# unity-volume-rendering **Repository Path**: antoineli/unity-volume-rendering ## Basic Information - **Project Name**: unity-volume-rendering - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2022-01-10 - **Last Updated**: 2022-01-10 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README unity-volume-rendering ===================== Volume rendering by object space raymarching for Unity. VolumeRendering.shader cut a volume each axes by _SliceMin, _SliceMax properties. ## Object space raymarching VolumeRendering component generates a Cube geometry which has 1.0 length edges. By object space raymarching techniques, rendering a volume with a MeshRenderer. (See references) ## Slice axes rotation By setting an axis quaternion in VolumeRendering component, you can cut a volume from arbitrary angles. ## VolumeAssetBuilder Menu : Window -> VolumeAssetBuilder VolumeAssetBuilder builds a 3D texture asset from a pvm raw file. (volume raw data) ## Compatibility tested on Unity 2017.2.8f1, windows10 (GTX 1060). ## Sources - primitive: blog | object space raymarching - http://i-saint.hatenablog.com/entry/2015/08/24/225254 - The Volume Library - http://lgdv.cs.fau.de/External/vollib/ - Graphics Runner : Volume Rendering 101 - http://graphicsrunner.blogspot.jp/2009/01/volume-rendering-101.html