# autodesk-file-converter **Repository Path**: RWolf/autodesk-file-converter ## Basic Information - **Project Name**: autodesk-file-converter - **Description**: https://github.com/christopwner/autodesk-file-converter - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-03-31 - **Last Updated**: 2021-03-31 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # autodesk-file-converter Script for automatically converting a large set of files supported by Autodesk 3ds Max. ## configuration Script requires 3 values to run: * fRoot = root directory to look in for files (recursive) * fPattern = filetype pattern to attempt to load (ie, `*.3ds`) * fExt = filetype extension to export as (ie, ".fbx") ## how to use Download `convert.ms` script and modify the values found under `-- test vars`. You may either enter your own values here directly or you may comment then out and pass-in through the command line tool such as follows: `3dsmaxbatch convert.ms -mxsString fRoot:"C:\\Users\\Christopher Towner\\Desktop\\Models" -mxsString fPattern:"*.3ds" -mxsString fExt=".fbx"` Otherwise, open the script in Autodesk with scripting->open-script, modify your values in MAXScript editor, and run tools->evaluate-all to run the script directly. **WARNING: the script will reset the current max file without prompting, please save any work before using!**