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LiteLoaderBDS - Epoch-making & Cross-language Bedrock Dedicated Servers Plugin Loader

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English | 简体中文


LiteLoaderBDS is an unofficial plugin loader that provides basic API support for Bedrock Dedicated Server, with a massive API, lots of packed utility interfaces, a rich event system and powerful basic interface support.

LiteLoader provides a massive API, a powerful event system and a large number of encapsulated development infrastructure interfaces, providing a solid foundation for extending the Bedrock Edition BDS with more gameplay and functionality. With plugins, it is easy to extend the functionality of BDS, the associated development is easy to learn, and the development approach is flexible.

Writing plugins in C++, JavaScript, Lua, C# and other languages, which allows developers to easily extend and customize BDS functionality, making it easy to learn and extremely flexible.

🎁 First impression

  • “Why should I choose LiteLoader?”

  • They have interface that is easy to use and intuitive!!

C++ language sample plugin

// Template project: https://github.com/LiteLDev/PluginTemplate
// More examples: https://github.com/LiteLDev/LiteLoaderPlugins
#include <llapi/EventAPI.h>
#include <llapi/LoggerAPI.h>
#include <llapi/LLAPI.h>
#include <llapi/mc/Actor.hpp>
#include <llapi/mc/Player.hpp>

Logger logger("AttackLog");

void PluginInit() {
    logger.info("Plugin xxx has been loaded.");
    // Subscribe Player-Attack Event
    Event::PlayerAttackEvent::subscribe([](const Event::PlayerAttackEvent& ev) {
        Player* player = ev.mPlayer;
        Actor* actor = ev.mTarget;
        logger.info("Player:{} attacks {} | at {} in Dimension {}",
            player->getRealName(), actor->getTypeName(), 
            actor->getPos().toString(), std::to_string(actor->getDimensionId())
        return true;

Script language sample plugin (Use Js as an example)

// Register for shutdown command
mc.listen("onServerStarted", () => {
    const cmd = mc.newCommand("stopsvr", "close server");
    cmd.setCallback((_cmd, ori, out, _res) => {
        out.success("stop command executed successfully");
            `${ori.player.realName} executed the stop command. The server will be shutdown after 5 seconds`

        // Execute stop command
        setTimeout(() => mc.runcmd("stop"), 5000);

💎 Advantage

  • 💻 Support for developing plugins in many different languages, Keeping the API uniform
Supported languages C++, JavaScript(NodeJs), Lua, .NET
Upcoming supported languages Python, Ruby, TypeScript, Go
  • 📕 Smooth development experience with great compatibility

    • Auto-generated C++ headers, access to all BDS classes and functions, full toolchain support and evolving features
    • For scripting language plugins, a multi-language code completion library, a powerful VSCode plugin, a hot-loading system...... Many tools to help you write every line of code more efficiently
    • When a version is updated, the API is guaranteed to be largely backward compatible and the plugin requires little or no code changes with the version update. With the LiteLoader series' unique symbol lookup technology, cross-version auto-adaptation is no longer a dream
  • 📋 Well documented and explained in detail

  • 🎈 Numerous well-packaged interfaces

    • Numerous game APIs support: players, entities, cubes, items, containers, NBTs, server systems......
    • Up to 50+ game events to listen to, no matter what happens, the first to respond
  • 🛡 Secure, stable and versatile

    • Fixes a number of vulnerabilities in BDS to ensure the stability and security of your server
    • Extensive use of the seh exception protection framework to minimise the risk of server crashes
    • Supports running on Linux, MacOS platforms via Wine, bringing a free plugin experience to other platforms as well: write once, share on multiple platforms.
  • 🏆 Sound app ecosystem

    • A large number of existing plugins, mature publishing platform, instantly 👉Go to official forum👈 to find and download your favorite LL plugins
  • 🏃 Open Source & Community Building

    • The project is licensed under the LGPL-3.0 open source license and will never be charged for or released as a commercial version.
    • The design philosophy is decentralised and you can be assured of a free plugin loading framework!

💻 Install

For Windows

  1. Download the latest LiteLoader-version.zip from Releases or Actions,
  2. Unzip everything into the directory of bedrock_server.exe. If you are prompted with conflicting files during the decompression process, just select Overwrite.
  3. Ensure that the bedrock_server.pdb file exists. Run LLPeEditor.exe to generate the BDS with the exported symbols (bedrock_server_mod.exe)
  4. When the console output Press any key to continue . . . , press any key to close the window
  5. Execute bedrock_server_mod.exe and enjoy it!

For Linux

We do not recommend you to use Wine due to BDS 1.19.20+ on Wine has a performance problem

Installation script(Ubuntu)

wget https://github.com/LiteLDev/LiteLoaderBDS/raw/develop/scripts/install.sh && sh install.sh

🎯 Find & Install plugins

Plugin downloads

LiteLoader main plugin distribution channels.

Plugin installation

  1. If you downloaded a zip file, unzip it
  2. Place all the obtained contents directly into the plugins directory
  3. Run bedrock_server_mod.exe to start the service

For more installation and usage guides, come to 👉LiteLoader documentation 👈 to view

📕 LiteLoader plugin development

Developing plugins with C++

  1. Go to the LiteLoader plugin template repository to download project templates, or create your own project repository based on the templates and download the code locally
  2. Open the Template.sln project file
  3. Start writing the plugin code in Plugin.cpp
  4. Compile, and select the appropriate PDB file as prompted to generate the dependency libs
  5. Copy the plugin to the plugins directory for testing

For plugins development examples and guidance, please come to 👉LiteLoader documentation👈
If you have a revision request or need to add an API, please contact the author or post an Issue

Developing plugins using scripting Languages

  1. Create the file
  2. Write the code
  3. Copy the plugin to the plugins directory for testing

Please come to 👉LiteLoader documentation👈 for detailed API documentation and plugin development tutorial. If you have a revision request or need to add an API, please feel free to contact the author or post an Issue

Example Plugins

Click here for more open source LiteLoader plugins as sample plugins. You can use them directly in production environments You can also learn plugin development methods and tips here

Development Aids - VSCode Development Aids & Complementary Libraries

Use the LiteLoader development helper plugin developed by Moxicat
Helps you do better with script plugins!
Code hint, auto-completion, auto-documentation, error alert, runtime debugging and so on

Click here View more description and introduction of this extension
VSCode extension store search LLScriptHelper, install LLScriptHelper and experience it instantly!

Development Aids - Blockly-LXL Graphical Development Kit

No programming foundation? Tired of complex language rules?
Have you ever thought that BDS plug-in development could be as easy as a puzzle?
Here it is! The Blockly-LXL graphical development kit from pa733 takes the plugin development experience to a new level!

Click here View related installation and usage instructions

🔨 Build project

Go to GitHub Actions to get the latest build artifact

Of course, if you prefer to build the project yourself, or contribute code to LiteLoader, you can build the project yourself by following these instructions

  1. Install the latest version of Microsoft Visual Studio and the standard C++ desktop development suite (or you can just install the full msbuild compiler suite and configure the compilation environment)
  2. Install the latest Windows SDK.
  3. Use your familiar IDE (VS / VSCode / CLion, etc.) to open the project directory and compile the cmake project.
  4. After successful compilation, go back to the project root directory and execute the PackRelease.cmd script in the Scripts folder.
  5. After execution, the contents of the RELEASE folder in the root directory will be the complete LiteLoader environment and all dependencies.
  6. If you need extra debugging symbols of LL, execute another PackReleaseWithPDB.cmd script, and the RELEASE folder will be filled with all necessary debugging symbols for easy debugging

🎬 Participate in contribution

It's highly appreciated if you're interested in developing this project and follow the method to contribute to the LiteLoaderBDS project

  1. Contribute code, maintain projects and symbols, add new APIs and events and infrastructure
  2. Help us modify and optimize the development documentation and usage documentation
  3. Give feedback on GitHub issues or Suggest good ideas
  4. Help us promote LiteLoaderBDS project to support our development

⭐⭐⭐We welcome your contributions to LiteLoader!⭐⭐⭐

If you are interested in contributing to LiteLoaderBDS, feel free to come to 👉LiteLoader documentation👈 to view Project Maintenance and Support Documentation


  • If you violate the EULA, any legal liability is IRRELEVANT to the developers.
Project License
LiteLoader LGPLv3
ScriptX Apache License Version 2.0
OpenSSL Apache-2.0 License
SimpleIni MIT License
Nlohmann-Json MIT License
nbt-cpp MIT License
ThreadPool Zlib License
LightWebSocketClient MIT License
magic_enum MIT License
dyncall ISC License
vcproxy MIT License
RawPDB BSD 2-Clause License
SQLiteCpp MIT License
compact_enc_det Apache-2.0 License
detours MIT License
httplib MIT License
magic_enum MIT License
entt MIT License
fmt License
gsl MIT License
leveldb BSD-3-Clause License
parallel-hashmap Apache-2.0 License
Base64 MIT License
EldenRingMods MIT License

Extra Restrictions & Exceptions

If you provide a server hosting service,you can use this framework for free, but you SHOULD NOT make PRIVATE changes to this framework or as a selling point. If you fixed or tweaked the code, please pull request, instead of making it private or using it for commercial propose.

Do not do evil.

Although we expected to build an open-source community, but forcing everything open-source will ruin this community. So you can write plugins based on LiteLoader with ANY open-source license or even do not publish your source code. but if you modified the framework, or write a new framework based on this framework, you MUST open-source it.

If you want to reproduce and distribute this framework, you have to get our authorization!

🏆 Acknowledgement

Important Contributors

ShrBox dreamguxiang WangYneos wzy xiaoqch yqs112358 Sysca11 RimuruChan
@ShrBox @dreamguxiang @WangYneos @wzy @xiaoqch @yqs112358 @Sysca11 @RimuruChan

Thanks to JetBrains for allocating free open-source licences for IDEs such as CLion.

⭐Star History

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划时代的Minecraft基岩版专用服务器(BDS)多语言插件加载器。 expand collapse

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