# KyokaEngine_1 **Repository Path**: alonebinge/kyoka_1 ## Basic Information - **Project Name**: KyokaEngine_1 - **Description**: A toy 3D game engine using Vulkan. - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: vulkan - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 2 - **Created**: 2025-07-10 - **Last Updated**: 2025-07-10 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Kyoka | 注:部分动图及文档需要登陆后才能查看,后续会将项目迁移到github。
Kyoka is a lightweight 3D game engine developed in C++, featuring basic subsystems such as rendering, physics, and scripting. It is primarily used for learning graphics programming, engine architecture, design patterns, and rapid idea validation.
PBR Mateiral Skeletal Anination (Scene:Comicaroid, Character:BlueArchive, Action:嘉塔真纪)
## Features **Implemented** (find more details in [⭐features](https://gitee.com/liztu/kyoka/blob/vulkan/Development/docs/features_CN.md)) * Gameplay system * ECS, grouping game objects by using parent-child hierarchies. * create component with scripts (mono,c#) * Reflection via code generation * 3D renderer based on Vulkan * multiple render passes * batched rendering * dual paraboloid shadow mapping * support pbr and custom material * skinned animation * Integrated physx physics engine * physical simulation * ray detection * Fully featured editor * hierarchy, insepctor, game view, file browser, logger * play in editor * hot reload for scripts * drawign gizmos * object picking and highlighting * undo & redo * Performance analysis * code analysis with easy profile * graphics analysis with renderdoc **To implement** * Artificial Intelligence * Navigation Mesh * Behaviour tree * Partical * Animation * Audio system * Multiplayer * ... ## How to build **Kyoka** currently supports only Windows. Premake is used to generate automatic build files for Visual Studio. **Requirement** > - Pyhon == 3.x > - Visual Stuio >= 2017 > - VulkanSDK == 1.3.268.0 PLease configure the Vulkan path to the environment variable VULKAN_SDK, for example: ``` VULKAN_SDK => path/VulkanSDK/1.3.268.0 ``` ### 1.Clone the repository recursively. ```shell git clone --recursive https://gitee.com/liztu/kyoka cd kyoka ``` ### 2. Configure the dependencies: > - PhysxSDK== 5.3.1 > - Assimp == 5.2.5 > - easy_profiler Please download the dependencies from https://pan.baidu.com/s/1sfe99fZ8s2TUspSkG9JvKw?pwd=7sjc and config them following `README.md`. ### 3. Build 1. Run `Win-GenProjects.bat` in `scripts` folder to generate the Visual Studio project. 2. Gen reflection code: ```shell python Metaparser/gen_meta.py ``` 3. Build `Editor`. ### 4. Others * Running the loc_counter.py script under the script folder can count the lines of code. (2.8w+)