# unity-teddy
**Repository Path**: JUN-ZHOU/unity-teddy
## Basic Information
- **Project Name**: unity-teddy
- **Description**: Teddy algorithm implementation in Unity.
- **Primary Language**: Unknown
- **License**: MIT
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2021-10-15
- **Last Updated**: 2021-10-15
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
This repository is deprecated.
[The official release version](https://www.assetstore.unity3d.com/#!/content/99075) is in the asset store!
[Teddy](https://www.assetstore.unity3d.com/#!/content/99075)
unity-teddy
=====================
Teddy algorithm (converting 2D polygon into 3D model) implementation in Unity.
## Usage
```cs
// input points for a Polygon2D contor
List points = new List();
// Add Vector2 to points
points.Add(new Vector2(-2.5f, -2.5f));
points.Add(new Vector2(2.5f, -2.5f));
points.Add(new Vector2(4.5f, 2.5f));
points.Add(new Vector2(0.5f, 4.5f));
points.Add(new Vector2(-3.5f, 2.5f));
// construct Teddy
Teddy teddy = new Teddy(points);
Mesh mesh = teddy.Build(
MeshSmoothingMethod.HC, // select mesh smoothing methods : None, Laplacian, HC
5, // count of smoothing
0.25f, // alpha value for smoothing
0.5f // beta value for smoothing
);
// GetComponent().sharedMesh = mesh;
```
## Demo
[Demo](https://mattatz.github.io/unity/teddy)
## Compatibility
tested on Unity 2018.2.6f, windows10 (GTX 1060).
## Sources
- Teddy: A Sketching Interface for 3D Freeform Design - http://www-ui.is.s.u-tokyo.ac.jp/~takeo/papers/siggraph99.pdf
- mattatz/unity-triangulation2D - https://github.com/mattatz/unity-triangulation2D
- mattatz/unity-mesh-smoothing - https://github.com/mattatz/unity-mesh-smoothing