# KlayGE **Repository Path**: Whistlle/KlayGE ## Basic Information - **Project Name**: KlayGE - **Description**: No description available - **Primary Language**: Unknown - **License**: GPL-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-07-06 - **Last Updated**: 2021-07-06 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # KlayGE [![GitHub release](https://img.shields.io/badge/release-v4.17.0-blue.svg)](https://github.com/gongminmin/KlayGE/releases/latest) [![Build status](https://ci.appveyor.com/api/projects/status/uddr0wulxuferji4/branch/develop?svg=true)](https://ci.appveyor.com/project/gongminmin/KlayGE/branch/develop) [![Build Status](https://travis-ci.org/gongminmin/KlayGE.svg?branch=develop)](https://travis-ci.org/gongminmin/KlayGE) KlayGE is a cross-platform open source game engine with plugin-based architecture. It's started since 2003. The explicit goal of KlayGE is: to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible. # Getting started Before compiling KlayGE, Python 2.7+ and CMake 3.4+ must be installed first. Then you can run build_all.py to build KlayGE, its Samples, Tools, etc. For details, please see http://www.klayge.org/wiki/index.php/Installation. # Platforms KlayGE can be developed on those platforms, with no limitation. * Windows desktop * macOS * Linux KlayGE can be deployed and run on those runtime platforms. Some of them doesn't supports all plugins. Details in http://www.klayge.org/wiki/index.php/Platforms * Windows desktop * Windows store * Android * Linux * macOS * iOS # Contribute As an open source project, KlayGE benefits greatly from both the volunteer work of helpful developers and good bug reports made by users. ## Bug Reports & Feature Requests If you've noticed a bug or have an idea that you'd like to see come real, why not work on it? Bug reports and feature requests are typically submitted to the issue tracker https://github.com/gongminmin/KlayGE/issues. ## Engineering Workflow If you want contribute some code, please check http://www.klayge.org/wiki/index.php/Workflow_of_contributing_code before submitting a patch or pull request. # Links * Website: http://www.klayge.org * Wiki: http://www.klayge.org/wiki