# ftl-sdk **Repository Path**: NiuNiuAndJuJu/ftl-sdk ## Basic Information - **Project Name**: ftl-sdk - **Description**: 3452352354354364563463463463 - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-07-01 - **Last Updated**: 2023-07-01 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![FTL-SDK](https://dl.dropboxusercontent.com/u/20701844/tachyon.png) FTL-SDK FTL-SDK is a cross platform SDK written in C to enable sending audio/video to mixer using our FTL service ### Support Platforms - [x] Windows - [x] iOS/OSX - [x] Android/Linux ### Requirements Due to the nature of WebRTC the following audio and video formats are required #### Audio - Opus at 48khz #### video - H.264 (most profiles are supported including baseline, main and high) - for the lowest delay B Frames should be disabled ### Building Prerequisites: - cmake 2.8.0 or later - gcc or Visual Studio 2015 Community (or better) and many other tool chains getting the code: ``` git clone https://github.com/mixer/ftl-sdk cd ftl-sdk git submodule update --init ``` #### Linux/Android/OSX/etc command line instructions in the directory containing CMakeList.txt (ftl-sdk/) create a folder ``` mkdir build cd build cmake .. make ``` #### Windows (specifically for Visual Studio 2015) command line instructions in the directory containing CMakeList.txt (ftl-sdk) create a folder ``` mkdir build cd build cmake -G "Visual Studio 14 2015 Win64" .. msbuild /p:Configuration=Release ALL_BUILD.vcxproj OR open libftl.sln in Visual Studio ``` *ftl_app.exe will be placed in build/release directory* ### Running Test Application download the following test files: - sintel.h264: https://www.dropbox.com/s/ruijibs0lgjnq51/sintel.h264 - sintel.opus: https://www.dropbox.com/s/s2r6lggopt9ftw5/sintel.opus In the directory containing ftl_app ``` ftl_app -i auto -s "" -v path\to\sintel.h264 -a path\to\sintel.opus -f 24 ```