This is another more radical fork of Cocos2d-x-4.0, use OpenAL for all platforms, single texture multi GPU texture handler, C++14/17...
Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
GXScene is a graphic engine based on eXtended GLScene's FMX components for Delphi and C++ Builder.
ImageMagick library for Delphi Rio 10.3.3 VCL or FMX in Win32 and Win64 apps
Two engines to render SVG (GDI+ or Direct2D) and four components to simplify use of SVG images (resize, fixedcolor, grayscale...): TSVGIconImage, TSVGIconImageCollection, TSVGIconVirtualImageList and TSVGIconImageList (for VCL and FMX).