# eop-node-editor **Repository Path**: Logic3/eop-node-editor ## Basic Information - **Project Name**: eop-node-editor - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-06-08 - **Last Updated**: 2021-06-08 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README A Node Editor in QT specifically designed for Rendering Pipelines After trying a couple of node editors I quickly came to the conclusion that they did not support my use-cases and the easiest way out was to develop my own. I am sharing this because maybe other people will find this useful. Screenshot of a the pipeline editor in our demo tool: Node Editor in QT [![node_editor_screenshot.png](https://s33.postimg.cc/r57fbwnr3/node_editor_screenshot.png)](https://postimg.cc/image/l49qeu14r/) Be wary! The example is currently broken but since no-one uses this I'm not going to fix it since it now depends heavily on my external project. If you want to use this library and really want a working example raise an issue. Problems currently: a lot of boilerplate needs to be written for a simple node editor to work, there's a lot of unoptimized stuff, and the rendering part itself needs a lot of love (text rendering outside of nodes) However, this editor has support for - dynamic input output ports, there are API calls that allow you to tell the framework that the ports of a specific node have changed. The downside is that all current connections will be destroyed since it's a pain to manage all that. - custom widgets embedded into the node This editor does not have support for - automatic propagation, it requires you to recursively travel the node graph yourself, you can access the low level graph from the widget API. This was not one of my use-cases so it hasn't been planned, let me know if you need it, otherwise use this one: https://github.com/paceholder/nodeeditor/