# Ray-Marching **Repository Path**: bit2atom/Ray-Marching ## Basic Information - **Project Name**: Ray-Marching - **Description**: No description available - **Primary Language**: C# - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-25 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Ray Marching Experimenting with using ray marching to render signed distance functions in Unity. This is just a test project, so beware! It is very unoptimized and incomplete. See my video on this project here: https://www.youtube.com/watch?v=Cp5WWtMoeKg To run this project you'll need to open it in the Unity game engine: https://unity3d.com/ Rendering of mandelbulb fractal: ![Mandelbulb](https://i.imgur.com/D0Dhn0a.png) Simple scene showing cutting and blending operations: ![Scene](https://i.imgur.com/DJRz688.png)