# craft-othello **Repository Path**: calcium/craft-othello ## Basic Information - **Project Name**: craft-othello - **Description**: No description available - **Primary Language**: Unknown - **License**: GPL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-06-04 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Craft is an Othello program with relatively strong artificial intelligence. It uses techniques including pattern-based evaluation model, bit-board representation, Multi-Prob Cut, NegaScout, iterative-widening End-Cut and self-learning opening book. Craft can look forward 16~20 steps in mid-game, and up to 24 steps perfect endgame. Craft's AI has now reached almost the same level as the famous Othello program '伤心黑白棋'. ================== How to build Craft 1 Check out Craft source. 2 Open "Othello\Craft.sln" using Microsoft Visual Studio 2012. 3 Right click "Craft Engine" in the solution explorer, and choose "Properties". 4 Expand to "Configuration\Linker\Optimization". Make sure "Link time code generation" option has been set to "/ltcg" for the "Release" configurations you want to build(Win32 and x64). 5 Build the project. 6 To run Craft, copy the contents under "Othello\Game" folder into where the executable is built. For example, "Release|Win32" -> "Othello\Release", "Release|x64" -> "Othello\x64\Release". Notes Since the offical release is built using Profile-Guided Optimizations(PGO), your own build may not be as fast as the official one. If you want to create your own PGO build, follow the instructions at http://msdn.microsoft.com/en-us/library/e7k32f4k(VS.80).aspx .