# AmplifyShaderCommunityExtras **Repository Path**: JUN-ZHOU/AmplifyShaderCommunityExtras ## Basic Information - **Project Name**: AmplifyShaderCommunityExtras - **Description**: Community made extras for Amplify Shader Editor - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 1 - **Created**: 2021-04-27 - **Last Updated**: 2023-01-11 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Amplify Shader Editor Community Extras ## WHAT A bunch of additional things for [Amplify Shader Editor](https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570). * HANDY new shader functions * more SNAZZY example graphs * COOL extra nodes Tested in Unity 2019.1.0f2 and ASE v1.6.7. Make sure you already have ASE installed in your project otherwise you will probably get materials with missing textures! MIT License, do whatever you want. ## WHY Having extra examples and resources scattered among the different discord channels and the forums makes it hard to find what you're looking for sometimes, so having it all in one nice (searchable) place seems handy. ## WHO Anyone is welcome to add their resources to this repo. All creators are credited in the readme file associated with their contribution. Right now it's just lazily curated by me (DMeville) This should probably be turned into a wiki at some point. # Shader Graphs ------ ### [Stylized Procedural Skybox](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderGraphs/StylizedProceduralSkybox) - by [DMeville](https://twitter.com/dmeville) Video: https://youtu.be/VT9uNvUh_XU (with new clouds) ![Stylized Skybox](https://i.imgur.com/H0Xsu8J.gif) Includes Shader Function: RotateCubemap2D ------- ### [Sorted Refraction Water](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderGraphs/SortedRefractionWater) - by [DMeville](https://twitter.com/dmeville) No more ghosting refractions around objects above the water surface. Also includes planar reflections on the surface! ![img](https://i.imgur.com/wTMXILS.gif) ------- ### [Snow Sparkles](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderGraphs/SnowSparkles) - by [DMeville](https://twitter.com/dmeville) ![Snow Sparkles](https://i.imgur.com/l0WXSuj.gif) ------- ### [DM Toon](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderGraphs/DMToon) - by [DMeville](https://twitter.com/dmeville) ![DMToon](https://i.imgur.com/36cLDj3.gif) # Shader Functions ------- ### [Wavey Noise](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderFunctions/WaveyNoise) - by [Andrew Mendlik](https://twitter.com/andrew_mendlik) ![img](https://i.imgur.com/VgwRIIm.gif) ------ ### [Voronoi Noise](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderFunctions/VoronoiNoise) - by [DMeville](https://twitter.com/dmeville) ![img](https://i.imgur.com/bnmhDWn.png) ------ ### [Voronoi Noise 3d Tiled](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderFunctions/VoronoiNoise3dTiled) - by [DMeville](https://twitter.com/dmeville) ![img](https://i.imgur.com/5qOp9Q8.png) ------ ### [Layered Perlin Noise 2d Tiled](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderFunctions/LayeredPerlinNoise2dTiled) - by [DMeville](https://twitter.com/dmeville) ![img](https://i.imgur.com/8t72l3W.png) ------ ### [Simple Noise](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderFunctions/SimpleNoise) - by [DMeville](https://twitter.com/dmeville) ![img](https://i.imgur.com/2pKpMGM.png) ------ ### [Screen Space UVS Locked To Object](https://github.com/DMeville/AmplifyShaderCommunityExtras/blob/master/Assets/ASECommunityExtras/ShaderFunctions/ScreenSpaceUVsLockedToObjectPos) - by [The C.reator](https://twitter.com/cayou66) ![SSUVSLTO](https://i.imgur.com/UR1AQVH.gif) ------ ### [JinToon](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderFunctions/JinToon) - by [jinseiisla](https://twitter.com/jinseiisla) ![img](https://i.imgur.com/dFwD2u3.png) ------ ### [2D Glitch](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderFunctions/2DGlitch) - by [The C.reator](https://twitter.com/cayou66) ![2D Glitch](https://i.imgur.com/PobIGdH.gif) ------ ### [Polar Coordinates](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderFunctions/PolarCoordinates) - by [Andrew Mendlik](https://twitter.com/andrew_mendlik) ![Polar Coordinates](https://i.imgur.com/shzSlzk.png) ------ ### [Gradient Noise](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderFunctions/GradientNoise) - by [The C.reator](https://twitter.com/cayou66) ![Gradient Noise](https://i.imgur.com/U0QCoBa.png) ------ ### [Radial Shear](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderFunctions/RadialShear) - by [The C.reator](https://twitter.com/cayou66) ![Radial Shear](https://i.imgur.com/Bzcfq0o.gif) ------ ### [Double Sided Fresnel](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderFunctions/DoubleSidedFresnel) - by [@Sacb0y](https://twitter.com/Sacb0y) ![img](https://i.imgur.com/dd0J3Cg.png) ------ ### [Radial Gradient](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderFunctions/RadialGradient) - by [DMeville](https://twitter.com/dmeville) ![img](https://i.imgur.com/vnJxmTO.gif) ------ ### [Hue Shift](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/ShaderFunctions/HueShift) - by [DMeville](https://twitter.com/dmeville) ![img](https://i.imgur.com/hJAIqcQ.gif) # Nodes ------- ### [Note Node](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/CommunityNodes/NoteNode) - by [DMeville](https://twitter.com/dmeville) ![Note Node](https://i.imgur.com/CanEU7S.png) # Misc Tools ### [Material To Texture Baker](https://github.com/DMeville/AmplifyShaderCommunityExtras/tree/master/Assets/ASECommunityExtras/MiscTools/MaterialToTextureBaker) - by [totallyRonja](https://twitter.com/totallyRonja) From the tutorial here: http://www.ronja-tutorials.com/2018/10/13/baking_shaders.html Very useful to bake noise shaders to textures. Or combine masks into RGBA channels. Or anything else you can think of! ![Img](https://i.imgur.com/eey42pl.png)