# MeshSync **Repository Path**: TYL1226/MeshSync ## Basic Information - **Project Name**: MeshSync - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: chris_working_branch - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-08-06 - **Last Updated**: 2026-08-12 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![demo](Documentation~/images/Demo.gif) # Latest official docs - [English](https://docs.unity3d.com/Packages/com.unity.meshsync@latest) - [日本語](https://docs.unity3d.com/ja/Packages/com.unity.meshsync@latest) # MeshSync [![](https://badge-proxy.cds.internal.unity3d.com/f4d1069b-1233-4324-ae75-2fac980576a4)](https://badges.cds.internal.unity3d.com/packages/com.unity.meshsync/build-info?branch=dev&testWorkflow=package-isolation) [![](https://badge-proxy.cds.internal.unity3d.com/6cfcda56-5e8d-4612-abfa-6de23df068fb)](https://badges.cds.internal.unity3d.com/packages/com.unity.meshsync/dependencies-info?branch=dev&testWorkflow=updated-dependencies) [![](https://badge-proxy.cds.internal.unity3d.com/45cf24da-7561-4983-9e11-fc920996015c)](https://badges.cds.internal.unity3d.com/packages/com.unity.meshsync/dependants-info) [![](https://badge-proxy.cds.internal.unity3d.com/0998ee7c-b3f2-4ef9-97cd-628296f29c4a)](https://badges.cds.internal.unity3d.com/packages/com.unity.meshsync/warnings-info?branch=dev) ![ReleaseBadge](https://badge-proxy.cds.internal.unity3d.com/9cb90abe-572c-440c-b7f9-f212c5573261) ![ReleaseBadge](https://badge-proxy.cds.internal.unity3d.com/4661afc4-7953-410d-a4fa-9668ed7da2b9) Working together with [MeshSyncDCCPlugins](https://docs.unity3d.com/Packages/com.unity.meshsync.dcc-plugins@latest), MeshSync is a package for synchronizing meshes/models editing in DCC tools into Unity in real time. This allows developers to immediately see how things will look in-game while modelling. ## Supported Platforms - Windows 64 bit - Mac (Intel/Silicon) - Linux Please refer to the [installation](Documentation~/Installation.md) page to install MeshSync package. # Basic usage From the **GameObject** menu, choose **MeshSync > Create Server** to create a server object. This object has [MeshSyncServer](Documentation~/MeshSyncServer.md) component that handles the sync process. ![Menu](Documentation~/images/MenuCreateServer.png) # Features * Components: * [MeshSyncServer](Documentation~/MeshSyncServer.md): to sync meshes/models editing in DCC tools into Unity in real time. * [SceneCache](Documentation~/SceneCache.md): to playback all frames of an *.sc* file exported using [MeshSyncDCCPlugins](https://docs.unity3d.com/Packages/com.unity.meshsync.dcc-plugins@latest) * [SceneCache in Timeline](Documentation~/SceneCacheInTimeline.md) * [Project Settings](Documentation~/ProjectSettings.md): to configure default settings for MeshSync components. * [Preferences](Documentation~/Preferences.md): to configure DCC Tools integration. * [Geometry Nodes](Documentation~/GeometryNodes.md) : to sync geometry nodes from Blender to Unity in real time. # Internal Plugins - [Building](Plugin~/Docs/en/BuildPlugins.md) # License - [License](LICENSE.md) - [Code of Conduct](CODE_OF_CONDUCT.md) - [Third Party Notices](Third%20Party%20Notices.md) - [Contributing](CONTRIBUTING.md) # Related Tools - [NormalPainter](https://github.com/unity3d-jp/NormalPainter): Tool for editing vectors in Unity - [BlendShapeBuilder](https://github.com/unity3d-jp/BlendShapeBuilder): Tool for building BlendShapes in Unity