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UE4动态加载模型支持FBX/OBJ等等,使用assimp库。UI使用蓝图开发,功能使用C++开发 目前实现功能:
{
"SystemInfo":{ //系统信息
"version":"1.0", //版本
"leftHand":true, //左手右手系
"up":"z", //相机Up方向
"unit":"cm" //场景的单位:mm,cm,m
},
"Home":[ //根节点Root
{
"style":"空载", //装修风格名称,如深色、浅色,空载(毛坯)等等,一套风格是一个完整的场景,BimHomePlayer可以加载,并可以进行整体装修风格的切换
"room":[ //该风格下空间列表,如客厅,餐厅,卧室等等
{
"roomID":"KT", //空间编码
"additions":[ //该空间下有哪些选装的部品
]
}
],
"Mesh":[ //部品信息
{
"guid":"canzhuo", //模型名称(模型文件名)
"suffix":"obj", //模型后缀
"name":"123", //模型显示名称
"currentMaterial":"bh2321231hh112", //模型当前的材质,对应材质文件的名称
"materialList":[ //模型可以替换的材质列表
"31231231",
"12312312",
"23232323"
],
"meshList":[ //模型可以替换的模型列表
"1231232",
"1232132"
],
"position":[ //模型位置
0,
0,
0
],
"rotation":[ //旋转
0,
0,
0
],
"scale":[ //缩放值
0,
0,
0
]
}
],
"Material":[ //该装修风格下所有的材质
"1231221434",
"1234122222"
],
"Light":[ //该装修风格下灯光
{
"guid":"123123123",
"name":"sdasdasda",
"type":"point",
"position":[
0,
0,
0
],
"rotation":[
0,
0,
0
],
"scale":[
1,
1,
1
],
"target":[
0,
0,
0
],
"angle":45,
"length":0,
"width":0,
"color":[
255,
255,
255
],
"strength":10
}
]
},
{
"style":"深色", //定义如上
"room":[
{
"roomID":"KT",
"additions":[
"1231231",
"123234",
"656565"
]
}
],
"Mesh":[
{
"guid":"2312312nh123j1h3",
"name":"zuiaahhh",
"currentMaterial":"bh2321231hh112",
"MaterialList":[
"31231231",
"12312312",
"23232323"
],
"meshList":[
"1231232",
"1232132"
],
"roomID":"KT",
"saleType":1,
"meshType":"door",
"position":[
0,
0,
0
],
"rotation":[
0,
0,
0
],
"scaler":[
0,
0,
0
]
}
],
"Material":[
{
"guid":"1231221434",
"name":"木饰面",
"type":1,
"baseColor":[
0,
0,
0,
1
],
"diffuseMap":"./Texture/木纹.jpg",
"UVOffsetX":0,
"UVOffsetY":0,
"UVScaleX":0.1,
"UVScaleY":0.25,
"metallic":0.1,
"roughness":0.7,
"specular":0.4,
"emissive":false,
"opacity":1
}
],
"Light":[
{
"guid":"123123123",
"name":"sdasdasda",
"type":"point",
"position":[
0,
0,
0
],
"rotation":[
0,
0,
0
],
"scale":[
1,
1,
1
],
"target":[
0,
0,
0
],
"angle":45,
"length":0,
"width":0,
"color":[
255,
255,
255
],
"strength":10
}
]
}
]
}
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