https://github.com/dingxiaowei/Aladdin_XLua.git
GPU Driven Pipeline study from GDC 2015 & GDC 2016
Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/
一个完整的、现代化的MMORPG服务器框架的项目。相关技术:C++17,Lua,Python,Golang。