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Project AZUSA / FreeMoteC#LGPL-3.0

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Managed Emote tool libs.
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README.md 3.47 KB

FreeMote

Build Status

Managed Emote tool libs.

Components

FreeMote

Basic functions. Decrypt or encrypt Emote PSB files.

FreeMote SDK

Special API libs for Emote engine, which take pure (unencrypted) PSB files as input.

FreeMote.Psb

Parse PSB format. Draw the Emote model (statically) without Emote engine.

FreeMote.PsBuild

Compile and decompile PSB files. Convert PSB among different platforms.

FreeMote.Plugins

External/Experimental features. Read wiki for usages.

  • TLG: Encoding/decoding support via FreeMote.Tlg (by Ulysses).
  • LZ4: Compress/decompress support via LZ4.Frame (by Ulysses).

FreeMote.Purify (Unreleased)

Infer and calculate the key used by Emote PSB file just from the PSB file (rather than get from engine).

FreeMote.FreeLive (Unrealistic)

Emote <-> Live2D Conversion

Tools

EmoteConv (FreeMote.Tools.EmotePsbConverter)

Convert Emote PSB files. A managed version of emote_conv(by number201724).

PsbDecompile (FreeMote.Tools.PsbDecompile)

Decompile PSB files. A managed version of decompiler(by number201724).

PsBuild (FreeMote.Tools.PsBuild)

Compile PSB description json to PSB. A managed version of pcc(by number201724).

FreeMoteViewer (FreeMote.Tools.Viewer)

Open and render Emote pure PSB.

FreeMote Editor (FreeMote.Editor) (In Dev)

FreeMote GUI tool.

Build

This project requires VS 2017 and .NET 4.6-4.7 to build.

FreeMote.Plugins requires a MyGet feed to get FreeMote.Tlg (TlgLib) reference. If you don't need FreeMote.Plugins, you can unload FreeMote.Plugins project and remove it from other projects' reference.

To install FreeMote.Tlg nuget package, switch your default project to FreeMote.Plugins and use nuget command:

PM> Install-Package FreeMote.Tlg -Source https://www.myget.org/F/monarchsolutions/api/v3/index.json

Or, you can add the nuget feed in your VS. (Recommended)


by Ulysses (wdwxy12345@gmail.com) from Project AZUSA

FreeMote is licensed under LGPL.

Issue Report · Pull Request · Wiki

Support Us

Thanks

  • @9chu for reverse engineering help.
  • @number201724 for PSB format.
  • @nalsas (awatm) for Emote Editor help.
  • @WcLyic for some PSB samples and Emote Editor help.
  • MonoGame for DxtUtil code. LICENSE: Ms-PL
  • Singyuen Yip for Adler32 code.
  • @gdkchan for DxtCodec code.
  • @mfascia for TexturePacker code.
  • @morkt for ImageTLG code. LICENSE: MIT
  • All nuget references used in this project.

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