Y` branches. * `X` = Major * `Y` = Minor * `Z` = Patch Branch `main` is always the current branch for the next `X` or `Y` release. A new stable branch is cut from `main` on each `X` or `Y` release and is maintained until a new stable branch is created. Patch (`Z`) releases comes from the parent stable branch (`vX.Y`). Important fixes added to `main` will be backported to active stable branches when possible (and within reason). ## Documentation See https://friction.graphics/documentation for generic documentation. ### Build instructions * [Linux](https://friction.graphics/documentation/source-linux.html) * [Windows](https://friction.graphics/documentation/source-windows.html) * [macOS](https://friction.graphics/documentation/source-macos.html) ## License Friction is copyright © Ole-AndrĂ© Rodlie and contributors. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 3. **This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the [GNU General Public License](LICENSE.md) for more details.** Friction is based on [enve](https://github.com/MaurycyLiebner/enve) - Copyright © Maurycy Liebner and contributors. Third-party software may contain other OSS licenses, see 'Help' > 'About' > 'Licenses' in Friction. Source code for third-party software can be downloaded [here](https://download.friction.graphics/distfiles/).