# seal2d **Repository Path**: MiYu/seal2d ## Basic Information - **Project Name**: seal2d - **Description**: No description available - **Primary Language**: C - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2016-07-07 - **Last Updated**: 2022-02-15 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![logo](https://github.com/tangyiyang/seal2d/blob/master/logo.png?raw=true) A Simple and Complete 2D cross platform game engine. This project is under heavy development right now, As a side project, I hope I would release v0.1 very soon. :) ## Platform Support MacOSX and iOS already, Android is on it's way. ## Must know Built with C++ and support script with Lua. Node based system(every gameobject is node). ## Supported features (* means on the way) * Node Scene graph * Sprite * Scale9Sprite * Spine(v3.15 features, baisc skeleton and mesh animation) * BMFont * ParticleSystem (Quad) * *Scene Loader (temporary name) * *Asset manager * *TTF * *tiled map * *ParticleSystem (PointSprite) * **ParticleSystem (Transform feedback) ## Game Tool Thanks to imgui, it's such a fantasic gui library. The Game tool is written in Lua using the custom imgui luabindings. Check lua_imgui.cpp for more details. ![editor-screenshot](https://github.com/tangyiyang/skyla/blob/master/editor-screenshot.png?raw=true)