# arduinoMusic **Repository Path**: ajream/douDiZhu ## Basic Information - **Project Name**: arduinoMusic - **Description**: arduino play a music: HuanLeDouDiZhu - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2021-04-09 - **Last Updated**: 2022-10-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [toc] # Arduino与蜂鸣器奏响欢乐斗地主 ## tone()函数 Arduino 的 `tone()`函数可以在一个引脚上产生一个特定频率的方波,占空比 50%,持续时间可以设定。而 `noTone()`函数则关闭该引脚上的脉冲信号输出。在这个引脚上连接一个蜂鸣器,就能发出 Tone()函数指定频率的声音。如果这个引脚已经在播放音乐, 改变 tone()的频率值,蜂鸣器就会改变发声音调。 ## 简谱知识 欢乐斗地主 ### 音的高低 基本音符:1,2,3,4,5,6,7 ![image-20210409165112521](https://gitee.com/Dream-and-dreaming/images/raw/master/img/image-20210409165112521.png) 此外,还有倍高音与倍低音 倍高音是在数字上加2个点,倍低音是在数字下方加2个点 ### 音的长短 在简谱中,把 `1 2 3 4 5 6 7` 称为4分音符 - 在数字下方加1条横线,则变为8分音符(音长减小一半),加2条横线变为16分音符(音长再减小一半) - 在数字右边加1条横线,变为2分音符(音长增加一倍) - 在数字右边加1个点,音长在原来基础上增加1/2 ### arduino中音的高低表示方法 在arduino中,有一个 `pitches.h`文件,其定义了“1 2 3 4 5 6 7”这几个音符的频率以及它们相应高低音的频率,内容如下: ```c /************************************************* * Public Constants *************************************************/ #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 ``` 其中,用 `C D E F G H A B` (注意顺序)来分别代表 `1 2 3 4 5 6 7` - 用 `C4`代表代表 1,`C3`代表 1的低音,`C2`代表超低音,以此类推 - 用 `C5`代表 1的高音,`C6`代表超高音,以此类推 07_pitches.h中的音调定义 ## 代码 ```c #include "pitches.h" //欢乐斗地主 //定义音高低 short melody[] = { NOTE_G4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_G4, NOTE_C4, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_D4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_G4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_A4, NOTE_E4, NOTE_G4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_A3, NOTE_C4, NOTE_A4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_E4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_G4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_D4, NOTE_C4, NOTE_E4, NOTE_A4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_E4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_G4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_D4, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_C4, NOTE_C4, 0, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_G4, NOTE_G4, NOTE_G4, NOTE_E3, NOTE_G4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_G3, NOTE_A3, NOTE_E4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_D4, NOTE_A4, NOTE_E4, NOTE_D4, NOTE_G4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_C4, NOTE_A3, NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_G4, NOTE_G4, NOTE_G4, NOTE_E4, NOTE_G4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_G3, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_D5, NOTE_C5, NOTE_G4, NOTE_C5, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_C4, NOTE_A3, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_G3, NOTE_A3, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_G4, NOTE_A4, NOTE_E4, NOTE_G4, NOTE_D4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_G3, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_C4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_G3, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_C4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_C5, NOTE_A4, NOTE_C5, NOTE_A3, NOTE_A3, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_D4, NOTE_E4, NOTE_A3, NOTE_A3, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_C4, NOTE_D4, NOTE_A3, NOTE_A3, NOTE_C4, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_C4, NOTE_D4, NOTE_A4, NOTE_G4, NOTE_G4, NOTE_A4, NOTE_G4, NOTE_D4, NOTE_E4, NOTE_E4, NOTE_G4, NOTE_A4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_A4, NOTE_A3, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_C4, 0, 0, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_A4, 0, 0, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_G4, NOTE_D4, NOTE_E4, NOTE_A3, NOTE_A3, NOTE_G3, NOTE_A3, NOTE_C4, 0, 0, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_A4, 0, 0, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_A4, NOTE_G4, NOTE_E4, NOTE_A4, NOTE_E4, NOTE_D4, NOTE_E4, NOTE_G4, NOTE_C5, NOTE_B4, NOTE_G4, NOTE_A4 }; //定义音长,8表示8分音符 byte noteDurations[] = { 8, 16, 16, 8, 8, 2, 8, 16, 16, 8, 8, 2, 8, 16, 16, 8, 8, 8, 8, 8, 8, 16 / 3, 16, 8, 8, 2, 8, 16, 16, 8, 8, 2, 8, 16, 16, 8, 8, 2, 8, 8, 8, 8, 8, 8, 8, 8, 16 / 3, 16, 8, 8, 2, 8, 16, 16, 8, 8, 8 / 3, 8, 8, 16, 16, 8, 8, 2, 8, 16, 16, 8, 8, 8, 8, 8, 8, 8 / 3, 8, 2, 8, 16, 16, 8, 8, 8 / 3, 8, 8, 16, 16, 8, 8, 2, 8, 16, 16, 8, 8, 8, 8, 8, 8, 8 / 3, 8 / 3, 4, 8, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 4, 8, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 4, 8, 16, 16, 8, 8, 16, 16, 16, 16, 8, 16, 16, 8, 16, 16, 16, 16, 16, 16, 8, 16, 16, 4, 8, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 4, 8, 16, 16, 8, 8, 16, 16, 16, 16, 4, 8, 16, 16, 8, 8, 16, 16, 16, 16, 8, 16, 16, 16, 16, 16, 16, 8, 8, 8, 8, 4, 32 / 3, 32, 16, 16, 16, 16, 8, 8, 8, 4, 8, 16, 16, 8, 16, 16, 16, 16, 16, 16, 4, 8, 16, 16, 8, 8, 16, 16, 16, 16, 4, 8, 16, 16, 8, 8, 16, 16, 16, 16, 8, 16, 16, 8, 16, 16, 8, 16, 16, 8, 8, 16, 16, 16, 16, 4, 8, 16, 16, 8, 8, 16, 16, 16, 16, 8, 16, 16, 8, 16, 16, 8, 8, 16, 16, 16, 16, 4, 16, 16, 16, 16, 8, 16, 16, 8, 8, 4, 8, 16, 16, 8, 8, 8, 8, 8, 8, 8, 16, 16, 8, 8, 2, 8, 16, 16, 8, 8, 8, 8, 8, 8, 8, 16, 16, 8, 8, 2, 8, 16, 16, 8, 8, 8, 8, 8, 8, 8, 16, 16, 8, 8, 8 / 3, 16, 16, 8 / 3, 8, 4, 4, 1 / 2, 8, 16, 16, 8, 8, 4, 4, 8, 16, 16, 8, 8, 4, 4, 16 / 3, 16, 8, 8, 4, 4, 1 / 2, 8, 16, 16, 8, 8, 4, 4, 8, 16, 16, 8, 8, 4, 4, 16 / 3, 16, 8, 8, 4, 4, 1 / 2, 16 / 3, 16, 8, 8, 8, 4, 8, 1 / 2 }; int itoneLen; void setup() { itoneLen = sizeof(melody) / sizeof(melody[0]); pinMode(LED_BUILTIN, OUTPUT); for (int thisNote = 0; thisNote < itoneLen; thisNote++) { int noteDuration = 1.5 * 1000 / noteDurations[thisNote]; // 全音符音长1.5*1000ms,四分音符则除以4 tone(8, melody[thisNote], noteDuration); //使用8号引脚 int pauseBetweenNotes = noteDuration * 1.30; //响完一个音后的停顿时间 delay(pauseBetweenNotes); noTone(8); } } void loop() { // no need to repeat the melody. } ```