# unity-teddy **Repository Path**: JUN-ZHOU/unity-teddy ## Basic Information - **Project Name**: unity-teddy - **Description**: Teddy algorithm implementation in Unity. - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-10-15 - **Last Updated**: 2021-10-15 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README This repository is deprecated. [The official release version](https://www.assetstore.unity3d.com/#!/content/99075) is in the asset store! [Teddy](https://www.assetstore.unity3d.com/#!/content/99075) unity-teddy ===================== Teddy algorithm (converting 2D polygon into 3D model) implementation in Unity. ## Usage ```cs // input points for a Polygon2D contor List points = new List(); // Add Vector2 to points points.Add(new Vector2(-2.5f, -2.5f)); points.Add(new Vector2(2.5f, -2.5f)); points.Add(new Vector2(4.5f, 2.5f)); points.Add(new Vector2(0.5f, 4.5f)); points.Add(new Vector2(-3.5f, 2.5f)); // construct Teddy Teddy teddy = new Teddy(points); Mesh mesh = teddy.Build( MeshSmoothingMethod.HC, // select mesh smoothing methods : None, Laplacian, HC 5, // count of smoothing 0.25f, // alpha value for smoothing 0.5f // beta value for smoothing ); // GetComponent().sharedMesh = mesh; ``` ## Demo [Demo](https://mattatz.github.io/unity/teddy) ## Compatibility tested on Unity 2018.2.6f, windows10 (GTX 1060). ## Sources - Teddy: A Sketching Interface for 3D Freeform Design - http://www-ui.is.s.u-tokyo.ac.jp/~takeo/papers/siggraph99.pdf - mattatz/unity-triangulation2D - https://github.com/mattatz/unity-triangulation2D - mattatz/unity-mesh-smoothing - https://github.com/mattatz/unity-mesh-smoothing