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JonK/cheat-engine

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README

Cheat Engine

Cheat Engine is a development environment focused on modding games and applications for personal use.

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Basic Build Instructions

  1. Download Lazarus 2.2.2 from https://sourceforge.net/projects/lazarus/files/Lazarus Windows 64 bits/Lazarus 2.2.2/ First install lazarus-2.2.2-fpc-3.2.2-win64.exe and then lazarus-2.2.2-fpc-3.2.2-cross-i386-win32-win64.exe

  2. Run Lazarus and click on Project->Open Project. Select cheatengine.lpi from the Cheat Engine folder as the project.

  3. Click on Run->Build or press SHIFT+F9.

    • you can also click on Run->Compile many Modes (tip: select first three compile modes)
    • If you want to run or debug from the IDE on Windows you will need to run Lazarus as administrator.

Do not forget to compile secondary projects you'd like to use:

 speedhack.lpr: Compile both 32- and 64-bit DLL's for speedhack capability
 luaclient.lpr: Compile both 32- and 64-bit DLL's for {$luacode} capability
 DirectXMess.sln: Compile for 32-bit and 64-bit for D3D overlay and snapshot capabilities
 DotNetcompiler.sln: for the cscompile lua command
 monodatacollector.sln: Compile both 32-bit and 64-bit dll's to get Mono features to inspect the .NET environment of the process    
 dotnetdatacollector.sln: Compile both 32- and 64-bit EXE's to get .NET symbols
 dotnetinvasivedatacollector.sln: Compile this managed .DLL to add support for runtime JIT support
 cejvmti.sln: Compile both 32- and 64-bit DLL's for Java inspection support
 tcclib.sln: Compile 32-32, 64-32 and 64-64 to add {$C} and {$CCODE} support in scripts
 vehdebug.lpr: Compile 32- and 64-bit DLL's to add support for the VEH debugger interface
 dbkkernel.sln: for kernelmode functions (settings->extra) You will need to build the no-sig version and either boot with unsigned driver support, or sign the driver yourself    

*.SLN files require visual studio (Usually 2017)

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