# ExtendingLWRP **Repository Path**: PH21/ExtendingLWRP ## Basic Information - **Project Name**: ExtendingLWRP - **Description**: LWRP案例 - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-11-29 - **Last Updated**: 2021-11-29 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Tested in Unity 2019.2.6f1and LWRP 6.9.1. # Extending LWRP Examples for extending the LWRP Find other examples here: https://github.com/Unity-Technologies/LWRP-CustomRendererExamples ## Blurry Refractions Ported the "Blurry Refractions" sample from the [Graphics Command Buffers page](https://docs.unity3d.com/Manual/GraphicsCommandBuffers.html) Open the Blurry Refractions scene and assign the BlurryFractions Renderer as a custom renderer in the Settings\ExtendingLWRP pipeline asset. ## Per-Object Bloom Open the Sample scene to see them both working together. Open the Blurry Refractions scene and assign the BlurryFractions Renderer as a custom renderer in the Settings\ExtendingLWRP pipeline asset. Assign the PerObjectBloom Renderer as a custom renderer in the Settings\ExtendingLWRP pipeline asset. ~~Notes on extending the LRWP in general can be found in the wiki of these repo (OUT OF DATE).~~ ![Blurry Refractions](media/ExtendingLWRP.PNG)