# BlendedMVS **Repository Path**: ahangchen/BlendedMVS ## Basic Information - **Project Name**: BlendedMVS - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2020-02-06 - **Last Updated**: 2024-11-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # BlendedMVS ## About [BlendedMVS](https://arxiv.org/abs/1911.10127) is a large-scale MVS dataset for generalized multi-view stereo networks. The dataset contains 17k MVS training samples covering a variety of 113 scenes, including architectures, sculptures and small objects. ## Upgrade to BlendedMVG BlendedMVG, a superset of [BlendedMVS](https://arxiv.org/abs/1911.10127), is a multi-purpose large-scale dataset for solving multi-view geometry related problems. Except for the 113 scenes in BlendedMVS dataset, we follow its blending procedure to generate 389 more scenes (originally shown in [GL3D](https://github.com/lzx551402/GL3D)) for BlendedMVG. The training image number is increased from 17k to over 110k. BlendedMVG and its preceding works ([BlendedMVS](https://arxiv.org/abs/1911.10127) and [GL3D](https://github.com/lzx551402/GL3D)) have been applied to several key 3D computer vision tasks, including image retrieval, image feature detection and description, two-view outlier rejection and multi-view stereo. If you find BlendedMVS or BlendedMVG useful for your research, please cite: ``` @article{yao2020blendedmvs,   title={BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks},   author={Yao, Yao and Luo, Zixin and Li, Shiwei and Zhang, Jingyang and Ren, Yufan and Zhou, Lei and Fang, Tian and Quan, Long},   journal={Computer Vision and Pattern Recognition (CVPR)},   year={2020} } ``` ## License Creative Commons License
BlendedMVS and BlendedMVG are licensed under a Creative Commons Attribution 4.0 International License!!! ## Download For MVS networks, BlendedMVG is preprocessed and split into 3 smaller subsets (BlendedMVS, BlendedMVS+ and BlendedMVS++): |Dataset         | Resolution (768 x 576) | Resolution (2048 x 1536) | Supplementaries | |:--------------:|:---------------:|:----------------------------------:|:---------------:| |BlendedMVS      |      [low-res set](https://1drv.ms/u/s!Ag8Dbz2Aqc81gVDu7FHfbPZwqhIy?e=BHY07t) (27.5 GB)    | [high-res set](https://1drv.ms/u/s!Ag8Dbz2Aqc81ezb9OciQ4zKwJ_w?e=afFOTi) (156 GB)    | [textured meshes](https://1drv.ms/u/s!Ag8Dbz2Aqc81fkvi2X9Mmzan0FI?e=7x2WoS) (9.42 GB), [other images](https://1drv.ms/u/s!Ag8Dbz2Aqc81gVMgQoHpAJP4jlwo?e=wVOWqD) (7.56 GB) | |BlendedMVS+|[low-res set](https://1drv.ms/u/s!Ag8Dbz2Aqc81gVLILxpohZLEYiIa?e=MhwYSR) (81.5 GB)        | -    |   - | |BlendedMVS++|[low-res set](https://1drv.ms/u/s!Ag8Dbz2Aqc81gVHCxmURGz0UBGns?e=Tnw2KY) (80.0 GB)  | -   |   -    | Experiments in [BlendedMVS paper](https://arxiv.org/abs/1911.10127) were conducting using the BlendedMVS low-res-dataset. In most cases, the low-res dataset would be enough. ## Dataset Structure BlendedMVS(G) dataset adopts MVSNet input format. Please structure your dataset as listed below after downloading the whole dataset:   ``` DATA_ROOT                 ├── BlendedMVG_list.txt                 ├── BlendedMVS_list.txt                 ├── BlendedMVS+_list.txt                 ├── BlendedMVS++_list.txt               ├── ... ├── PID0                         │   ├── blended_images           │   │ ├── 00000000.jpg         │   │ ├── 00000000_masked.jpg         │   │ ├── 00000001.jpg         │   │ ├── 00000001_masked.jpg         │   │ └── ...                 │   ├── cams                       │   │   ├── pair.txt           │   │   ├── 00000000_cam.txt     │   │   ├── 00000001_cam.txt     │   │   └── ...                 │   └── rendered_depth_maps     │       ├── 00000000.pfm         │     ├── 00000001.pfm         │     └── ...                     ├── PID1                         ├── ...                         └── PID501     ``` ``PID`` here is the unique project ID listed in the ``BlendedMVG_list.txt`` file. We provide blended images with and without masks.  For detailed file formats, please refer to [MVSNet](https://github.com/YoYo000/MVSNet). ## What you can do with BlendedMVS(G)? Please refer to following repositories on how to apply BlendedMVS(G) on multi-view stereo and feature detector/descriptor networks: |Tasks            |Repositories                                           | |:--------------:|:--------------------------------------------------:| |Multi-view stereo | [MVSNet & R-MVSNet](https://github.com/YoYo000/MVSNet) | |Descriptors & Detectors| [GL3D](https://github.com/lzx551402/GL3D) & [ASLFeat](https://github.com/lzx551402/ASLFeat) & [ContextDesc](https://github.com/lzx551402/contextdesc) & [GeoDesc](https://github.com/lzx551402/geodesc)  | Except for the above tasks, we believe BlendedMVS(G) could also be applied to a variety of geometry related problems, including, but not limited to: * Sparse outlier rejection ([OANet](https://github.com/zjhthu/OANet), tested with the original GL3D) * Image retrieval ([MIRorR](https://github.com/hlzz/mirror), tested with the original GL3D) * Single-view depth/normal estimation * Two-view disparity estimation * Single/multi-view camera pose regression Feel free to modify the dataset and adjust to your own tasks! ## Note * Online augmentation should be implemented by users themselves. An example for tensorflow users could be found in [MVSNet](https://github.com/YoYo000/MVSNet). An example for pytorch users could be found in [CasMVSNet_pl](https://github.com/kwea123/CasMVSNet_pl) * The number of selected source images for a given reference image might be smaller than 10 (when parsing pair.txt). * The `depth_min` and `depth_max` in ground truth cameras might be smaller or equal to zero (very few, when parsing *_cam.txt). * The rendered depth map and blended images might be empty as the textured mesh model is not necessarily to be complete (when dealing with *.pfm and *.jpg files). ## Changelog ### 2020 April 13: * Upgrade to BlendedMVG dataset! ### 2020 April 13: * Upload BlendedMVS textured mesh models * Upload BlendedMVS high-res dataset * Upload input and rendered images (low-res) * Fix bug on multi-texture mesh rendering, update BlendedMVS low-res dataset. ### 2022 June 8: * Fix download links