# libfreenect **Repository Path**: Leon_smartiger/libfreenect ## Basic Information - **Project Name**: libfreenect - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-05-08 - **Last Updated**: 2024-11-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README libfreenect =========== libfreenect is a userspace driver for the Microsoft Kinect. It runs on Linux, OSX, and Windows and supports - RGB and Depth Images - Motors - Accelerometer - LED - Audio # Build Instructions To build libfreenect, you'll need - [libusb](http://libusb.info) >= 1.0.18 - [CMake](http://cmake.org) >= 2.6 - [python](http://python.org) == 2.* (only if BUILD_PYTHON=ON or BUILD_REDIST_PACKAGE=OFF) For the examples, you'll need - OpenGL (included with OSX) - glut (included with OSX) - [pthreads-win32](http://sourceforge.net/projects/pthreads4w/) (Windows) For audio support, you must have firmware to upload to the Kinect. If you specify a non-redistributable package, firmware will be downloaded automatically: cmake -L .. -DBUILD_REDIST_PACKAGE=OFF Note that the downloaded firmware may not be legal to redistribute! ## Fetch & Build git clone https://github.com/OpenKinect/libfreenect cd libfreenect mkdir build cd build cmake -L .. make # if you don't have `make` or don't want color output # cmake --build . You can specify a build with debug symbols: cmake -L .. -DCMAKE_BUILD_TYPE=debug # or with optimizations # cmake -L .. -DCMAKE_BUILD_TYPE=RelWithDebInfo You can build .deb, .rpm, and/or .tgz packages with `cpack`: cmake .. -L -DBUILD_CPACK_DEB=ON -DBUILD_CPACK_RPM=ON -DBUILD_CPACK_TGZ=ON cpack ## OSX If you don't have a package manager, install [Homebrew](http://brew.sh/). For a manual build, see [the wiki](http://openkinect.org/wiki/Getting_Started#Manual_Build_under_OSX). ### Homebrew brew install libfreenect # or get the very latest: # brew install --HEAD libfreenect ### MacPorts sudo port install git-core cmake libusb libtool Continue with [Fetch & Build](#fetch-build). ## Linux For a manual build, see [the wiki](http://openkinect.org/wiki/Getting_Started#Manual_Build_on_Linux). ### Ubuntu/Debian/Mint The version packaged in Ubuntu may be very old. To install newer packaged builds, see [the wiki](http://openkinect.org/wiki/Getting_Started#Ubuntu.2FDebian). Continue with this section for a manual build. sudo apt-get install git-core cmake pkg-config build-essential libusb-1.0-0-dev sudo adduser $USER video sudo adduser $USER plugdev # necessary? # only if you are building the examples: sudo apt-get install libglut3-dev libxmu-dev libxi-dev Continue with [Fetch & Build](#fetch-build). There is also a [debian branch](https://github.com/OpenKinect/libfreenect/tree/debian) for packaging purposes. ### Gentoo Linux There is a live ebuild for your convenience in [platform/linux/portage/dev-libs/libfreenect/](https://github.com/OpenKinect/libfreenect/tree/master/platform/linux/portage/dev-libs/libfreenect). ### Arch Linux There is a [libfreenect](https://aur.archlinux.org/packages/libfreenect) PKGBUILD in the AUR. Alternately, the [libfreenect-git](https://aur.archlinux.org/packages/libfreenect-git) PKGBUILD builds the very latest. ## Windows The inf files in [platform/windows/](https://github.com/OpenKinect/libfreenect/tree/master/platform/windows) may be used for installing the device. Follow [Fetch & Build](#fetch-build) or use Github and CMake GUI tools. You may need to supply paths to CMake so it can find dependencies. For example: cmake .. -DLIBUSB_1_INCLUDE_DIR="C:\path\to\libusb\include" -DLIBUSB_1_LIBRARY="C:\path\to\libusb\libusb.lib" # Wrappers Interfaces to various languages are provided in [wrappers/](https://github.com/OpenKinect/libfreenect/tree/master/wrappers). Wrappers are not guaranteed to be API stable or up to date. - C (using a synchronous API) - C++ - C# - python - ruby - actionscript - Java (JNA) ## Python cd wrappers/python # if you have cython and want to rebuild the binding # cython freenect.pyx python2 setup.py build_ext --inplace For example, start with [demo_cv_async.py](https://github.com/OpenKinect/libfreenect/tree/master/wrappers/python/demo_cv_async.py). # Code Contributions In order of importance: - Make sure to sign commits: `git commit -s` - Use a [feature branch](https://www.atlassian.com/git/workflows#!workflow-feature-branch) in your own fork and target master with pull requests - Tab indentation, no trailing whitespace # Maintainers Ongoing Development and Maintenance by the OpenKinect Community http://www.openkinect.org - Original Code and Engineering: Hector Martin (marcan) - Community Lead: Josh Blake (JoshB) - Integration: Kyle Machulis (qDot) # License The libfreenect project is covered under a dual Apache v2/GPL v2 license. The licensing criteria are listed below, as well as at the top of each source file in the repo. ``` This file is part of the OpenKinect Project. http://www.openkinect.org Copyright (c) 2010 individual OpenKinect contributors. See the CONTRIB file for details. This code is licensed to you under the terms of the Apache License, version 2.0, or, at your option, the terms of the GNU General Public License, version 2.0. See the APACHE20 and GPL2 files for the text of the licenses, or the following URLs: http://www.apache.org/licenses/LICENSE-2.0 http://www.gnu.org/licenses/gpl-2.0.txt If you redistribute this file in source form, modified or unmodified, you may: - Leave this header intact and distribute it under the same terms, accompanying it with the APACHE20 and GPL2 files, or - Delete the Apache 2.0 clause and accompany it with the GPL2 file, or - Delete the GPL v2 clause and accompany it with the APACHE20 file In all cases you must keep the copyright notice intact and include a copy of the CONTRIB file. Binary distributions must follow the binary distribution requirements of either License. ``` # More Information Information about the OpenKinect project can be found at http://www.openkinect.org For questions, support, and discussion, check out the google groups mailing list at http://groups.google.com/group/openkinect Or the IRC channel at \#openkinect on [Freenode](http://freenode.net/) We are also on twitter at http://twitter.com/openkinect