# vkguide **Repository Path**: YueHongLiang/vkguide ## Basic Information - **Project Name**: vkguide - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-10-17 - **Last Updated**: 2025-11-26 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README The project is a Vulkan-based graphics application utilizing SDL2 for window and input handling. It appears to be a part of a tutorial or guide for learning Vulkan programming. The repository contains assets such as GLB models and shaders, and it includes comprehensive source code for handling Vulkan initialization, command buffers, synchronization, and rendering. ## Features - Vulkan rendering engine with descriptor sets and pipeline management. - SDL2 integration for window creation and event handling. - Shader support for rendering effects like colored triangles, gradients, and background effects. - Camera control implementation. - Image and buffer management using VMA (Vulkan Memory Allocator). ## Requirements - C++ compiler with Vulkan support. - SDL2 library. - Vulkan SDK installed. - CMake for building the project. ## Build Instructions 1. Clone the repository. 2. Ensure you have the Vulkan SDK installed and configured. 3. Create a build directory and navigate into it. 4. Run `cmake` to configure the project. 5. Build the project using your platform's build tool (e.g., `make` on Unix or Visual Studio on Windows). ## Usage - Run the executable after building. - The application will open a window and render the Vulkan scene as configured. ## License The project uses the Simple DirectMedia Layer (SDL) library, which is under the zlib license. Please check the `LICENSE.txt` file for more details. ## Acknowledgments - Uses SDL2 for cross-platform windowing and input handling. - Uses Vulkan SDK for graphics rendering. For more information, refer to the project's documentation or the SDL and Vulkan SDK documentation.