# ZLCompressor
**Repository Path**: ZL-Audio/ZLCompressor
## Basic Information
- **Project Name**: ZLCompressor
- **Description**: No description available
- **Primary Language**: C++
- **License**: AGPL-3.0
- **Default Branch**: main
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2024-08-16
- **Last Updated**: 2025-09-21
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# ZL Compressor
![pluginval]()
[](https://opensource.org/license/agpl-v3)
[](https://somsubhra.github.io/github-release-stats/?username=ZL-Audio&repository=ZLCompressor&page=1&per_page=30)
ZL Compressor is a compressor plugin.
## Build from Source
### Install Dependencies
Please make sure `Clang` (`AppleClang 16+` or `LLVM/Clang 17+`), `cmake 3.25+`, `ninja` are installed and configured on your OS.
On Windows (with Intel chips), you may install Intel® Integrated Performance Primitives and set its path as an environment variable `IPP_DIR`. It is not a hard requirement as KFR has already been used for SIMD/DFT acceleration.
On Linux, you can install the remaining dependencies with the following command:
```console
sudo apt-get update && sudo apt install libasound2-dev libx11-dev libxinerama-dev libxext-dev libfreetype-dev libfontconfig1-dev libwebkit2gtk-4.1-dev libglu1-mesa-dev
```
### Clone and Build
Once you have set up the environment, you can clone the ZL Compressor code, populate all submodules, then configure & build the code. Please set the variable `ZL_JUCE_FORMATS` as a list of formats that you want, e.g., `"VST3;LV2"`.
```console
git clone https://github.com/ZL-Audio/ZLCompressor
cd ZLCompressor
git submodule update --init --recursive
cmake -B Builds -G Ninja -DCMAKE_BUILD_TYPE=Release -DKFR_ENABLE_MULTIARCH=OFF -DZL_JUCE_FORMATS="VST3;LV2" .
cmake --build Builds --config Release
```
> After building, the plugins should have been copied to the corresponding folders. If you want to disable the copy process, you can pass `-DZL_JUCE_COPY_PLUGIN=FALSE`, find the binary folders under `Builds/ZLCompressor_artefacts/Release` and copy them manually.
> If there are multiple compilers on your OS, you may need to pass extra flags to maker sure that cmake uses `LLVM/Clang`. On Linux, you may pass `-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++`. On Windows, you may pass `-DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl`.
> AAX plug-ins need to be digitally signed using PACE Anti-Piracy's signing tools before they will run in commercially available versions of Pro Tools.
## License
ZL Compressor is licensed under AGPLv3, as found in the [LICENSE.md](LICENSE.md) file. However, the [logo of ZL Audio](assets/zlaudio.svg) and the [logo of ZL Compressor](assets/logo.svg) are not covered by this license.
Copyright (c) 2023 - [zsliu98](https://github.com/zsliu98)
JUCE framework from [JUCE](https://github.com/juce-framework/JUCE)
JUCE template from [pamplejuce](https://github.com/sudara/pamplejuce)
[kfr](https://github.com/kfrlib/kfr) by [KFR](https://github.com/kfrlib)
[Material Symbols](https://github.com/google/material-design-icons) by [Google](https://github.com/google)
## Reference
Dimitrios Giannoulis, Michael Massberg, and Joshua D. Reiss. *Digital dynamic range compressor design—A tutorial and analysis*. Journal of the Audio Engineering Society. (2012).
Martin Vicanek. *Matched One-Pole Digital Shelving Filters*. (2019).
Martin Vicanek. *Matched Second Order Digital Filters*. (2016).
Nigel Redmon. *Cascading filters*. (2016).
Cleve Moler. [*Makima Piecewise Cubic Interpolation*](https://blogs.mathworks.com/cleve/2019/04/29/makima-piecewise-cubic-interpolation/). MathWorks Blogs. (2019).