# P5_NaturalSystems **Repository Path**: bit2atom/P5_NaturalSystems ## Basic Information - **Project Name**: P5_NaturalSystems - **Description**: Simulations of Natural Systems & Phenomena - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-29 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Natural Systems & Phenomena ======================= This repo will contain all the code experiments that fall within my Natural Systems research branch. A huge source of inspiration for this repo is the book [Nature of Code](http://natureofcode.com/book/) by Daniel Shiffman. Code examples are written for Processing 2.0+ Relevant keywords for possible future content of this repo include the following: - [Algorithmic Botany](http://algorithmicbotany.org/papers/) - [Biomimicry](http://en.wikipedia.org/wiki/Biomimicry) - [Emergence](http://en.wikipedia.org/wiki/Emergence) - [Evolutionary Computing](http://en.wikipedia.org/wiki/Evolutionary_computation) - [Flocking](http://en.wikipedia.org/wiki/Flocking_%28behavior%29) - [Flow Fields](http://en.wikipedia.org/wiki/Vector_field) - [Form-Finding](http://en.wikipedia.org/wiki/Stretched_grid_method) - [Fractal Modelling](http://en.wikipedia.org/wiki/Fractal) - [Genetic Algorithms](http://en.wikipedia.org/wiki/Genetic_algorithm) - [Greeble](http://en.wikipedia.org/wiki/Greeble) - Laplacian Growth - [Lindenmayer-Systems](http://en.wikipedia.org/wiki/L-system) - [Morphogenesis](http://en.wikipedia.org/wiki/Morphogenesis) - [Reaction-Diffusion](http://en.wikipedia.org/wiki/Reaction-diffusion) - [Self-Organization](http://en.wikipedia.org/wiki/Self-Organization) Natural Phenomena that I am interested in include the following: - Breaking Glass - Clouds - [Coral](http://en.wikipedia.org/wiki/Coral) - [Crystalline](http://en.wikipedia.org/wiki/Crystals) - [Depth Of Field](http://en.wikipedia.org/wiki/Depth_of_field) - Electricity - Flowers - Fog - Glow - [Kelp](http://en.wikipedia.org/wiki/Kelp) - Landscape - [Leaves](http://en.wikipedia.org/wiki/Leaves) - [Lichen & Lace Lichen](http://en.wikipedia.org/wiki/Lichen) - [Lightning](http://en.wikipedia.org/wiki/Lightning) - [Molecular Structures](http://en.wikipedia.org/wiki/Molecular_structures) - [Parallax](http://en.wikipedia.org/wiki/Parallax) - Reflection & Refraction - Snow - Trees - [Volumetric Light Scattering](http://http.developer.nvidia.com/GPUGems3/gpugems3_ch13.html) Sketches that are currently in this repo: ####HexagonCA 2D Cellular Automata on a hexagonal grid and visualized using the HSB color space.