5 Star 9 Fork 1

杭州艾狄墨搏信息服务有限公司/ADSuyi广告聚合SDKDemo-iOS-Swift

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
贡献代码
同步代码
取消
提示: 由于 Git 不支持空文件夾,创建文件夹后会生成空的 .keep 文件
Loading...
README
GPL-3.0

Suyi聚合广告SDK iOS接入文档 v4.0.0.04221

SDK名称: Suyi聚合广告SDK 
开发者: 杭州艾狄墨搏信息服务有限公司
更新日期: 2025-05-19
功能介绍: Suyi聚合广告SDK 集成了多种广告类型和主流广告平台,提供广告数据统计功能,帮助开发者轻松实现应用内广告的接入和管理,提升应用盈利和用户体验。

SDK下载地址

查看更新日志

查看接入文档

隐私政策

合规指引

用户协议

1.1 概述

尊敬的开发者朋友,欢迎您使用Suyi聚合广告SDK,简称“ADSuyiSDK”。通过本文档,您可以在几分钟之内轻松完成广告的集成过程。

操作系统: iOS 10.0 及以上版本

运行设备:iPhone (iPad上可能部分广告正常展示,但是存在填充很低或者平台不支持等问题,建议不要在iPad上展示广告,穿山甲等平台开屏广告iPad端展示异常)

1.2 ADSuyiSDK&三方广告平台适配器版本(以日志输出为准)

Name 版本号
ADSuyiSDK 4.0.0.04221
tianmu 3.0.0.1.04221
baidu 5.391.04221
gdt 4.15.40.02251
ksad 3.3.76.5.02251
toutiao 6.8.1.1.04221
gromore 6.9.0.3.04221
jadyun 2.6.8.04221
iqy 1.18.001.02251

2.1 采用cocoapods进行SDK的导入

推荐使用pod命令,使用集成工具获取导入命令

// 挑选在苏伊士托管的平台导入项目,请不要导入全部,如果不清楚需要哪些平台可以咨询媒介
pod 'ADSuyiSDK','~> 4.0.0.04221' # 主SDK 必选
pod 'ADSuyiSDK/ADSuyiSDKPlatforms/tianmu' # 天目  #必选
pod 'ADSuyiSDK/ADSuyiSDKPlatforms/gdt' # 优量汇(广点通)
pod 'ADSuyiSDK/ADSuyiSDKPlatforms/baidu' # 百度
pod 'ADSuyiSDK/ADSuyiSDKPlatforms/ks' # 快手
pod 'ADSuyiSDK/ADSuyiSDKPlatforms/jad' # 京媒,白名单需添加京东openapp.jdmobile
pod 'ADSuyiSDK/ADSuyiSDKPlatforms/iqy' # 爱奇艺

# ab二选一
# a.不需要gromore
pod 'ADSuyiSDK/ADSuyiSDKPlatforms/bu' # 穿山甲(头条)
# b.需要gromore
# pod 'ADSuyiSDK/ADSuyiSDKPlatforms/bu-without' # 穿山甲(头条)
# pod 'ADSuyiSDK/ADSuyiSDKPlatforms/gromore' # gromore

2.1.1 注意事项

pod 'ADSuyiSDK/ADSuyiSDKPlatforms/xxxx' 默认集成了一个固定版本的三方SDK,如果因为项目中也使用了相同的三方广告SDK而发生冲突,可通过以下方法尝试避免或解决;

  • 通过 Pod 我们的 xxx-without 依赖,该方式没有绑定三方广告SDK,开发者可自行集成三方广告SDK,但是需要注意,我们的AdapterSdk是基于三方广告SDK某个版本开发的,如果自行集成三方广告SDK,需要承担三方广告SDK版本不一致可能引起的兼容性和其他不可预知问题;

    # 例如:
    
    pod 'ADSuyiSDK/ADSuyiSDKPlatforms/gdt-without'        # 优量汇(广点通)
    
    

2.2 手动导入SDK方式

在文档顶部下载各SDK拖入到工程中

若要集成gromore,需删除bu文件

若集成了快手和优量汇,打开项目的 app target,查看 General 中的 Frameworks, Libraries, and Embedded Content 选项,将KSAdSDK、GDTMobSDK、Tquic置为Embed & Sign

若需要在模拟器运行,打开项目的 app target,查看 Build Settings选项,设置Excluded Architectures下的 Any iOS Simulator SDK 值为 arm64

手动方式导入,需要添加如下依赖库:

AdSupport.framework
CoreLocation.framework
QuartzCore.framework
SystemConfiguration.framework
CoreTelephony.framework
libz.tbd
libc++.tbd
libresolv.9.tbd
WebKit.framework (Optional)
libxml2.tbd
Security.framework
StoreKit.framework
AVFoundation.framework
CoreMedia.framework

头条还需要添加依赖库:

DeviceCheck.framework
Accelerate.framework
AudioToolbox.framework
CoreGraphics.framework
CoreHaptics.framework
CoreImage.framework
CoreML.framework
CoreMotion.framework
CoreText.framework
ImageIO.framework
JavaScriptCore.framework
MapKit.framework
MediaPlayer.framework
MobileCoreServices.framework
UIKit.framework
libbz2.tbd
libiconv.tbd
libsqlite3.tbd
libc++abi.tbd

3.1 工程环境配置

  1. 打开项目的 app target,查看 Build Settings 中的 Linking-Other Linker Flags 选项,确保含有 -ObjC 一值, 若没有则添加。

  2. 在项目的 app target 中,查看 Build Settings 中的 Build options - Enable Bitcode 选项, 设置为NO。

  3. 苹果公司在iOS9中升级了应用网络通信安全策略,默认推荐开发者使用HTTPS协议来进行网络通信,并限制HTTP协议的请求。为了避免出现无法拉取到广告的情况,我们推荐开发者在info.plist文件中增加如下配置来实现广告的网络访问:(信任HTTP请求)

<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
  1. SDK 不会主动获取应用位置权限,当应用本身有获取位置权限逻辑时,需要在应用的 info.plist 添加相应配置信息,避免 App Store 审核被拒:
Privacy - Location When In Use Usage Description
Privacy - Location Always and When In Use Usage Description
Privacy - Location Always Usage Description
  1. Info.plist 添加获取本地网络权限字段

    <key>Privacy - Local Network Usage Description</key>
    <string>广告投放及广告监测归因、反作弊</string>
    <key>Bonjour services</key>
    <array>
        <string>_apple-mobdev2._tcp.local</string>
    </array>
    
  2. Info.plist推荐设置白名单,可提高广告收益。注意:iOS系统只对白名单前50个生效,广告白名单建议放在最后

    <key>LSApplicationQueriesSchemes</key>
        <array>
            <string>tbopen</string>
            <string>pinduoduo</string>
            <string>openapp.jdmobile</string>
            <string>tmall</string>
            <string>imeituan</string>
            <string>meituanwaimai</string>
            <string>fleamarket</string>
            <string>kwai</string>
            <string>taobaolive</string>
            <string>snssdk1128</string>
            <string>taobaolite</string>
            <string>alipay</string>
            <string>eleme</string>
            <string>vipshop</string>
            <string>iosamap</string>
            <string>quark</string>
            <string>iyouxuan</string>
            <string>ksnebula</string>
            <string>snssdk2329</string>
            <string>dypay8663</string>
            <string>wireless1688</string>
            <string>taobaotravel</string>
            <string>diditaxi</string>
            <string>shuqireader</string>
            <string>ucbrowser</string>
            <string>xhsdiscover</string>
            <string>qiyi-iphone</string>
            <string>sinaweibo</string>
            <string>wbmain</string>
            <string>dingdongneighborhood</string>
            <string>dianping</string>
            <string>wdkhema</string>
            <string>youku</string>
            <string>kaola</string>
            <string>QunariPhone</string>
            <string>ctrip</string>
            <string>lianjia</string>
            <string>tbmovie</string>
            <string>dingtalk</string>
            <string>cainiao</string>
            <string>bilibili</string>
            <string>zhihu</string>
            <string>yanxuan</string>
            <string>soul</string>
            <string>app.soyoung</string>
            <string>yidui</string>
            <string>momochat</string>
            <string>tantanapp</string>
            <string>dragon1967</string>
            <string>sohunews</string>
        </array>
    ```



## 3.2 iOS14适配

由于iOS14中对于权限和隐私内容有一定程度的修改,而且和广告业务关系较大,请按照如下步骤适配,如果未适配。不会导致运行异常或者崩溃等情况,但是会一定程度上影响广告收入。敬请知悉。

1. 应用编译环境升级至 Xcode 12.0 及以上版本;
2. 升级ADSuyiSDK 3.1.5及以上版本;
3. 设置SKAdNetwork和IDFA权限;



### 3.2.1 获取App Tracking Transparency授权(弹窗授权获取IDFA)

从 iOS 14 开始,在应用程序调用 App Tracking Transparency 向用户提跟踪授权请求之前,IDFA 将不可用。

1. 更新 Info.plist,添加 NSUserTrackingUsageDescription 字段和自定义文案描述。

   弹窗小字文案建议:

   - `获取标记权限向您提供更优质、安全的个性化服务及内容,未经同意我们不会用于其他目的;开启后,您也可以前往系统“设置-隐私 ”中随时关闭。`
   - `获取IDFA标记权限向您提供更优质、安全的个性化服务及内容;开启后,您也可以前往系统“设置-隐私 ”中随时关闭。`

```objective-c
<key>NSUserTrackingUsageDescription</key>
<string>获取标记权限向您提供更优质、安全的个性化服务及内容,未经同意我们不会用于其他目的;开启后,您也可以前往系统“设置-隐私 ”中随时关闭</string>
  1. 向用户申请权限。
#import <AppTrackingTransparency/AppTrackingTransparency.h>
#import <AdSupport/AdSupport.h>
...
- (void)requestIDFA {
  [ATTrackingManager requestTrackingAuthorizationWithCompletionHandler:^(ATTrackingManagerAuthorizationStatus status) {
    // 无需对授权状态进行处理
  }];
}
// 建议启动App用户同意协议后就获取权限或者请求广告前获取
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
         // 针对iOS15中不弹窗被拒解决方案,方案1:经测试可能无效
    //dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1.0 * NSEC_PER_SEC)),             dispatch_get_main_queue(), ^{
            // 用户同意协议后获取
                      //[self requestIDFA];
        //});
}
// 方案2:根据官方文档调整权限申请时机
// 根据官方开发文档选择在此方法中进行权限申请
- (void)applicationDidBecomeActive:(UIApplication *)application {
    // 用户同意协议后获取
      [self requestIDFA];
}
// 建议方案1与2一起使用,可正常通过审核。

3.2.2 SKAdNetwork

SKAdNetwork 是接收iOS端营销推广活动归因数据的一种方法。

  1. 将下列SKAdNetwork ID(供参考,需以穿山甲官网为准)添加到 info.plist 中,以保证 SKAdNetwork 的正确运行。根据对接平台添加相应SKAdNetworkID,若无对接平台SKNetworkID则无需添加。
<key>SKAdNetworkItems</key>
  <array>
    // 穿山甲广告(ADSuyiBU)
    <dict>
      <key>SKAdNetworkIdentifier</key>
      <string>238da6jt44.skadnetwork</string>
    </dict>
    <dict>
      <key>SKAdNetworkIdentifier</key>
      <string>22mmun2rn5.skadnetwork</string>
    </dict>
    <dict>
      <key>SKAdNetworkIdentifier</key>
      <string>x2jnk7ly8j.skadnetwork</string>
    </dict>
    // 爱奇艺广告(ADSuyiQY)
    <dict>
      <key>SKAdNetworkIdentifier</key>
      <string>27a282f54n.skadnetwork</string>
    </dict>
  </array>

4.1 集合SDK的初始化

申请的appid必须与您的包名一一对应

// SDK 初始化, 需在主线程初始化
// 目前Xcode会有一个线程提示,由优量汇初始化代码触发,可以忽略,并不会引起任何阻塞(后续会跟进优量汇优化提示)
[ADSuyiSDK initWithAppId:@"3427764" completionBlock:^(NSError * _Nonnull error) {
    if (error) {
        NSLog(@"SDK 初始化失败:%@", error.localizedDescription);
    }
}];

用户日志输出等级

添加头文件
#import <ADSuyiKit/ADSuyiKitLogging.h>

// 设置日志输出等级
[ADSuyiSDK setLogLevel:ADSuyiKitLogLevelDebug];

获取ADSuyiSDK版本号

//获取SDK版本号
NSString *sdkVersion = [ADSuyiSDK getSDKVersion];

4.2 个性化开关

ADSuyi的个性化开关可统一控制第三方广告SDK的个性化开关接口,目前支持天目、穿山甲、优量汇、百度、快手、Gromore、爱奇艺;

// 是否开启个性化广告;默认YES,建议初始化SDK之前设置
ADSuyiSDK.enablePersonalAd = NO;

4.3 开屏广告 - ADSuyiSDKSplashAd

开屏广告会在您的应用开启时加载展示,拥有固定展示时间,展示完毕后自动关闭并进入您的应用主界面。

开屏广告建议在闪屏页进行展示,开屏广告的宽度和高度取决于容器的宽高,都是会撑满广告容器;开屏广告的高度必须大于等于屏幕高度(手机屏幕完整高度,包括状态栏之类)的75%,否则可能会影响收益计费。

推荐在 AppDelegatedidFinishLaunchingWithOptions方法的 return YES之前调用开屏。

ADSuyiSDKSplashAd: 开屏广告的加载类

属性 类型 说明
delegate id<ADSuyiSDKSplashAdDelegate> 委托对象
controller UIViewController [必选]开发者需传入用来弹出目标页的ViewController,一般为当前ViewController
posId NSString 广告位id
scenesId NSString 场景id(可选)
backgroundColor UIColor 开屏的默认背景色,或者启动页,为nil则代表透明
userId NSString 用户id (用户在App内的userID,用于激励视频服务器验证,如无需服务器验证可不传)
extra NSString 其他信息 (服务器端验证回调中包含的可选自定义奖励字符串,可选)
tolerateTimeout NSInteger 开屏请求总超时时间
disableMotion BOOL 屏蔽摇一摇、扭转手机 默认NO
支持平台:天目、优量汇(仅支持屏蔽摇一摇)、快手
接口 说明
setBottomSplashWithSuyiPosid: platformListId: platform: appId: appKey: platformPosid: renderType: 设置保底开屏
支持平台:穿山甲、优量汇、快手、百度 (可选)
loadAndShowInWindow: 加载并展示开屏广告
loadAndShowInWindow: withBottomView: 加载并展示开屏广告;底部logo视图, 高度不能超过屏幕的25%,可传nil
loadAdInWindow: 加载开屏广告
loadAdInWindow: withBottomView: 加载开屏广告;底部logo视图, 高度不能超过屏幕的25%,可传nil
showAdInWindow: 展示开屏广告
rewardAdCanServerVerrify 开屏广告是否支持服务端验证
支持平台:优量汇

ADSuyiSDKSplashAdDelegate:开屏代理方法

回调函数 回调说明
adsy_splashAdSuccessToLoadAd: 开屏加载成功
adsy_splashAdSuccessToPresentScreen: 开屏展示成功
adsy_splashAdFailToPresentScreen: 开屏展示失败
adsy_splashAdEffective: 开屏曝光
adsy_splashAdClicked: 开屏点击
adsy_splashAdSkip: 开屏跳过
adsy_splashAdClosed: 开屏关闭
adsy_splashAdCloseLandingPage: 开屏关闭落地页
adsy_splashAdDidRewardEffective: info: 开屏达到激励条件 (开启服务器验证后请使用服务端验证判断是否达到条件,无需使用本回调做激励达成判断) 备注:仅支持优量汇平台
特殊说明
/** 
 开屏请求总超时时间:所有平台轮询的请求等待总时长(不包括图片渲染时间),单位秒,推荐设置为4s,最小值为3s
 开屏各平台分配逻辑:(目前只有开屏需要分配时间,并且理论上分配给到各平台的超时时间不会完全耗尽)
 1、3<=tolerateTimeout<=4:轮询首位平台的超时时间为(tolerateTimeout-1)s,次位为2s,如果后续还有平台统一为1s;
 2、tolerateTimeout>=5:轮询首位平台的超时时间为(tolerateTimeout-2)s,次位为3s,如果后续还有平台统一为2s;
 */

OC请求开屏广告代码示例:

#import <ADSuyiSDK/ADSuyiSDKSplashAd.h>
#import <ADSuyiKit/ADSuyiKit.h>

/*
 * 推荐在AppDelegate中的最后加载开屏广告
 * 其他的接入方式会有需要特殊注意的方式,遇到过的相关问题在SDK相关问题的文档中有提到
 * 不建议在开屏展示过程中做控制器的切换(如:开屏广告关闭回调时切换当前window的根控制器或者present另外一个控制器)
 */

- (void)loadSplashAd{
    // 1、初始化开屏广告实例对象
    self.splashAd = [[ADSuyiSDKSplashAd alloc]init];
    self.splashAd.delegate = self;
    self.splashAd.controller = _window.rootViewController;
    // 2、设置开屏的广告位id
    self.splashAd.posId = @"d11c2ef29dcb7e6e62";
    /**
    开屏请求总超时时间:所有平台轮询的请求等待总时长(不包括图片渲染时间),单位秒,推荐设置为4s,最小值为3s
    开屏各平台分配逻辑:(目前只有开屏需要分配时间,并且理论上分配给到各平台的超时时间不会完全耗尽)
    1、3<=tolerateTimeout<=4:轮询首位平台的超时时间为(tolerateTimeout-1)s,次位为2s,如果后续还有平台统一为1s;
    2、tolerateTimeout>=5:轮询首位平台的超时时间为(tolerateTimeout-2)s,次位为3s,如果后续还有平台统一为2s;
    */
    self.splashAd.tolerateTimeout = 4;
    // 3、设置默认启动图(一般设置启动图的平铺颜色为背景颜色,使得视觉效果更加平滑)
    self.splashAd.backgroundColor = [UIColor adsy_getColorWithImage:[UIImage imageNamed:@"750x1334.png"] withNewSize:[UIScreen mainScreen].bounds.size];
    
    // 4、开屏广告机型适配
    CGFloat bottomViewHeight = [UIScreen mainScreen].bounds.size.height * 0.15;
    
    // 5、底部视图设置,非必选项
    UIView *bottomView = [[UIView alloc] init];
    bottomView.backgroundColor = [UIColor whiteColor];
    bottomView.frame = CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width, bottomViewHeight);
    UIImageView *logoImageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"ADMob_Logo.png"]];
    logoImageView.frame = CGRectMake(([UIScreen mainScreen].bounds.size.width-135)/2, (bottomViewHeight-46)/2, 135, 46);
    [bottomView addSubview:logoImageView];
  // 6、设置开屏保底逻辑(可选)
    /**
     *功能说明:App在首次启动时,需要先请求获取广告位配置文件后,然后再去请求开屏广告,也就是首次加载开屏广告时需要两次串行网络请求,因此很容易因超时导致开屏广告展示失败。
     *解决方案:为避免开屏超时问题,开放此设置给开发者,开发者可以根据实际需求选择一家广告平台,通过API接口将必需参数传递给Suyi聚合SDK。(该设置只能指定一家广告平台,并且首次启动时只会请求该平台的广告,但App首次开屏广告将不受ADmobile后台控制,包括下载提示,广告位关闭。)
     *该设置仅会在首次加载开屏广告时,SDK会使用开发者传入的参数进行广告请求,同时获取后台配置文件的广告配置信息缓存到本地(首次请求广告平台广告和获取配置信息时并发进行),后续的开屏广告将按照缓存缓存的后台广告位配置顺序进行开屏广告请求。
     *支持穿山甲、优量汇、快手、百度
     */
    [self.splashAd setBottomSplashWithSuyiPosid:@"73128265daffdd6a1d" platformListId:@"3827" platform:@"ksad" appId:@"90010" appKey:nil platformPosid:@"4000000041" renderType:ADSuyiSplashRenderTypeExpressPro];
    // 7、加载开屏广告
    [self.splashAd loadAndShowInWindow:_window withBottomView:bottomView];
}

// 8、代理回调
#pragma mark - ADSuyiSDKSplashAdDelegate
/**
 开屏加载成功
 
 @param splashAd 广告实例
 */
- (void)adsy_splashAdSuccessToLoadAd:(ADSuyiSDKSplashAd *)splashAd{
    ADSuyiSDKExtInfo *extInfo = [splashAd adsy_extInfo];
    NSLog(@"ecpm=%@, ecpmType=%ld", extInfo.ecpm, extInfo.ecpmType);
}
/**
 开屏展现成功
 
 @param splashAd 广告实例
 */
- (void)adsy_splashAdSuccessToPresentScreen:(ADSuyiSDKSplashAd *)splashAd{

}

/**
 开屏展现失败
 
 @param splashAd 广告实例
 @param error 具体错误信息
 */
- (void)adsy_splashAdFailToPresentScreen:(ADSuyiSDKSplashAd *)splashAd failToPresentScreen:(ADSuyiAdapterErrorDefine *)error{
    _splashAd = nil;
}

/**
 开屏广告点击
 
 @param splashAd 广告实例
 */
- (void)adsy_splashAdClicked:(ADSuyiSDKSplashAd *)splashAd{
    
}

/**
 开屏被跳过
 
 @param splashAd 广告实例
 */
- (void)adsy_splashAdSkip:(ADSuyiSDKSplashAd *)splashAd{
    
}

/**
 开屏被关闭
 
 @param splashAd 广告实例
 */
- (void)adsy_splashAdClosed:(ADSuyiSDKSplashAd *)splashAd{
    _splashAd = nil;
}

/**
 开屏展示
 
 @param splashAd 广告实例
 */
- (void)adsy_splashAdEffective:(ADSuyiSDKSplashAd *)splashAd{
    
}

4.4 Banner横幅广告 - ADSuyiSDKBannerAdView

Banner广告(横幅广告)位于app顶部、中部、底部任意一处,横向贯穿整个app页面;当用户与app互动时,Banner广告会停留在屏幕上,并可在一段时间后自动刷新。

ADSuyiSDKBannerAdView: 横幅广告的加载类

属性 类型 说明
delegate id<ADSuyiSDKBannerAdViewDelegate> 委托对象
posId NSString 广告位id
scenesId NSString 场景id(可选)
tolerateTimeout NSInteger 请求超时时间,默认为4s,需要设置3s及以上
接口 说明
loadAndShow: 加载并展示广告,controller用来弹出目标页的ViewController,一般为当前ViewController

ADSuyiSDKBannerAdViewDelegate:横幅代理方法

回调函数 回调说明
adsy_bannerViewDidReceived: 横幅广告加载成功
adsy_bannerViewFailToReceived:errorModel: 横幅广告加载失败
adsy_bannerViewDidPresent: 横幅广告展示
adsy_bannerViewExposure: 横幅广告曝光
adsy_bannerViewClicked: 横幅广告点击
adsy_bannerViewClose: 横幅广告关闭
adsy_bannerAdCloseLandingPage: 横幅广告关闭落地页

OC请求横幅广告请求示例:

#import <ADSuyiSDK/ADSuyiSDKBannerAdView.h>

- (void)loadBannerWithRate:(CGFloat)rate posId:(NSString *)posId {
    [self.bannerView removeFromSuperview];
    self.bannerView.delegate = nil;
    self.bannerView = nil;
    
    // 1、初始化banner视图,并给定frame值,rate取值根据banner的尺寸
    self.bannerView = [[ADSuyiSDKBannerAdView alloc] initWithFrame:CGRectMake(0, 250, kADSYScreenWidth, kADSYScreenWidth / rate)];
    self.bannerView.delegate = self;
    // 2、设置广告位id,重要
    self.bannerView.posId = posId;
    // 3、可先展示再请求
    [self.view addSubview:self.bannerView];
    self.bannerView.backgroundColor = [UIColor redColor];
    // 4、加载并展示;设置控制器,用来弹出落地页,重要
    [self.bannerView loadAndShow:self];
}

// 5、代理回调
#pragma mark - ADSuyiSDKBannerAdViewDelegate
/**
 广告获取成功
 
 @param bannerView banner实例
 */
- (void)adsy_bannerViewDidReceived:(ADSuyiSDKBannerAdView *)bannerView{
    ADSuyiSDKExtInfo *extInfo = [bannerView adsy_extInfo];
    NSLog(@"ecpm=%@, ecpmType=%ld", extInfo.ecpm, extInfo.ecpmType);
}

/**
 广告拉取失败
 
 @param bannerView banner实例
 @param errorModel 错误描述
 */
- (void)adsy_bannerViewFailToReceived:(ADSuyiSDKBannerAdView *)bannerView errorModel:(ADSuyiAdapterErrorDefine *)errorModel{
    NSLog(@"adsy_bannerViewFailToReceived:%@, %@",errorModel.errorDescription, errorModel.errorDetailDict);
    [_bannerView removeFromSuperview];
    _bannerView = nil;
}

/**
 广告点击
 
 @param bannerView 广告实例
 */
- (void)adsy_bannerViewClicked:(ADSuyiSDKBannerAdView *)bannerView{
    
}

/**
 广告关闭
 
 @param bannerView 广告实例
 */
- (void)adsy_bannerViewClose:(ADSuyiSDKBannerAdView *)bannerView{
    _bannerView = nil;
}

/**
 广告展示
 
 @param bannerView 广告实例
 */
- (void)adsy_bannerViewExposure:(ADSuyiSDKBannerAdView *)bannerView{
    
}

4.5 信息流广告 - ADSuyiSDKNativeAd

信息流广告,具备自渲染和模板两种广告样式:自渲染是SDK将返回广告标题、描述、Icon、图片、多媒体视图等信息,开发者可通过自行拼装渲染成喜欢的样式;模板样式则是返回拼装好的广告视图,开发者只需将视图添加到相应容器即可,模板样式的容器高度建议是自适应。请务必确保自渲染类型广告渲染时包含广告创意素材(至少包含一张图片)、平台logo、广告标识、关闭按钮;模板广告不得被遮挡。 注意,信息流广告点击关闭时,开发者需要在- (void)adsy_nativeAdClose:回调中将广告视图隐藏或移除,避免如穿山甲渠道点击关闭后视图依旧存在问题

ADSuyiSDKNativeAd: 信息流广告的加载类

属性 类型 说明
delegate id<ADSuyiSDKNativeAdDelegate> 委托对象
controller UIViewController [必选]开发者需传入用来弹出目标页的ViewController,一般为当前ViewController
posId NSString 广告位id
scenesId NSString 场景id
tolerateTimeout NSTimeInterval 请求超时时间,默认为4s,需要设置3s及以上
muted BOOL 是否静音播放视频 默认YES
支持平台:天目、优量汇、百度、快手、Gromore、爱奇艺
特殊平台:穿山甲(需在穿山甲后台广告位配置处设置)
detailPageVideoMuted BOOL 是否静音播放详情页视频 默认YES
支持平台:优量汇
autoPlay BOOL 信息流自动播放,默认WiFi自动播放 开启后WiFi/4G自动播放
status ADSuyiSDKNativeAdStatus 开发者可通过状态值来判断当前广告对象是否正在加载广告
insets UIEdgeInsets 模板信息流内边距 默认(16,16,12,16)(部分平台支持,其余需后台设置)
接口 说明
load: 加载广告,建议区间 1~5, 超过可能无法拉取到

ADSuyiSDKNativeAdDelegate:信息流代理方法

回调函数 回调说明
adsy_nativeAdSucessToLoad:adViewArray: 信息流广告加载成功
adsy_nativeAdFailToLoad:errorModel 信息流广告加载失败
adsy_nativeAdViewRenderOrRegistSuccess: 信息流广告渲染成功
adsy_nativeAdViewRenderOrRegistFail: 信息流广告渲染失败
adsy_nativeAdExposure:adView: 信息流广告曝光
adsy_nativeAdClicked:adView: 信息流广告点击
adsy_nativeAdClose:adView: 信息流广告关闭
adsy_nativeAdCloseLandingPage:adView: 信息流广告关闭落地页
adsy_nativeAd:adView:playerStatusChanged: 视频类型信息流广告player 播放状态更新回调

OC请求信息流广告请求示例:

#import <ADSuyiSDK/ADSuyiSDKNativeAd.h>

if(!_nativeAd) {
   // 1、信息流广告初始化 建议将高度设置为0;信息流会根据传入的宽度返回相应比例的高度
   _nativeAd = [[ADSuyiSDKNativeAd alloc] initWithAdSize:CGSizeMake(self.tableView.frame.size.width, 0)];
   // 2、传入posId,重要
   _nativeAd.posId = self.posId;
   _nativeAd.delegate = self;
   _nativeAd.controller = self;
}
// 3、加载信息流广告
[_nativeAd load:1];

// 4、代理回调
#pragma mark - ADSuyiSDKNativeAdDelegate
- (void)adsy_nativeAdSucessToLoad:(ADSuyiSDKNativeAd *)nativeAd
                      adViewArray:(NSArray<__kindof UIView<ADSuyiAdapterNativeAdViewDelegate> *> *)adViewArray {
    for (UIView<ADSuyiAdapterNativeAdViewDelegate> *adView in adViewArray) {
        ADSuyiSDKExtInfo *extInfo = [adView adsy_extInfo];
        NSLog(@"ecpm=%@, ecpmType=%ld", extInfo.ecpm, extInfo.ecpmType);
        // 4、判断信息流广告是否为自渲染类型
        if(adView.renderType == ADSuyiAdapterRenderTypeNative) {
            // 4.1、如果是自渲染类型则可样式自定义
            [self setUpUnifiedNativeAdView:adView];
        }
        // 5、注册,自渲染:注册点击事件,模板:render,重要
        [adView adsy_registViews:@[adView]];
    }
    
    [self.tableView.mj_header endRefreshing];
    [self.tableView.mj_footer endRefreshing];
}

// 渲染成功回调
- (void)adsy_nativeAdViewRenderOrRegistSuccess:(UIView<ADSuyiAdapterNativeAdViewDelegate> *)adView {
    // 6、注册或渲染成功,此时高度正常,可以展示
    dispatch_async(dispatch_get_main_queue(), ^{
        for (int i = 0; i < 6; i ++) {
            [self.items addObject:[NSNull null]];
        }
        [self.items addObject:adView];
        [self.tableView reloadData];
    });
}

- (void)adsy_nativeAdClose:(ADSuyiSDKNativeAd *)nativeAd
                    adView:(__kindof UIView<ADSuyiAdapterNativeAdViewDelegate> *)adView {
    for (id item in _items) {
        if(item == adView) {
            dispatch_async(dispatch_get_main_queue(), ^{
                [adView adsy_unRegistView];
                [self.items removeObject:adView];
                [self.tableView reloadData];
            });
        }
    }
}

4.6 激励视频广告 - ADSuyiSDKRewardvodAd

将短视频融入到APP场景当中,用户观看短视频广告后可以给予一些应用内奖励。常出现在游戏的复活、任务等位置,或者网服类APP的一些增值服务场景。

ADSuyiSDKRewardvodAd: 激励视频广告的加载类

属性 类型 说明
delegate id<ADSuyiSDKRewardvodAdDelegate> 委托对象
controller UIViewController 开发者需传入用来弹出目标页的ViewController,一般为当前ViewController
posId NSString 广告位id
scenesId NSString 场景id
userId NSString 用户id (用户在App内的userID,用于激励视频服务器验证,如无需服务器验证可不传)
rewardName NSString 奖励名称 (用于激励视频服务器验证参数,可选)
rewardAmount NSString 奖励数量 (用于激励视频服务器验证参数,可选)
extraInfo NSString 其他信息 (服务器端验证回调中包含的可选自定义奖励字符串,可选)
tolerateTimeout NSInteger 请求超时时间,默认为4s,需要设置3s及以上
isMuted BOOL 是否静音,默认静音
支持平台:天目,优量汇,快手,Gromore、爱奇艺
接口 说明
loadRewardvodAd 加载激励视频广告
showRewardvodAd 展示激励视频广告
rewardvodAdIsValid 激励视频广告物料是否有效
rewardvodAdIsReady 激励视频广告是否准备好
rewardvodAdCanServerVerrify 激励视频广告是否支持服务端验证
支持平台:穿山甲、优量汇、百度、快手、Gromore

ADSuyiSDKRewardvodAdDelegate:激励视频代理方法

回调函数 回调说明
adsy_rewardvodAdLoadSuccess: 激励视频广告加载成功
adsy_rewardvodAdFailToLoad:errorModel: 激励视频广告加载失败
adsy_rewardvodAdReadyToPlay: 激励视频广告准备好播放
adsy_rewardvodAdPlaying:errorModel: 激励视频广告播放时错误回调
adsy_rewardvodAdVideoLoadSuccess: 视频数据下载成功回调,已经下载过的视频会直接回调
adsy_rewardvodAdWillVisible: 激励视频广告播放页即将展示
adsy_rewardvodAdDidVisible: 激励视频广告曝光
adsy_rewardvodAdDidRewardEffective: 激励视频广告达到激励条件
adsy_rewardvodAdServerDidSucceed: 激励视频服务验证成功(需等待服务器返回结果后判断是否激励生效)
adsy_rewardvodAdServerDidSucceed:info: 激励视频服务验证成功(需等待服务器返回结果后判断是否激励生效),并携带服务验证三方返回的相关参数
adsy_rewardvodAdServerDidFailed:errorModel: 激励视频服服务验证失败
adsy_rewardvodAdDidPlayFinish: 激励视频广告播放完成
adsy_rewardvodAdDidClick: 激励视频广告点击
adsy_rewardvodAdDidClose: 激励视频广告关闭
adsy_rewardvodAdCloseLandingPage: 激励视频广告关闭落地页

OC请求激励视频代码示例:

#import <ADSuyiSDK/ADSuyiSDKRewardvodAd.h>

- (void)loadRewardvodAd{
    // 1、初始化激励视频广告
    self.rewardvodAd  = [[ADSuyiSDKRewardvodAd alloc]init];
    self.rewardvodAd.delegate = self;
    self.rewardvodAd.tolerateTimeout = 5;
    self.rewardvodAd.controller = self;
    self.rewardvodAd.posId = @"e9e0f8d1fe21873695";
      // 以下参数如不需服务端验证可不传
      self.rewardvodAd.userId = @"xxx";
    self.rewardvodAd.extraInfo = @"这是一个激励视频生效验证";
    self.rewardvodAd.rewardName = @"看视频得金币";
    self.rewardvodAd.rewardAmount = [NSNumber numberWithInt:2];
    
    // 2、加载激励视频广告
    [self.rewardvodAd loadRewardvodAd];
}

/**
 广告数据加载成功回调
 
 @param rewardvodAd 广告实例
 */
- (void)adsy_rewardvodAdLoadSuccess:(ADSuyiSDKRewardvodAd *)rewardvodAd{
    ADSuyiSDKExtInfo *extInfo = [rewardvodAd adsy_extInfo];
    NSLog(@"ecpm=%@, ecpmType=%ld", extInfo.ecpm, extInfo.ecpmType);
}

/**
 激励视频广告准备好被播放
 
 @param rewardvodAd 广告实例
 */
- (void)adsy_rewardvodAdReadyToPlay:(ADSuyiSDKRewardvodAd *)rewardvodAd{
    // 3、推荐在准备好被播放回调中展示激励视频广告
    if ([self.rewardvodAd rewardvodAdIsReady]) {
        [self.rewardvodAd showRewardvodAd];
    }
}

/**
 视频播放页关闭回调
 
 @param rewardvodAd 广告实例
 */
- (void)adsy_rewardvodAdDidClose:(ADSuyiSDKRewardvodAd *)rewardvodAd{
    // 4、广告内存回收
    _rewardvodAd = nil;
}

/**
 视频广告请求失败回调
 
 @param rewardvodAd 广告实例
 @param errorModel 具体错误信息
 */
- (void)adsy_rewardvodAdFailToLoad:(ADSuyiSDKRewardvodAd *)rewardvodAd errorModel:(ADSuyiAdapterErrorDefine *)errorModel{
    // 4、广告内存回收
    _rewardvodAd = nil;
}

/**
 视频广告发送服务端验证成功回调
 
 @param rewardvodAd 广告实例
 */
- (void)adsy_rewardvodAdServerDidSucceed:(ADSuyiSDKRewardvodAd *)rewardvodAd {
    
}

/**
 视频广告发送服务端验证请求失败回调
 
 @param rewardvodAd 广告实例
 @param errorModel 具体错误信息
 */
- (void)adsy_rewardvodAdServerDidFailed:(ADSuyiSDKRewardvodAd *)rewardvodAd errorModel:(ADSuyiAdapterErrorDefine *)errorModel {
    
}


4.7 插屏广告 - ADSuyiSDKIntertitialAd

插屏广告是移动广告的一种常见形式,在应用流程中弹出,当应用展示插屏广告时,用户可以选择点击广告,访问其目标网址,也可以将其关闭并返回应用。在应用执行流程的自然停顿点,适合投放这类广告。

**注意:穿山甲插屏广告禁止App启动即请求,建议在首页控制器viewDidLoad方法中2~3s后请求展示,否则会有明显数据影响,将会存在约50%数据异常。**

ADSuyiSDKIntertitialAd: 插屏广告的加载类

属性 类型 说明
delegate id<ADSuyiSDKIntertitialAdDelegate> 委托对象
controller UIViewController 开发者需传入用来弹出目标页的ViewController,一般为当前ViewController
posId NSString 广告位id
scenesId NSString 场景id
tolerateTimeout NSTimeInterval 请求超时时间,默认为4s,需要设置3s及以上
isMuted BOOL 是否静音,默认静音
支持平台:天目,优量汇,快手,Gromore
特殊平台:穿山甲(需在穿山甲后台广告位配置处设置)
detailPageVideoMuted BOOL 是否静音,默认静音
支持平台:优量汇
接口 说明
loadAdData 加载插屏广告
show 展示插屏广告

ADSuyiSDKIntertitialAdDelegate:插屏代理方法

回调函数 回调说明
adsy_interstitialAdSuccedToLoad: 插屏广告加载成功
adsy_interstitialAdFailedToLoad:error: 插屏广告加载失败
adsy_interstitialAdDidPresent: 插屏广告展示成功
adsy_interstitialAdFailedToPresent:error: 插屏广告展示失败
adsy_interstitialAdExposure: 插屏广告曝光
adsy_interstitialAdDidClick: 插屏广告点击
adsy_interstitialAdDidClose: 插屏广告关闭
adsy_interstitialAdCloseLandingPage: 插屏广告关闭落地页

OC请求插屏代码示例:

#import <ADSuyiSDK/ADSuyiSDKIntertitialAd.h>

- (void)loadInterstitialAd{
    // 1、初始化插屏广告
    self.intertitialAd = [ADSuyiSDKIntertitialAd new];
    self.intertitialAd.controller = self;
    self.intertitialAd.posId = @"1fbfbb9778d168e5a7";
    self.intertitialAd.delegate = self;
    self.intertitialAd.tolerateTimeout = 4;
    // 2、加载插屏广告
    [self.intertitialAd loadAdData];
}

#pragma mark - ADSuyiSDKIntertitialAdDelegate
/**
 ADSuyiSDKIntertitialAd请求成功回调
 
 @param interstitialAd 插屏广告实例对象
*/
- (void)adsy_interstitialAdSuccedToLoad:(ADSuyiSDKIntertitialAd *)interstitialAd{
    ADSuyiSDKExtInfo *extInfo = [interstitialAd adsy_extInfo];
    NSLog(@"ecpm=%@, ecpmType=%ld", extInfo.ecpm, extInfo.ecpmType);
    // 3、展示插屏广告
    [self.intertitialAd show];
}
/**
 ADSuyiSDKIntertitialAd请求失败回调

 @param interstitialAd 插屏广告实例对象
 @param error 失败原因
*/
- (void)adsy_interstitialAdFailedToLoad:(ADSuyiSDKIntertitialAd *)interstitialAd error:(ADSuyiAdapterErrorDefine *)error{
    // 4、内存回收
    _intertitialAd = nil;
}
/**
 ADSuyiSDKIntertitialAd关闭回调

 @param interstitialAd 插屏广告实例对象
*/
- (void)adsy_interstitialAdDidClose:(ADSuyiSDKIntertitialAd *)interstitialAd{
    // 4、内存回收
    _intertitialAd = nil;
}

4.8 全屏视频广告 - ADSuyiSDKFullScreenVodAd

类似激励视频,与激励视频不同的是,全屏视频广告在观看一定时长(通常为5s)后即可跳过广告,无需全部观看完成,有视频跳过回调,但是没有激励回调。

ADSuyiSDKFullScreenVodAd: 全屏视频广告的加载类

属性 类型 说明
delegate id<ADSuyiSDKFullScreenVodAdDelegate> 委托对象
controller UIViewController 开发者需传入用来弹出目标页的ViewController,一般为当前ViewController
posId NSString 广告位id
scenesId NSString 场景id
tolerateTimeout NSTimeInterval 请求超时时间,默认为4s,需要设置3s及以上
接口 说明
loadAdData 加载全屏视频广告
show 展示全屏视频广告

ADSuyiSDKFullScreenVodAdDelegate:全屏视频代理方法

回调函数 回调说明
adsy_fullScreenVodAdSuccedToLoad: 全屏视频广告加载成功
adsy_fullScreenVodAdFailedToLoad:error: 全屏视频广告加载失败
adsy_fullScreenVodAdReadyToPlay: 全屏视频广告准备好播放
adsy_fullScreenVodAdSuccessToLoadVideo: 全屏视频视频加载成功
adsy_fullScreenVodAdDidPresent: 全屏视频展示成功
adsy_fullScreenVodAdFailToPresent:error: 全屏视频展示失败
adsy_fullScreenVodAdExposure: 全屏视频曝光
adsy_fullScreenVodAdDidClick: 全屏视频点击
adsy_fullScreenVodAdDidClose: 全屏视频关闭
adsy_fullScreenVodAdCloseLandingPage: 全屏视频关闭落地页
adsy_fullScreenVodAdPlayComplete:didFailed: 全屏视频播放完成

OC请求全屏视频广告代码示例:

#import <ADSuyiSDK/ADSuyiSDKFullScreenVodAd.h>

- (void)loadFullScreenvod{
    // 1、初始化全屏视频广告
    self.fullScreenvodAd = [ADSuyiSDKFullScreenVodAd new];
    self.fullScreenvodAd.controller = self;
    self.fullScreenvodAd.posId = @"7206088624654025e7";
    self.fullScreenvodAd.delegate = self;
    self.fullScreenvodAd.tolerateTimeout = 5;
    // 2、加载全屏视频广告
    [self.fullScreenvodAd loadAdData];
    
}

/**
 ADSuyiSDKFullScreenVodAd请求成功回调
 
 @param fullScreenVodAd 全屏视频广告实例对象
*/
- (void)adsy_fullScreenVodAdSuccedToLoad:(ADSuyiSDKFullScreenVodAd *)fullScreenVodAd{
    ADSuyiSDKExtInfo *extInfo = [fullScreenVodAd adsy_extInfo];
    NSLog(@"ecpm=%@, ecpmType=%ld", extInfo.ecpm, extInfo.ecpmType);
}

/**
 ADSuyiSDKFullScreenVodAd准备好被播放
 
 @param fullScreenVodAd 全屏视频广告实例对象
*/
- (void)adsy_fullScreenVodAdReadyToPlay:(ADSuyiSDKFullScreenVodAd *)fullScreenVodAd{
    // 3、推荐在准备好被播放会调用展示激励视频广告
    [self.fullScreenvodAd show];
}
/**
 ADSuyiSDKFullScreenVodAd视频加载成功回调
 
 @param fullScreenVodAd 全屏视频广告实例对象
*/
- (void)adsy_fullScreenVodAdSuccessToLoadVideo:(ADSuyiSDKFullScreenVodAd *)fullScreenVodAd{
    // 3、也可在视频加载成功回调中展示激励视频广告
    [self.fullScreenvodAd show];
}
/**
 ADSuyiSDKFullScreenVodAd请求失败回调

 @param fullScreenVodAd 全屏视频广告实例对象
 @param error 失败原因
*/
- (void)adsy_fullScreenVodAdFailedToLoad:(ADSuyiSDKFullScreenVodAd *)fullScreenVodAd error:(ADSuyiAdapterErrorDefine *)error{
    // 4、广告内存回收
    _fullScreenvodAd = nil;
}
/**
 ADSuyiSDKFullScreenVodAd关闭回调

 @param fullScreenVodAd 全屏视频广告实例对象
*/
- (void)adsy_fullScreenVodAdDidClose:(ADSuyiSDKFullScreenVodAd *)fullScreenVodAd{
    // 4、广告内存回收
    _fullScreenvodAd = nil;
}

4.9 沉浸式视频广告 - ADSuyiSDKDrawvodAd

类似抖音、快手小视频一样的视频广告,目前仅有穿山甲和快手联盟拥有该样式。

沉浸式视频广告 - ADSuyiSDKDrawvodAd: ADSuyiSDKDrawvodAd: 沉浸式广告的加载类

属性 类型 说明
delegate id<ADSuyiSDKDrawvodAdDelegate> 委托对象
controller UIViewController 开发者需传入用来弹出目标页的ViewController,一般为当前ViewController
posId NSString 广告位id
scenesId NSString 场景id
tolerateTimeout NSTimeInterval 请求超时时间,默认为4s,需要设置3s及以上
status ADSuyiSDKDrawvodAdStatus 开发者可通过状态值来判断当前广告对象是否正在加载广告,支持KVO
接口 说明
load: 加载沉浸式广告;建议区间 1~4, 超过可能无法拉取到

ADSuyiSDKDrawvodAdDelegate:沉浸式广告代理方法

回调函数 回调说明
adsy_drawvodAdSuccessToLoad:drawvodAdArray: 沉浸式广告加载成功
adsy_drawvodAdFailToLoad:errorModel: 沉浸式广告加载失败
adsy_drawvodAdSuccessToRender:view: 沉浸式广告渲染成功
adsy_drawvodAdFailToRender:view:error: 沉浸式广告渲染失败
adsy_drawvodAdPlayerDidPlayFinish: 沉浸式广告播放完成
adsy_drawvodAdDidExposure: 沉浸式广告曝光
adsy_drawvodAdDidClick: 沉浸式广告点击
adsy_drawvodAdCloseLandingPage: 沉浸式广告关闭落地页

OC请求沉浸式视频代码示例:

- (ADSuyiSDKDrawvodAd *)drawvodAd {
    if(!_drawvodAd) {
        // 1、初始化沉浸式视频广告,流程和信息流广告类似
        _drawvodAd = [[ADSuyiSDKDrawvodAd alloc] initWithSize:self.tableView.frame.size];
        _drawvodAd.posId = @"16e160a112f019de2b";
        _drawvodAd.controller = self;
        _drawvodAd.delegate = self;
    }
    return _drawvodAd;
}

- (void)loadDrawvodAd{
    // 2、加载沉浸式视频广告
    [self.drawvodAd load:3];
}
#pragma mark - ADSuyiSDKDrawvodAdDelegate

- (void)adsy_drawvodAdSuccessToLoad:(ADSuyiSDKDrawvodAd *)drawvodAd drawvodAdArray:(NSArray<ADSuyiAdapterDrawvodAdView *> *)drawvodAdViewArray {
    for (ADSuyiAdapterDrawvodAdView *adView in drawvodAdViewArray) {
        ADSuyiSDKExtInfo *extInfo = [adView adsy_extInfo];
        NSLog(@"ecpm=%@, ecpmType=%ld", extInfo.ecpm, extInfo.ecpmType);
        // 3、渲染沉浸式广告
        [adView render];
    }
}

- (void)adsy_drawvodAdFailToLoad:(ADSuyiSDKDrawvodAd *)drawvodAd errorModel:(ADSuyiAdapterErrorDefine *)errorModel {
    
}

- (void)adsy_drawvodAdSuccessToRender:(ADSuyiSDKDrawvodAd *)drawvodAd view:(ADSuyiAdapterDrawvodAdView *)drawvodAdView {
    // 4、渲染成功,此时高度正常,资源加载中,可展示
    [self.data addObject:drawvodAdView];
    [self.tableView reloadData];
}

- (void)dealloc
{
    for (ADSuyiAdapterDrawvodAdView *adview in self.data) {
        // 5、广告内存回收
        [adview unRegist];
    }
}

4.10 浮窗广告 - ADSuyiSDKNotificationAd

浮窗广告正常情况下不需要手动调用任何相关代码,如果需要展示请联系媒介处理。

浮窗广告的暂停和恢复

#import <ADSuyiSDK/ADSuyiSDK.h>

// 可通过调用此方法暂停浮窗广告投放
[ADSuyiSDKStatusManager notificationAdPause];

// 可通过调用此方法恢复浮窗广告投放
[ADSuyiSDKStatusManager notificationAdContinue];

商务合作

邮箱:yuxingcao@admobile.top

GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU General Public License is a free, copyleft license for software and other kinds of works. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things. To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others. For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it. For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions. Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users. Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free. The precise terms and conditions for copying, distribution and modification follow. TERMS AND CONDITIONS 0. Definitions. "This License" refers to version 3 of the GNU General Public License. "Copyright" also means copyright-like laws that apply to other kinds of works, such as semiconductor masks. "The Program" refers to any copyrightable work licensed under this License. Each licensee is addressed as "you". "Licensees" and "recipients" may be individuals or organizations. To "modify" a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a "modified version" of the earlier work or a work "based on" the earlier work. A "covered work" means either the unmodified Program or a work based on the Program. To "propagate" a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well. To "convey" a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying. An interactive user interface displays "Appropriate Legal Notices" to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion. 1. Source Code. The "source code" for a work means the preferred form of the work for making modifications to it. "Object code" means any non-source form of a work. A "Standard Interface" means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language. The "System Libraries" of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A "Major Component", in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it. The "Corresponding Source" for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work. The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source. The Corresponding Source for a work in source code form is that same work. 2. Basic Permissions. All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law. You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you. Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary. 3. Protecting Users' Legal Rights From Anti-Circumvention Law. No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures. When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures. 4. Conveying Verbatim Copies. You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program. You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee. 5. Conveying Modified Source Versions. You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions: a) The work must carry prominent notices stating that you modified it, and giving a relevant date. b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to "keep intact all notices". c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it. d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so. A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an "aggregate" if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate. 6. Conveying Non-Source Forms. You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways: a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange. b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge. c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b. d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements. e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d. A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work. A "User Product" is either (1) a "consumer product", which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, "normally used" refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product. "Installation Information" for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made. If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM). The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network. Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying. 7. Additional Terms. "Additional permissions" are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions. When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission. Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms: a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or d) Limiting the use for publicity purposes of names of licensors or authors of the material; or e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors. All other non-permissive additional terms are considered "further restrictions" within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying. If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms. Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way. 8. Termination. You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11). However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation. Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10. 9. Acceptance Not Required for Having Copies. You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so. 10. Automatic Licensing of Downstream Recipients. Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License. An "entity transaction" is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts. You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it. 11. Patents. A "contributor" is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's "contributor version". A contributor's "essential patent claims" are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, "control" includes the right to grant patent sublicenses in a manner consistent with the requirements of this License. Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version. In the following three paragraphs, a "patent license" is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To "grant" such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party. If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. "Knowingly relying" means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid. If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it. A patent license is "discriminatory" if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. 12. No Surrender of Others' Freedom. If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. 13. Use with the GNU Affero General Public License. Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such. 14. Revised Versions of this License. The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation. If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. 15. Disclaimer of Warranty. THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 16. Limitation of Liability. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. <one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: <program> Copyright (C) <year> <name of author> This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>. The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <https://www.gnu.org/licenses/why-not-lgpl.html>.

简介

ADSuyi-iOS-Swift-示例Demo ADmobile广告聚合平台,​让移动开发者可以根据自身业务选择支持接入的三方广告平台,并能快速接入、统一管理广告流量,同时借助ADmobile广告数据分析和聚合优化工具提升收益。SDK支持一站聚合管理优量汇穿山甲快手联盟等国内十几家主流移动广告平台,提供开屏广告、原生广告、插屏广告、横幅广告、激励视频广告、视频广告、全屏视频、插屏视频等广告样式,满足各类移动广告变现需求。支持Android、iOS开发。 展开 收起
README
GPL-3.0
取消

发行版

暂无发行版

贡献者

全部

近期动态

不能加载更多了
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
Swift
1
https://gitee.com/admobile/ADSuyiSDKDemo-iOS-Swift.git
git@gitee.com:admobile/ADSuyiSDKDemo-iOS-Swift.git
admobile
ADSuyiSDKDemo-iOS-Swift
ADSuyi广告聚合SDKDemo-iOS-Swift
master

搜索帮助