# unity bitesize
**Repository Path**: Imitater967/unity-bitesize
## Basic Information
- **Project Name**: unity bitesize
- **Description**: No description available
- **Primary Language**: Unknown
- **License**: Not specified
- **Default Branch**: ClientDriven_TestingTool
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2024-09-08
- **Last Updated**: 2024-09-08
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README

# Netcode for GameObjects Bitesize Samples
[](https://unity.com/releases/editor/whats-new/2022.3.0)
[](https://docs-multiplayer.unity3d.com/netcode/current/about)
[](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases/tag/v1.4.0)
This repository contains a collection of bitesize sample projects and games that showcase different techniques
which can help you get started with development of a multiplayer
project using [Netcode for GameObjects](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects).
# Bitesize Samples Overview
### 2D Space Shooter Overview
The [2D Space Shooter Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/2DSpaceShooter) was a UNET sample that has been converted over to NGO. Check it out to learn more about physics movement and status effects using Netcode `NetworkVariables` and `ObjectPooling`.
### Invaders Overview
The [Invaders Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/Invaders) was a UNET sample that has been converted over to NGO. Learn more about game flow, modes, unconventional networked movement, and using a shared timer in this sample.
### Client Driven Overview
See the [Client Driven Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/ClientDriven) to learn about client driven movements, networked physics, spawning vs in-scene placed `NetworkObjects`, and `NetworkObject` parenting.
### Dynamic Addressables Network Prefabs Overview
Check out the new [Dynamic Addressables Network Prefabs Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/DynamicAddressablesNetworkPrefabs) to learn more about the dynamic prefab system, which allows us to add new spawnable network prefabs at runtime.
---
## Readme Contents and Quick Links
Click to expand/collapse contents
- ### [Getting the Project](#getting-the-project-1)
- ### [Requirements](#requirements-1)
- ### [Troubleshooting](#troubleshooting-1)
- [Bugs](#bugs)
- [Documentation](#documentation)
- ### [Contributing](#contributing-1)
- ### [Community](#community-1)
- ### [Feedback Form](#feedback)
- ### [Other Samples](#other-samples-1)
- [Boss Room](#boss-room-sample)
---
## Getting the project
### Direct download
- You can download the latest versions these samples from our [Releases](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases) page
- __Alternatively:__ select `Code` and select the 'Download Zip' option. Please note that this will download the branch you're currently viewing on Github
## Requirements
The bitesize samples are compatible with the latest Unity Long Term Support (LTS) editor version, currently [2022 LTS](https://unity.com/releases/editor/qa/lts-releases?version=2022.3) and are supported on the Windows 10 and Mac OSX platforms. Please include standalone support for Windows/Mac in your installation.
**PLEASE NOTE:** You will also need Netcode for Game Objects to use these samples. See the [Installation Documentation](https://docs-multiplayer.unity3d.com/netcode/current/installation) to prepare your environment. You can also complete the [Get Started With NGO](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/get-started-ngo) tutorial to familiarize yourself with Netcode For Game Objects.
## Troubleshooting
### Bugs
- Report bugs in the Bitesize samples using Github [issues](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/issues)
- Report NGO bugs using NGO Github [issues](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues)
- Report Unity bugs using the [Unity bug submission process](https://unity3d.com/unity/qa/bug-reporting)
### Documentation
For a deep dive into Netcode for GameObjects and the Bitesize Samples, visit our [documentation site](https://docs-multiplayer.unity3d.com/).
## Community
For help, questions, networking advice, or discussions about Netcode for GameObjects and its samples, please join our [Discord Community](https://discord.gg/FM8SE9E) or create a post in the [Unity Multiplayer Forum](https://forum.unity.com/forums/netcode-for-gameobjects.661/).
## Contributing
We welcome your contributions to this sample code and objects. See our [contribution guidelines](CONTRIBUTING.md) for details.
## Feedback
If you have tried these samples already, please consider leaving us feedback [here](https://unitytech.typeform.com/bitesize)--it will only take a couple of minutes. Thanks!
## Other samples
### Boss Room Sample
[Boss Room](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/) is a fully functional co-op multiplayer RPG made with Unity Netcode. It is an educational sample designed to showcase typical netcode patterns that are frequently featured in similar multiplayer games.
[](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-introduction)
[](https://forum.unity.com/forums/multiplayer.26/)
[](https://discord.gg/FM8SE9E)