# 游戏 **Repository Path**: chais-flying-up/game ## Basic Information - **Project Name**: 游戏 - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2025-12-07 - **Last Updated**: 2026-05-30 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # 游戏开发

资源集合

- [游戏开发的资源集合-anything_about_game](https://github.com/killop/anything_about_game) - [用于混合现实开发的出色资源的精选列表-awesome-mixed-reality](https://github.com/saurabhchalke/awesome-mixed-reality?) - [游戏开发资源集合-Game-Assets-And-Resources](https://github.com/HotpotDesign/Game-Assets-And-Resources) - [Unity 开源GitHub资源集合-awesome-unity-open-source-on-github](https://github.com/baba-s/awesome-unity-open-source-on-github) - [Unity Github开源库集合-awesome-opensource-unity](https://github.com/StefanoCecere/awesome-opensource-unity) - [Unity Unity免费资源集合-awesome-unity](https://github.com/RyanNielson/awesome-unity) - [Unity 免费资源集合-awesome-unity](https://github.com/proyecto26/awesome-unity) - [Unity 游戏AI开发工具集合-ai-game-devtools](https://github.com/Yuan-ManX/ai-game-devtools?) - [AI代码生成工具集合-awesome-ai-coding](https://github.com/wsxiaoys/awesome-ai-coding) - [Unity游戏开发技术集合-GameAndUnity-TechLib](https://github.com/m969/GameAndUnity-TechLib) - [Unity 设计模式、架构与算法-Unity-Advanced-Engineering-Guide](https://github.com/MfaXyz/Unity-Advanced-Engineering-Guide?)

游戏引擎

- [CE游戏引擎-CRYENGINE](https://github.com/CRYTEK/CRYENGINE) - [UE游戏引擎-UnrealEngine](https://github.com/EpicGames/UnrealEngine) - [Vulkan图形API游戏引擎-BansheeEngine](https://github.com/BearishSun/ansheeEngine) - [跨平台游戏引擎-GODOT](https://github.com/godotengine/godot) - [C#开源跨平台游戏引擎-xenko](https://github.com/xenko3d/xenko) - [跨平台渲染框架-The-Forge](https://github.com/ConfettiFX/The-Forge) - [Google开源跨平台基于物理的渲染引擎-filament](https://github.com/google/filament) - [从零开始手敲次世代游戏引擎-GameEngineFromScratch](https://github.com/netwarm007/GameEngineFromScratch) - [实验性实时全局照明渲染器](https://github.com/EmbarkStudios/kajiya?) - [简单、现代、纯代码 C# 游戏引擎-KorpiEngine](https://github.com/japsuu/KorpiEngine?) - [开源跨平台的C++游戏引擎-U3D](https://github.com/u3d-community/U3D) - [开源C#游戏引擎-Prowl](https://github.com/michaelsakharov/Prowl?) - [开源C++游戏引擎-crown](https://github.com/crownengine/crown) - [一个现代C#游戏引擎-sbox-public](https://github.com/Facepunch/sbox-public)

游戏框架

- [Unity 基础框架-MyUnityFrameWork](https://github.com/GaoKaiHaHa/MyUnityFrameWork) - [Unity 游戏框架-GameFramework](https://github.com/EllanJiang/GameFramework) - [Unity 公用框架和工具-Moments](https://github.com/Elringus/UnityCommon) - [Unity 小框架-Autoya](https://github.com/sassembla/Autoya) - [Unity 公共代码库-UnityCommon](https://github.com/Elringus/UnityCommon) - [Unity 游戏框架-CatLib](https://github.com/CatLib/Core) - [Unity 游戏框架-knight](https://github.com/winddyhe/knight) - [Unity 游戏框架-KSFramework](https://github.com/mr-kelly/KSFramework) - [Unity 游戏框架-BDFramework.Core](https://github.com/yimengfan/BDFramework.Core) - [Unity 游戏框架-MyUnityFrameWork](https://github.com/GaoKaiHaHa/MyUnityFrameWork) - [Unity 游戏框架-QFramework](https://github.com/liangxiegame/QFramework) - [Unity ECS框架-Entitas-CSharp](https://github.com/sschmid/Entitas-CSharp) - [Unity 游戏代码库-UnityLibrary](https://github.com/UnityCommunity/UnityLibrary) - [Unity 功能收集-Unity-Tricks](https://github.com/littleredhat1997/Unity-Tricks) - [Unity 功能脚本集合-unity-utilities](https://github.com/TobiasWehrum/unity-utilities) - [Unity 公用代码收集-SwissArmyLib](https://github.com/ArchonInteractive/SwissArmyLib) - [Unity 代码库集合-LeopotamGroupLibraryUnity.Examples](https://github.com/Leopotam/LeopotamGroupLibraryUnity.Examples/) - [Unity 游戏框架-ColaFrameWork](https://github.com/XINCGer/ColaFrameWork) - [Crash 分析服务-superdump](https://github.com/Dynatrace/superdump) - [Unity 代码集合-Unity-Script-Collection](https://github.com/michidk/Unity-Script-Collection) - [Unity 连式编程框架-UniRx - Reactive Extensions for Unity](https://assetstore.unity.com/packages/tools/integration/unirx-reactive-extensions-for-unity-17276?aid=1101lSqC&utm_source=aff) - [Unity GameFramework, ILRuntime, Unity Version 2018.2](https://github.com/coding2233/UnityGameFramework) - [Unity 组件库-BUCK](https://github.com/ellisspice/BUCK) - [Unity 通用框架代码-UnityFramework](https://github.com/traggett/UnityFramework) - [Unity 游戏开发扩展库-GDX](https://github.com/dotBunny/GDX) - [Unity 常用组件库-PashmakCore](https://github.com/mohammadroohian/PashmakCore) - [Unity 常用核心库-coreutils](https://github.com/fantabulous-tech/coreutils?) - [Unity 工具代码-UnityTools](https://github.com/oleghcp/UnityTools) - [Unity 实用程序库-Unity-Utils](https://github.com/adammyhre/Unity-Utils?) - [Unity 强大的游戏前端框架-HTFramework](https://github.com/SaiTingHu/HTFramework) - [Unity 核心代码封装-UExtension](https://github.com/ls9512/UExtension?) - [Unity 游戏客户端和服务器框架-ET](https://github.com/egametang/ET) - [Unity 国人实现的RPG武侠游戏框架-jynew](https://github.com/jynew/jynew) - [支持多款引擎的游戏客户端和服务器框架-NoahGameFrame](https://github.com/ketoo/NoahGameFrame) - [Unity 国人实现的Unity游戏框架-F8Framework](https://github.com/TippingGame/F8Framework) - [Unity 类似UE的GAS框架-gameplay-ability-system-for-unity](https://github.com/No78Vino/gameplay-ability-system-for-unity) - [Unity 实现UE的GAS框架-UnityGAS](https://github.com/h2v9696/UnityGAS?) - [Unity 项目工程模板-unity-project-template](https://github.com/SamuelAsherRivello/unity-project-template?) - [Unity 快速构建游戏的组件集合-JCSUnity](https://github.com/jcs090218/JCSUnity?) - [Unity DOTS框架-Latios-Framework](https://github.com/Dreaming381/Latios-Framework) - [Unity 支持很多扩展的核心框架-Core](https://github.com/JuDelCo/Core?) - [Unity 支持常用游戏功能的框架-Osk-Framework](https://github.com/O-S-K/Osk-Framework?) - [Unity 运行时动态依赖注入框架-usyrup](https://github.com/Jeffan207/usyrup?) - [Unity 轻量级依赖注入框架-Zenject](https://github.com/modesttree/Zenject) - [Unity 轻量级依赖注入框架-Tarject](https://github.com/tariksavas/tarject) - [Unity 快速高效的动画引擎-dotween](https://github.com/Demigiant/dotween) - [Unity 第一人称冒险游戏费模板项目-Unity-FirstPersonInteractionToolkit](https://github.com/stevenharmongames/Unity-FirstPersonInteractionToolkit?) - [Unity 包含多种实用功能的工具类-Evolunity](https://github.com/Bodix/Evolunity?) - [Unity 组件工具集-Medicine](https://github.com/apkd/Medicine) - [Unity 通用功能实现集合-UniSharper.Core](https://github.com/iDreamsOfGame/UniSharper.Core/tree/upm) - [Unity 轻量级模块化时间控制系统-game-core-time-channels](https://github.com/BcoffeeDev/game-core-time-channels) - [Unity 游戏开发调试和优化的工具库-ReplayLib](https://github.com/radif/ReplayLib)

GamePlay

ScriptableObject

- [Unity 基于ScriptableObject的框架-ScriptableObject-Architecture](https://github.com/DanielEverland/ScriptableObject-Architecture) - [Unity ScriptableObjectCollection-提高Scriptable Objects可用性的库](https://github.com/brunomikoski/ScriptableObjectCollection) - [Unity ScriptableObject变体创建-ScriptableObjectVariant](https://github.com/GieziJo/ScriptableObjectVariant) - [Unity 游戏的核心 ScriptableObject 架构-sunflower](https://github.com/VirtueSky/sunflower?) - [Unity Excel转Scriptobjectable工具-excel-to-unity](https://github.com/hnb-rabear/excel-to-unity?) - [Unity ScriptableObjects下拉列表多选扩展](https://github.com/ATHellboy/ScriptableObjectMultiSelectDropdown) - [Unity 自定义类似Unreal的对象GamePlay Tag系统-Unity-Scriptable-Tags](https://github.com/Jason-Skillman/Unity-Scriptable-Tags) - [Unity 基于ScriptableObject的对象多标签系统-NeatoTags](https://github.com/KingRecycle/NeatoTags) - [Unity 直接在Inspector显示引用ScriptableObject对象的属性-scrutable-objects ](https://github.com/moonymachine/scrutable-objects/tree/main) - [Unity 基于Scriptobjectable的游戏属性修改组合器-Modifiers](https://github.com/OlegDzhuraev/Modifiers)

事件系统

- [Unity 使用PubSub模式和响应式编程原则管理游戏内事件的简单解决方案](https://github.com/DevsDaddy/UnityEventFramework) - [Unity 支持多种模式的通用事件系统-UnityEventBus](https://github.com/NullTale/UnityEventBus?) - [Unity 基于ScriptableObject的事件系统-Unity-Scriptable-Events](https://github.com/Jason-Skillman/Unity-Scriptable-Events?)

安全系统

- [Unity 游戏反外挂数据加密和内存保护的解决方案-GameShield](https://github.com/DevsDaddy/GameShield?) - [Unity 包含多种加密算法的数据加解密库-UnityCrypto](https://github.com/DevsDaddy/UnityCrypto) - [Unity 代码混淆方案-obfuz](https://github.com/focus-creative-games/obfuz) - [Unity 免费Android和iOS运行时游戏保护-freeRASP](https://docs.talsec.app/appsec-articles/articles/freerasp-for-unity-guide)

对话系统

- [Unity 基于节点的对话系统-Dialogue-Node-System](https://github.com/ClemGG/Dialogue-Node-System?) - [Unity 基于节点的对话系统-NodeBasedDialogueSystem](https://github.com/merpheus-dev/NodeBasedDialogueSystem) - [Unity 基于节点的对话系统-fluid-dialogue](https://github.com/ashblue/fluid-dialogue) - [Unity 基于节点的对话系统-com.studio23.ss2.dialoguesystem](https://github.com/Studio-23-xyz/com.studio23.ss2.dialoguesystem?) - [Unity 增强且用户友好的 Unity 对话系统插件-Descant](https://github.com/Owmacohe/Descant?) - [Unity 在游戏中建立交互式对话的工具-YarnSpinner](https://github.com/YarnSpinnerTool/YarnSpinner)

输入管理

- [Unity 强大操纵杆和触摸板组件 - UniJoystick](https://github.com/Bian-Sh/UniJoystick?) - [Unity 游戏中按 Tab 键的导航功能-EasyTab](https://github.com/dav-sea/EasyTab?) - [Unity 输入系统回放-UnityInputReplay](https://github.com/LetsBuildGG/UnityInputReplay) - [Unity 使用新输入系统的鼠标和键盘提示管理-InputGlyphs](https://github.com/eviltwo/InputGlyphs?) - [Unity 动态输入管理解决方案-Inputs-Manager](https://github.com/BxB-Studio/Inputs-Manager?) - [支持多种平台的输入提示资源库-Input Prompts](https://kenney.nl/assets/input-prompts)

其它

- [Unity 计时器管理器-UnityTimer](https://github.com/Mr-sB/UnityTimer?) - [Unity 具有多级错误检查和视觉反馈的事件系统-Tranzmit](https://github.com/code-blep/Tranzmit?) - [Unity 用于管理复杂任务系统-unity-quest-journal](https://github.com/ashblue/unity-quest-journal) - [Unity 快速接入Steam的插件-Facepunch.Steamworks](https://github.com/Facepunch/Facepunch.Steamworks) - [Unity 轻量级的技能框架-EGamePlay](https://github.com/m969/EGamePlay) - [Unity 分层有限状态机框架-UnityHFSM](https://github.com/Inspiaaa/UnityHFSM) - [Unity 最小依赖注入的框架-Reflex](https://github.com/gustavopsantos/Reflex) - [Unity 单位对象选择系统-Unit Selection System](https://assetstore.unity.com/packages/tools/input-management/unit-selection-system-295674?aid=1011l37no&pubref=x) - [Unity 游戏内截图并支持水印-Social Network Screenshot Creator](https://assetstore.unity.com/packages/tools/utilities/social-network-screenshot-creator-295455?aid=1011l37no&pubref=x) - [Unity RTS游戏相机控制插件-RTSCameraController-Cinemachine](https://github.com/Nickk888SAMP/RTSCameraController-Cinemachine?) - [Unity Linq遍历GameObject的层次结构-LINQ-to-GameObject-for-Unity](https://github.com/neuecc/LINQ-to-GameObject-for-Unity?) - [Unity Android和IOS权限申请框架-permissions-kit](https://github.com/voxelbusters/permissions-kit) - [Unity 可视化状态机-VisualStateMachineV2](https://github.com/PaulNonatomic/VisualStateMachineV2?) - [Unity 微软可视化Mesh工具包-Mesh-Toolkit-Unity](https://github.com/microsoft/Mesh-Toolkit-Unity?) - [Unity 相机实时跟踪多个目标对象-unity-camera-multi-target](https://github.com/lopespm/unity-camera-multi-target?) - [Unity 运行时和编辑器模式简化Mesh工具-Meshia.MeshSimplification](https://github.com/RamType0/Meshia.MeshSimplification?) - [Unity 为对象添加状态特效的框架-StatusEffectsFramework-Unity](https://github.com/maraudical/StatusEffectsFramework-Unity?)

服务器

- [游戏后端 - 将身份验证、统计数据、排行榜等集成到游戏中的最简单方法-Talo](https://github.com/TaloDev/backend?) - [C++实现的游戏服务器框架-GameProject3](https://github.com/ylmbtm/GameProject3) - [springboot编写的高性能分布式mmorpg手游服务端框架-mmorpg](https://github.com/kingston-csj/mmorpg) - [支持不同引擎的游戏后端实现-rivet](https://github.com/rivet-gg/rivet?) - [轻量级的Actor模型服务器框架-moon](https://github.com/sniper00/moon) - [可扩展的游戏服务器Go框架-pitaya](https://github.com/topfreegames/pitaya?)

脚本

Visual Scripting

- [Unity Visual Scripting使用示例-unity-visualscripting-samples](https://github.com/avashly/unity-visualscripting-samples) - [Unity Bolt社区扩展-Bolt.Addons.Community](https://github.com/RealityStop/Bolt.Addons.Community) - [Unity 高性能可视化脚本-uNode](https://github.com/wahidrachmawan/uNode) - [Unity 可视化蓝图脚本方案-Ceres](https://github.com/AkiKurisu/Ceres)

C#热更新

C#

- [Unity 游戏修补程序和插件框架-BepInEx](https://github.com/BepInEx/BepInEx) - [C# 代码热更补丁框架-InjectFix](https://github.com/Tencent/InjectFix) - [运行时C#补丁修复-Harmony](https://github.com/pardeike/Harmony) - [运行时C#补丁修复-DetourUtility](https://github.com/V4SS3UR/DetourUtility?) - [Unity 运行时编译C#代码-bowerbird](https://github.com/ara3d/bowerbird) - [Unity C#代码热更新方案-HybridCLR](https://github.com/focus-creative-games/hybridclr_unity) - [Unity C#代码生成-UnityCodeGen](https://github.com/AnnulusGames/UnityCodeGen) - [Unity C#代码热更新-ILRuntime](https://github.com/Ourpalm/ILRuntime) - [Unity C#代码热更新示例-ILRuntime_HotGames](https://github.com/yukuyoulei/ILRuntime_HotGames) - [Unity 使Unity开发的游戏支持热更新的解决方案-JEngine](https://github.com/JasonXuDeveloper/JEngine) - [Unity C#代码热更新-cshotfix](https://github.com/qq576067421/cshotfix) - [Unity C#代码热更新方案-huatuo](https://github.com/tuyoogame/huatuo) - [Unity 从IL2CPP生成的二进制文件获取.Net元数据](https://github.com/Perfare/Il2CppDumper) - [Unity C#脚本修改快速热加载工具-FastScriptReload](https://github.com/handzlikchris/FastScriptReload) - [Unity 命令行封装-CliWrap](https://github.com/Tyrrrz/CliWrap) - [Unity IL2CPP逆向工具-Il2CppInspector](https://github.com/djkaty/Il2CppInspector) - [Unity 运行时dump IL2CPP数据-Zygisk-Il2CppDumper](https://github.com/Perfare/Zygisk-Il2CppDumper) - [Unity IL2CPP逆向工具-Cpp2IL](https://github.com/SamboyCoding/Cpp2IL) - [Unity 基于frida的libil2cpp.so运行时解析脚本-Il2CppHookScripts](https://github.com/topics/unity) - [Unity 零GC的Linq实现-ZLinq](https://github.com/Cysharp/ZLinq?)

其它脚本

- [Lua性能分析器-LuaProfiler-For-Unity](https://github.com/ElPsyCongree/LuaProfiler-For-Unity) - [Unity lua的热更新方案-tolua](https://github.com/topameng/tolua) - [Lua热更新框架-XLua](https://github.com/Tencent/xLua) - [Lua Lua性能调试分析工具-Miku-LuaProfiler](https://github.com/leinlin/Miku-LuaProfiler) - [Unity Lua和.net绑定库-NLua](https://github.com/NLua/NLua) - [Unity 腾讯开源TS脚本游戏开源框架-puerts](https://github.com/Tencent/puerts) - [Unity C#实现的Lua解释器框架-moonsharp](https://github.com/moonsharp-devs/moonsharp) - [Unity 集成JavaScript的框架-OneJS](https://github.com/Singtaa/OneJS?) - [Unity C#实现的高性能Lua解释器-Lua-CSharp](https://github.com/nuskey8/Lua-CSharp?)

异步操作

- [Unity 取代协程的async-await-Unity3dAsyncAwaitUtil](https://github.com/modesttree/Unity3dAsyncAwaitUtil) - [用于管理 C#/.Net 中的异步操作的强大且高效的库-ProtoPromise](https://github.com/timcassell/ProtoPromise?) - [Unity 异步操作框架-C-Sharp-Promise](https://github.com/Real-Serious-Games/C-Sharp-Promise) - [Unity 多线程协程-Thread Ninja](https://assetstore.unity.com/packages/tools/thread-ninja-multithread-coroutine-15717?aid=1101lSqC&utm_source=aff) - [Unity 一个比Unity默认更高效的协程-More Effective Coroutines](https://assetstore.unity.com/packages/tools/animation/more-effective-coroutines-free-54975?aid=1101lSqC&utm_source=aff) - [Unity UniTask Provides an efficient async/await integration to Unity](https://github.com/Cysharp/UniTask) - [Unity UnityAsync 一个更高效的协程库](https://github.com/muckSponge/UnityAsync) - [Unity 另一个协程库-UnityAsync](https://github.com/coryleach/UnityAsync) - [Unity 兼容Unity组件生命周期的C#Async componenttask-unity ](https://github.com/BastianBlokland/componenttask-unity)

相关工具

- [C#运行时对象内存布局-ObjectLayoutInspector](https://github.com/SergeyTeplyakov/ObjectLayoutInspector) - [将.Net库转换到Native的工具-Embeddinator-4000](https://github.com/mono/Embeddinator-4000) - [C# 使用Roslyn代码分析、重构和修复库](https://github.com/JosefPihrt/Roslynator) - [Unity 非反射访问程序集私有方法-OpenSesameCompilerForUnity](https://github.com/mob-sakai/OpenSesameCompilerForUnity) - [C# 强大命令行解析库-commandline](https://github.com/commandlineparser/commandline) - [C# 程序集加密方案-DCNETProtector](https://github.com/DC-Applications/DCNETProtector) - [开源.Net反编译工具-dnSpy](https://github.com/dnSpyEx/dnSpy)

序列化

- [Unity 创建可序列化的字典,并进行所有必要的错误检测-Serializable-Dictionary-Unity](https://github.com/EduardMalkhasyan/Serializable-Dictionary-Unity?) - [Unity 基于位掩码的类型-unity-bitmasktypes](https://github.com/acoppes/unity-bitmasktypes?) - [Unity Dictionary序列化-generic-serializable-dictionary](https://github.com/upscalebaby/generic-serializable-dictionary) - [Unity 字典序列化-SerializableTupleCollection](http://wiki.unity3d.com/index.php/SerializableTupleCollection) - [Unity 序列化编辑器扩展-Unity-SerializeReferenceExtensions](https://github.com/mackysoft/Unity-SerializeReferenceExtensions?) - [高效内存序列化库-flatbuffers](https://github.com/google/flatbuffers) - [Unity 功能强大的序列化库-Odin Serializer](https://github.com/TeamSirenix/odin-serializer) - [Unity 实现持久可序列化GUID-Unity-GUID](https://github.com/stonesheltergames/Unity-GUID?) - [Unity 高性能的序列化库-Nino](https://list.marronegames.com/l/6Yv2ZBHwVodsOwnmaMsXTw/UCgsNQVbmIivxsWoadqMEw/axPnYruOiL7d8Lqg2FrOtw) - [Unity C#版本的MessagePack序列化工具-MessagePack-CSharp](https://github.com/MessagePack-CSharp/MessagePack-CSharp) - [Unity 无限快的反序列化框架-ZeroFormatter](https://github.com/neuecc/ZeroFormatter) - [Unity 二进制序列化工具-QuickBin](https://github.com/abledbody/QuickBin?) - [Unity 场景引用框架-Eflatun.SceneReference](https://github.com/starikcetin/Eflatun.SceneReference) - [Unity Inspector序列化字典-Unity-SerializableDictionary](https://github.com/azixMcAze/Unity-SerializableDictionary) - [Unity 序列化泛型引用-SerializeReferenceDropdown](https://github.com/AlexeyTaranov/SerializeReferenceDropdown) - [Unity 使用XML格式进行数据的加载和保存-XmlStorage](https://github.com/a3geek/XmlStorage?) - [Unity 支持二进制和Json的数据序列化框架-Neuro](https://github.com/Ninjadini/Neuro?) - [Unity 支持多种数据序列化格式框架-SaveSystemToolkit](https://github.com/SinlessDevil/SaveSystemToolkit?) - [Unity 旧的序列化数据格式迁移到新数据格式框架-TypedMigrate](https://github.com/dmitrybaltin/TypedMigrate.NET?) - [Unity 运行时保存和加载ScriptableObjects数据-Savable-ScriptableObjects-Unity](https://github.com/EduardMalkhasyan/Savable-ScriptableObjects-Unity)

语言增强

- [Unity 非安全的托管内存操作-UnsafeOperationTest](https://github.com/keijiro/UnsafeOperationTest) - [Unity 非GC的List容器-CSharp-Unsafe-List-for-Unity](https://github.com/MaxwellGengYF/CSharp-Unsafe-List-for-Unity) - [Unity 非空属性-unity-notnullattribute](https://github.com/redbluegames/unity-notnullattribute) - [Unity 无GC的字符串类-MutableString](https://github.com/easy66/MutableString?1547984166425) - [Unity 使用c++和汇编与C#交互-UnityNativeScripting](https://github.com/jacksondunstan/UnityNativeScripting) - [Unity 高性能的字符串类-FastString](https://github.com/snozbot/FastString) - [识别并减少C#字符串内存占用-string-theory](https://github.com/drewnoakes/string-theory) - [C# 无GC字符串类-gstring](https://github.com/vexe/gstring/blob/master/GC%20Free%20String/gstring.cs?1564015541577) - [C# Zero Allocation StringBuilder for .NET Core and Unity](https://github.com/Cysharp/ZString) - [Unity 简单的依赖注入插件-com.lurking-ninja.dependency](https://github.com/LurkingNinja/com.lurking-ninja.dependency?) - [C# 让低版本运行时库使用最新版本C#特性-PolySharp](https://github.com/Sergio0694/PolySharp) - [Unity 依赖注入框架-Saneject](https://github.com/alexanderlarsen/Saneject)

编码规范

- [C# 代码规范&实践-DotNet-Coding-Guidelines](https://github.com/justinamiller/DotNet-Coding-Guidelines?utm_source=csharpdigest&utm_medium=email&utm_campaign=351) - [C# 代码规则定义-StyleCop ](https://blog.redbluegames.com/how-to-set-up-stylecop-in-unity-b3ca908211d9) - [C# 编码指南-CSharpGuidelines](https://github.com/dennisdoomen/CSharpGuidelines) - [C# Unity项目代码规范-Unity-Code-Style-Guide](https://github.com/thomasjacobsen-unity/Unity-Code-Style-Guide?)

算法

- [Unity 设计模式-Unity-Design-Pattern](https://github.com/QianMo/Unity-Design-Pattern) - [Unity 设计模式-Unity-Programming-Patterns](https://github.com/Habrador/Unity-Programming-Patterns) - [Unity 伪随机数-UnityRandom](https://github.com/tucano/UnityRandom) - [Unity 更好的随机数生成器-Random](https://github.com/nuskey8/NRandom) - [Unity A*寻路极致优化-Simple-optimized-A-Pathfinder](https://github.com/badawe/Simple-optimized-A-Pathfinder) - [Unity 自动LOD优化-AutoLOD](https://github.com/Unity-Technologies/AutoLOD) - [Unity 八叉树实现-UnityOctree](https://github.com/Nition/UnityOctree) - [Unity C#数据结构和算法-C-Sharp-Algorithms](https://github.com/aalhour/C-Sharp-Algorithms) - [Unity 18种曲线算法-unity-curve-utils](https://github.com/baba-s/unity-curve-utils) - [Unity 优化平滑3D曲线的组件-MGS.Curve](https://github.com/mogoson/MGS.Curve) - [C++ 数据结构和算法-algorithms_and_data_structures](https://github.com/mandliya/algorithms_and_data_structures) - [Unity PathFindingAlgorithms](https://github.com/dbrizov/Unity-PathFindingAlgorithms) - [Unity 数学和物理算法-MathUtilities](https://github.com/zalo/MathUtilities) - [Unity 通用移动Ai库-unity-movement-ai](https://github.com/antonpantev/unity-movement-ai) - [Unity A* Pathfinding Project](https://arongranberg.com/astar/download) - [Unity 对象池-ObjectPool](https://github.com/UnityPatterns/ObjectPool/blob/master/Assets/ObjectPool/Scripts/ObjectPool.cs) - [Unity 轻量级的异步对象池系统-PoolManager](https://github.com/BatuhanKanbur/PoolManager) - [Unity 使用ECS的Navmesh寻路-unity-ecs-navmesh](https://github.com/zulfajuniadi/unity-ecs-navmesh) - [Unity 事件驱动的行为树-NPBehave](https://github.com/meniku/NPBehave) - [Unity 可定制化的对象池-kPooling](https://github.com/Kink3d/kPooling) - [Unity 扩展数学库-Mathfs](https://github.com/FreyaHolmer/Mathfs) - [Unity 一个简单的有限状态机-Unity3d-Finite-State-Machine](https://github.com/thefuntastic/Unity3d-Finite-State-Machine) - [Unity 类似动画状态机的游戏逻辑状态机工具-StateGraphTool](https://github.com/darkrainbowsprinkles/StateGraphTool?) - [Unity 高性能噪声库-NoiseDotNet](https://github.com/krubbles/NoiseDotNet) - [Unity C#定点数库-fixed-point-types](https://github.com/stormmuller/fixed-point-types) - [Unity 插值噪声和伪随机数工具库-KlakMath](https://github.com/keijiro/KlakMath)

资源管理

资源框架

- [Unity AssetBundle框架-KEngine](https://github.com/mr-kelly/KEngine) - [Unity 资源管理框架-UnityResourceMgr](https://github.com/billwillman/UnityResourceMgr) - [Unity AssetBundle管理-zcode-AssetBundlePacker](https://github.com/xtqqksszml/zcode-AssetBundlePacker?1548164429273) - [Unity AssetBundle管理和打包-xasset](https://github.com/fengjiyuan/xasset) - [Unity 最好的跨平台StreamingAssets资源加载方式-BetterStreamingAssets](https://github.com/gwiazdorrr/BetterStreamingAssets) - [Unity 将样条变形烘焙到纹理后通过着色器将其应用到网格-GPU-Spline-Deformation](https://github.com/RoyTheunissen/GPU-Spline-Deformation?) - [Unity 用于将lightmap数据保存到prefab-PrefabLightmapping](https://github.com/Ayfel/PrefabLightmapping?) - [Unity 从远程或本地目标异步加载图像-Unity-ImageLoader](https://github.com/IvanMurzak/Unity-ImageLoader?) - [Unity 基于GUID的资源引用-guid-based-reference](https://github.com/Unity-Technologies/guid-based-reference) - [Unity 资源非字符串引用-Weaver Lite](https://assetstore.unity.com/packages/tools/utilities/weaver-lite-60305?aid=1101lSqC&utm_source=aff) - [Unity 免费场景资源-Blacksmith](https://assetstore.unity.com/packages/3d/environments/fantasy/blacksmith-46265?aid=1101lSqC&utm_source=aff) - [Unity 非常漂亮的场景资源-Nature Starter Kit 2](https://assetstore.unity.com/packages/3d/environments/nature-starter-kit-2-52977?aid=1101lSqC&utm_source=aff) - [Unity StreamingAssets资源同步加载-SyncStreamingAssetsLoader](https://github.com/conaman/SyncStreamingAssetsLoader) - [Unity 音效管理框架-Eazy Sound Manager](https://assetstore.unity.com/packages/tools/audio/eazy-sound-manager-71142?aid=1101lSqC&utm_source=aff) - [Unity 自动获取场景组件或对象的引用-scene-ref-attribute](https://github.com/KyleBanks/scene-ref-attribute) - [Unity Lightmap动态设置方案-Lightmap switching tool](https://github.com/laurenth-personal/lightmap-switching-tool?) - [Unity AssetBundle管理工具-AssetBundleManager](https://github.com/Mr-sB/AssetBundleManager) - [Unity 支持多平台的图像异步加载-AsyncImageLibrary](https://github.com/SrejonKhan/AsyncImageLibrary?) - [Unity 多场景加载管理-scene-loader](https://github.com/mygamedevtools/scene-loader?) - [Unity 简洁易扩展的资源管理框架-Flexy.AssetRefs](https://github.com/FlexyTools/Flexy.AssetRefs?) - [Unity 场景加载和管理框架-Navigathena](https://github.com/mackysoft/Navigathena?) - [Unity 更好的Lightmap打包方案-XatlasLightmap](https://github.com/z3y/XatlasLightmap)

资源工具

- [Unity 烘焙体积光照-Unity-Baked-Volumetrics](https://github.com/frostbone25/Unity-Baked-Volumetrics?) - [Unity 资源引用分析依赖工具-Unity-Dependencies-Hunter](https://github.com/AlexeyPerov/Unity-Dependencies-Hunter) - [Unity 编辑器中以树形视图显示资源、文件、资源组等之间的依赖关系的插件-asset-relations-viewer](https://github.com/innogames/asset-relations-viewer?) - [Unity 资源引用关系插件-UnityAssetUsageDetector](https://github.com/yasirkula/UnityAssetUsageDetector) - [Unity AssetBundle浏览导出工具-AssetStudio](https://github.com/Perfare/AssetStudio) - [Unity 官方AssetBundle工具-AssetBundles-Browser](https://github.com/Unity-Technologies/AssetBundles-Browser) - [Unity 读写读写 Unity asset/bundle 文件-AssetsTools.NET](https://github.com/nesrak1/AssetsTools.NET?) - [Unity 开源Unity资源解包工具-AssetRipper](https://github.com/AssetRipper/AssetRipper) - [Unity AssetBundle解包工具-UABE](https://github.com/SeriousCache/UABE) - [Unity 程序化创建工具包-ProceduralToolkit](https://github.com/Syomus/ProceduralToolkit) - [Unity 分析Assetbundle资源工具-AssetBundleReporter](https://github.com/akof1314/AssetBundleReporter) - [Unity APK重打包SDK工具-APKRepackageSDKTool](https://github.com/GaoKaiHaHa/APKRepackageSDKTool) - [Unity 打包工具-ProjectBuilder](https://github.com/mob-sakai/ProjectBuilder) - [Unity 命令行打包Package-UnityPacker](https://github.com/FatihBAKIR/UnityPacker) - [Unity Jenkins打包插件-unity3d-plugin](https://github.com/jenkinsci/unity3d-plugin) - [Unity 游戏构建插件-unity-build](https://github.com/Chaser324/unity-build) - [Unity unity-build插件扩展 unity-build-actions](https://github.com/Chaser324/unity-build-actions) - [Unity 命令行参数解析类-CommandLineCustomArguments](https://github.com/EpixCode/CommandLineCustomArguments) - [Unity Shader变体剥离插件](https://github.com/SixWays/UnityShaderStripper) - [Unity 基于命令的可编写脚本的构建管道-UniGame.UniBuild](https://github.com/UnioGame/UniGame.UniBuild?) - [Unity 自动化 Unity 可寻址资产系统的寻址、标签和版本控制-SmartAddresser](https://github.com/CyberAgentGameEntertainment/SmartAddresser) - [Unity 强大的自动打包工具-buildtool](https://github.com/superunitybuild/buildtool) - [Unity 基于规则的Addressable资源导入-unity-addressable-importer](https://github.com/favoyang/unity-addressable-importer) - [Unity 自动打包和上传工具-com.pierotechnical.buildandpublishtool](https://github.com/PieroTechnical/com.pierotechnical.buildandpublishtool?) - [Unity 简单的音频播放插件-LucidAudio](https://github.com/AnnulusGames/LucidAudio) - [Unity AssetBundle资源浏览插件-AssetStudio](https://github.com/Perfare/AssetStudio) - [Unity AssetBundle分析器-AssetBundleReporter](https://github.com/akof1314/AssetBundleReporter) - [Unity 冗余资源清理工具-UnityAssetDanshari](https://github.com/akof1314/UnityAssetDanshari) - [Unity AssetBundle解析工具-UtinyRipper](https://github.com/mafaca/UtinyRipper) - [Unity Light Probe环境光颜色和强度设置-LightProbeEditor](https://github.com/chenjd/LightProbeEditor) - [Unity Light Probe自动放置-Light-Probe-Populator](https://github.com/alexismorin/Light-Probe-Populator) - [Unity 资源快速查找-unity-editor-spotlight](https://github.com/marijnz/unity-editor-spotlight) - [Unity 资源依赖图-AssetDependencyGraph](https://github.com/Unity-Harry/Unity-AssetDependencyGraph) - [Unity 通过Shader查找使用的所有材质-unity-search-material-by-shader](https://github.com/JakeCarterDPM/unity-search-material-by-shader?) - [Unity 查找丢失的脚本组件-DeleteMissingScripts](https://github.com/snoopyuj/DeleteMissingScripts?) - [Unity 使用Python实现的Unity资源解包工具-UnityPy](https://github.com/K0lb3/UnityPy) - [Unity Steam打包上传工具-UnitySteamBuildUploader](https://github.com/JamesVeug/UnitySteamBuildUploader?) - [Unity 使用Github的Action进行Unity Ios打包方案-unity-xcode-builder](https://github.com/buildalon/unity-xcode-builder?) - [Unity 游戏中文本转语音工具-PathfinderTextToSpeechMod](https://github.com/Osmodium/PathfinderTextToSpeechMod?) - [Unity 轻量、可伸缩、可扩展的音频解决方案-KNOT-Audio](https://github.com/V0odo0/KNOT-Audio) - [Unity 管理和配置构建多平台工具-BuildMagic](https://github.com/CyberAgentGameEntertainment/BuildMagic?) - [Unity 将Package导入到自定义文件夹-com.dreamcode.editor.smart-importer](https://github.com/yapetrichka/com.dreamcode.editor.smart-importer) - [Unity 将Unity的批量构建日志输出到StandardOutput-UnityBuildRunner](https://github.com/guitarrapc/UnityBuildRunner)

数据管理

- [Unity 使用SQLite的插件-SQLite4Unity3d](https://github.com/robertohuertasm/SQLite4Unity3d) - [Unity SqlCipher4的Unity封装-SqlCipher4Unity3D](https://github.com/netpyoung/SqlCipher4Unity3D) - [Unity 组件保存系统-Component-Save-System](https://github.com/AlexMeesters/Component-Save-System) - [Unity Excel配置表导出工具-excelizor](https://github.com/sNaticY/excelizor) - [Unity Excel导入Unity-Excel-Importer-Maker](https://github.com/tsubaki/Unity-Excel-Importer-Maker) - [读写Excle文件库-CsvHelper](https://github.com/JoshClose/CsvHelper) - [Unity Unity中读写CSV数据格式-Csv-CSharp](https://github.com/nuskey8/Csv-CSharp?) - [跨平台Excel导出工具-tabtoy](https://github.com/davyxu/tabtoy) - [Unity Excel数据转ScriptableObject工具-excel_to_scriptableobject](https://github.com/greatclock/excel_to_scriptableobject) - [Unity 简单的key value保存系统-unity-key-value-store](https://github.com/gilzoide/unity-key-value-store?) - [Unity 游戏设置数据管理框架-UnitySettingsFramework](https://github.com/xZenvin/UnitySettingsFramework?) - [Unity 强大的保存和加载游戏数据方案-SaveGameFree](https://github.com/BayatGames/SaveGameFree) - [Unity 引擎的高性能、安全且简单的保存系统-Generic-Save-System](https://github.com/GabrielBigardi/Generic-Save-System?) - [Unity 异步保存和加载游戏数据-save-async](https://github.com/buck-co/save-async?) - [Unity 可编写脚本的、基于对象的 Unity 本地保存系统-SaveManager](https://github.com/CarterGames/SaveManager?) - [支持多引擎的游戏数据配置框架-luban](https://github.com/focus-creative-games/luban) - [Unity 可视化数据编辑-UNITY3D-DATA-VIEWER](https://github.com/KeyleXiao/UNITY3D-DATA-VIEWER) - [Unity 加解PlayerPrefs](https://assetstore.unity.com/packages/tools/input-management/secured-playerprefs-32357?aid=1101lSqC&utm_source=aff) - [C#实现非常漂亮的图表库-Live-Charts/Live-Charts](https://github.com/Live-Charts/Live-Charts) - [Unity 数据可视化插件-XCharts](https://github.com/XCharts-Team/XCharts) - [Unity 简单的黑板实现-Simple-Blackboard](https://github.com/ZorPastaman/Simple-Blackboard?) - [Unity 以Json文件格式存储PlayerPrefs数据-FileBasedPlayerPrefs](https://github.com/richardelms/FileBasedPlayerPrefs?) - [Unity 现代化高性能数据表系统-DataTables](https://github.com/ChronosGames/DataTables) - [Unity 一个用于游戏开发的综合数据管理系统-Datra](https://github.com/penspanic/Datra) - [Unity 管理、可视化和操作来自 ScriptableObjects 的表格数据-TableForge](https://github.com/JoseGomis299/TableForge) - [Unity 实现点状、曲线和饼状图形框架-UIT_Charts](https://github.com/noirb/UIT_Charts)

多语言

- [Unity 免费多语言框架-Lean Localization](https://assetstore.unity.com/packages/tools/localization/lean-localization-28504?aid=1101lSqC&utm_source=aff) - [Unity 模块化读语言框架-DGG-Localization](https://github.com/DaniilDGG/DGG-Localization?) - [Unity 简单多语言解决方案-UnitySimpleLocalization](https://github.com/DevsDaddy/UnitySimpleLocalization) - [Unity 强大好用的多语言解决方案-KNOT-Localization](https://github.com/V0odo0/KNOT-Localization) - [游戏UI音频资源结合-Unity-UI-Audio-Collection](https://github.com/DevsDaddy/Unity-UI-Audio-Collection)

网络

资源热更新

- [Unity 资源更新下载-assetUpdater-core](https://github.com/sNaticY/assetUpdater-core) - [Unity 官方资源后台下载-BackgroundDownload](https://github.com/Unity-Technologies/BackgroundDownload) - [Unity 资源Patch工具-SimplePatchTool](https://github.com/yasirkula/SimplePatchTool)

网络框架

- [多人网络游戏编程资源集合-GameNetworkingResources](https://github.com/0xFA11/GameNetworkingResources) - [Unity 基于Unity做的帧同步Demo,ECS架构-UnityLockStepDemo](https://github.com/GaoKaiHaHa/UnityLockStepDemo) - [Unity Protobuf无GC优化-protobuf-net-gc-optimization](https://github.com/smilehao/protobuf-net-gc-optimization) - [Unity 开源网络系统-Forge Networking](https://github.com/BeardedManStudios/ForgeNetworkingRemastered) - [Unity 帧同步游戏极简框架-LockStepSimpleFramework-Shared](https://github.com/CraneInForest/LockStepSimpleFramework-Shared) - [Unity 网络同步预测和回滚-UnityLockstep](https://github.com/proepkes/UnityLockstep) - [Unity 应用程序和游戏网络层解决方案-Megumin.Net](https://github.com/KumoKyaku/Megumin.Net) - [Unity 开源的客户端服务器同体的网络框架-Mirror’s multiplayer High Level API](https://mirror-networking.com/docs/General/index.html) - [Unity 开源网络框架-MagicOnion](https://github.com/Cysharp/MagicOnion) - [Unity 网络通讯框架-unity-websocket](https://github.com/mikerochip/unity-websocket?) - [Unity UDP网络库-SimpleUDP](https://list.marronegames.com/l/6Yv2ZBHwVodsOwnmaMsXTw/d9LdtFLdcTwDGhozMjWtvA/axPnYruOiL7d8Lqg2FrOtw) - [Unity 官方的网络通讯插件-com.unity.netcode.gameobjects](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects) - [Unity 官方多人网络示例-com.unity.multiplayer.samples.coop](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop) - [Unity 基于REST和HTTP的框架-RestClient](https://github.com/proyecto26/RestClient) - [Unity 轻量级的多人游戏网络解决方案-Riptide](https://github.com/RiptideNetworking/Riptide) - [Unity 支持Unity的WebSocket框架-UnityWebSocket](https://github.com/psygames/UnityWebSocket) - [Unity 容易使用的高性能网络库-Mirage](https://github.com/MirageNet/Mirage) - [Unity 跨平台网络库-Photon Unity Networking Classic - FREE](https://assetstore.unity.com/packages/tools/network/photon-unity-networking-classic-free-1786?aid=1101lSqC&utm_source=aff) - [Unity 面向后端的网络框架-ForgeNetworkingRemastered](https://github.com/BeardedManStudios/ForgeNetworkingRemastered) - [Unity 完全免费的网路解决方案-PurrNet](https://github.com/PurrNet/PurrNet) - [Unity 使用快照插值的最佳同步对象位置和选择网络库-NetworkPositionSync](https://github.com/James-Frowen/NetworkPositionSync)

UI

UI框架

- [Unity 综合UGUI框架-unity-bridge-ui-framework](https://github.com/zouhunter/unity-bridge-ui-framework) - [Unity 简单的UGUI框架-Unity-UI-Framework](https://github.com/MrNerverDie/Unity-UI-Framework) - [Unity 强大的UI框架-FairyGUI-unity](https://github.com/fairygui/FairyGUI-unity) - [Unity MVVM框架-loxodon-framework](https://github.com/cocowolf/loxodon-framework) - [Unity MVVM应用-Unity-Weld](https://github.com/Real-Serious-Games/Unity-Weld) - [Unity MVVM框架-Unity3d-Foundation](https://github.com/NVentimiglia/Unity3d-Foundation) - [Unity UIManager-强大的UI管理框架](https://github.com/brunomikoski/UIManager) - [Unity UI数据绑定框架-DataBinding](https://github.com/JochenHeckl/DataBinding?) - [Unity UI转换动画框架-UnityScreenNavigator](https://github.com/Haruma-K/UnityScreenNavigator?) - [Unity 基于UGUI的UI框架-YIUI](https://github.com/LiShengYang-yiyi/YIUI) - [Unity NGUI扩展-NGUIExtension](https://github.com/kimsama/Unity-NGUIExtension) - [Unity 一个用于构建用户界面的轻量级模块化框架-Graphene](https://github.com/LudiKha/Graphene?) - [Unity 简单的UI界面管理器-Simple-Screen-Manager-for-Unity-aka-SS](https://github.com/AnhPham/Simple-Screen-Manager-for-Unity-aka-SS?) - [Unity UI功能扩展框架-com.unity.uiextensions](https://github.com/Unity-UI-Extensions/com.unity.uiextensions) - [Unity 基于UGUI的UI元素管理系统-MacacaViewSystem](https://github.com/MacacaGames/MacacaViewSystem) - [Unity 强大高性能MVVM框架-Aspid.MVVM](https://github.com/VPDPersonal/Aspid.MVVM) - [Unity 具有绑定器的MVVM框架-Mace](https://github.com/Aleshmandr/Mace) - [Unity 强大MVVM框架-Uice](https://github.com/Aleshmandr/Uice)

UI特效

- [Unity UGUI粒子特效插件-ParticleEffectForUGUI](https://github.com/mob-sakai/ParticleEffectForUGUI) - [Unity 各种有用的UGUI特效-UIEffect](https://github.com/mob-sakai/UIEffect) - [Unity UI毛玻璃效果-Super-Blur](https://github.com/PavelDoGreat/Super-Blur) - [Unity UI背景的场景半透模糊效果-Unified-Universal-Blur](https://github.com/lukakldiashvili/Unified-Universal-Blur) - [Unity 窗口背景模糊方案-StaticBluredScreen](https://github.com/mob-sakai/StaticBluredScreen) - [Unity UGUI界面纹理镜像显示-MirrorReflectionEffectForUGUI](https://github.com/mob-sakai/MirrorReflectionEffectForUGUI) - [Unity 各种炫酷UI纹理动画-TexturePanner](https://github.com/AdultLink/TexturePanner) - [Unity 文本动画特效工具-TextTween](https://github.com/AlicanHasirci/TextTween) - [Unity Sprite精灵变形工具-Sprite-Swap-Morph](https://github.com/V0odo0/Sprite-Swap-Morph) - [Unity 基于顶点变换的UI效果-UGUIVertexEffect](https://github.com/markeahogan/UGUIVertexEffect?) - [Unity 文本动画特效组件-Easy-Text-Effects-for-Unity](https://github.com/LeiQiaoZhi/Easy-Text-Effects-for-Unity?)

UI工具

- [Unity UGUI顶点颜色工具-uGUI-Effect-Tool](https://github.com/WestHillApps/uGUI-Effect-Tool) - [Unity UGUI快速编辑插件-UGUI-Editor](https://github.com/liuhaopen/UGUI-Editor) - [Unity 自动九宫格生成器-Auto9Slicer](https://github.com/kyubuns/Auto9Slicer?) - [Unity UI图像圆角自动生成-Unity-UI-Rounded-Corners](https://github.com/kirevdokimov/Unity-UI-Rounded-Corners) - [Unity TextMeshPro文本组件之字体图集生成-UnityTMProFontCustomizedCreater](https://github.com/akof1314/UnityTMProFontCustomizedCreater) - [Unity Noesis UI Flow 框架-UIFlow](https://github.com/LizzyFox-code/UIFlow?) - [Unity 运行时移动旋转缩放Canvas-Bounding Box](https://assetstore.unity.com/packages/2d/gui/bounding-box-289226) - [Unity UGUI刘海安全区域控制方案-unity-safe-area-layout](https://github.com/gilzoide/unity-safe-area-layout?) - [Unity TextMeshPro帮助工具包-TextMeshProMax](https://github.com/kwan3854/TextMeshProMax?) - [Unity 为UI精灵烘焙阴影的工具-UIEffectsBaker](https://github.com/unitycoder/UIEffectsBaker)

UI组件

- [Unity UGUI组件扩展-UnityCodes](https://github.com/springd5211/UnityCodes) - [Unity 各种圆形环形进度条-RadialProgressBar](https://github.com/AdultLink/RadialProgressBar) - [Unity 强大的UI界面变换-ScreenManager](https://github.com/Xerios/ScreenManager) - [Unity UI支持Emoji表情-EmojiText](https://github.com/zouchunyi/EmojiText) - [Unity UGUI图文混排-TextInlineSprite](https://github.com/coding2233/TextInlineSprite) - [Unity ScrollView循环滚动优化-LoopScrollRect](https://github.com/qiankanglai/LoopScrollRect) - [Unity 列表视图循环利用-addcomponent-unity-recyclable-listview](https://github.com/tomazsaraiva/addcomponent-unity-recyclable-listview) - [Unity 列表视图循环利用-UnityTableView](https://github.com/lilianerhan/UnityTableView) - [Unity UGUI动画进度条-ugui-animated-progressbar](https://github.com/baba-s/ugui-animated-progressbar) - [Unity 超强UGUI Scrollview扩展-ugui-super-scrollview-example](https://github.com/baba-s/ugui-super-scrollview-example) - [Unity UI文本打字组件-TypeText](https://github.com/synchrok/TypeText) - [Unity 卡牌3D滚动效果-EnhancedScrollView](https://github.com/tinyantstudio/EnhancedScrollView) - [Unity 运行时SpriteSheet动态创建-DynamicSpriteSheets](https://github.com/dusanst/DynamicSpriteSheets?1548422192338) - [Unity 简单的文本动画-Text-Juicer](https://github.com/badawe/Text-Juicer) - [Unity 是Unity的值绑定组件,用于快速实现UI和逻辑数据之间的关联绑定-UBind](https://github.com/ls9512/UBind?) - [Unity 可视化UI动画工具-Unity-AnimationUI](https://github.com/DhafinFawwaz/Unity-AnimationUI?) - [Unity 反向UIMask组件-UIMask](https://github.com/dreamcodestudio/UIMask?) - [Unity UI Toolkit 的实用程序类 UI 框架=zoboui](https://github.com/oyacamp/zoboui?) - [Unity 启动界面和图标生成工具-Splashdown](https://github.com/Ale1/Splashdown?) - [Unity 一个免费的Tween-LeanTween](https://assetstore.unity.com/packages/tools/animation/leantween-3595?aid=1101lSqC&utm_source=aff) - [Unity Animation-Sequencer - 代替DOTween做UI动画的库](https://github.com/brunomikoski/Animation-Sequencer) - [Unity 动态地进行uGUI 图像适配- FitForScreen](https://github.com/tetr4lab/FitForScreen?) - [Uity 实现复杂TabView效果的组件-UITableViewForUnity](https://github.com/zhaozilong1988/UITableViewForUnity?) - [Unity 彩色动画进度条-animated-progress-bar-shader-graph](https://github.com/MirzaBeig/animated-progress-bar-shader-graph) - [Unity UI 工具包的安全区域容器-ui-toolkit-safe-area](https://github.com/artstorm/ui-toolkit-safe-area?) - [Unity 使用自定义标签轻松制作 Unity 文本动画-TMPEffects](https://github.com/Luca3317/TMPEffects?) - [Unity TextMeshPro中文字符集-Unity-TextMeshPro-Chinese-Characters-Set](https://github.com/wy-luke/Unity-TextMeshPro-Chinese-Characters-Set) - [Unity 可循环重复使用的Scroll组件-Recyclable-Scroll-Rect](https://github.com/MdIqubal/Recyclable-Scroll-Rect) - [游戏开发中常用字库-CommonChineseCharacter](https://github.com/DavidSheh/CommonChineseCharacter) - [Unity 高度灵活的滚动视图组件-FancyScrollView](https://github.com/setchi/FancyScrollView) - [Unity UGUI的软化Mask插件-SoftMaskForUGUI](https://github.com/mob-sakai/SoftMaskForUGUI) - [Unity 选项卡菜单-unity-tabsystem](https://github.com/b3x206/unity-tabsystem?) - [Unity 动态可扩展的Scroll组件-MMAR ScrollSystem](https://assetstore.unity.com/packages/2d/gui/mmar-scrollsystem-294872) - [Unity 环形饼状菜单-Simple Pie Menu | Radial Menu Asset](https://assetstore.unity.com/packages/tools/gui/simple-pie-menu-radial-menu-asset-270056?aid=1011l37no&pubref=x) - [Unity UI主题颜色解决方案-Unity-Theme](https://github.com/IvanMurzak/Unity-Theme?) - [Unity Table ScrollView扩展-TableScrollView](https://github.com/catsnipe/TableScrollView?) - [Unity UGUI纹理动态采样-UIDynamicSampler](https://github.com/mob-sakai/UIDynamicSampler?) - [Unity HSV颜色拾取组件-HSV-Color-Picker-Unity](https://github.com/judah4/HSV-Color-Picker-Unity?) - [Unity 通过Animation修改UI材质属性组件-UIMaterialPropertyInjector](https://github.com/mob-sakai/UIMaterialPropertyInjector?) - [Unity 实现UI材质动画的组件-AnimateUIMaterials](https://github.com/lgarczyn/AnimateUIMaterials?) - [Unity 检测不规则图形按钮的点击事件-unity_image_with_hit_detection_on_shape](https://github.com/lucbloom/unity_image_with_hit_detection_on_shape?) - [Unity 使用UIToolkit渲染Markdown-MarkdownRenderer](https://github.com/UnityGuillaume/MarkdownRenderer) - [Unity UI的SDF工具包-Unity-SDF-UI-Toolkit](https://github.com/TLabAltoh/Unity-SDF-UI-Toolkit) - [Unity 自适应UI图像的组件-FitForScreen](https://github.com/tetr4lab/FitForScreen) - [Unity 使得引用UI-Toolkit元素更加便捷-UI-Toolkit-Linker-and-Binder](https://github.com/DA-Assets/UI-Toolkit-Linker-and-Binder) - [Unity Markdown的UI视图渲染-UnityMarkdownViewer](https://github.com/gwaredd/UnityMarkdownViewer)

UI调试

- [Unity 完全基于代码的UI库-RosettaUI](https://github.com/fuqunaga/RosettaUI) - [Unity OnGUI(IMGUI)强大扩展-RapidGUI](https://github.com/fuqunaga/RapidGUI) - [Unity Prefs数据持久化扩展-PrefsGUI](https://github.com/fuqunaga/PrefsGUI) - [Unity 基于UI Toolkit的调试UI工具-DebugUI](https://github.com/AnnulusGames/DebugUI) - [Unity 实时日志-unity_realtime_log](https://github.com/mr-kelly/unity_realtime_log) - [Unity Gizmos扩展-GizmoExtensions](https://github.com/code-beans/GizmoExtensions) - [Unity Gizmo调试工具-Vertx.Debugging](https://github.com/vertxxyz/Vertx.Debugging) - [Unity 高效gizmo绘制工具-UGizmo](https://github.com/harumas/UGizmo?) - [Unity 运行时场景Gizmo-UnityRuntimeSceneGizmo](https://github.com/yasirkula/UnityRuntimeSceneGizmo) - [Unity 显示丢失组件信息-missing-component-info](https://github.com/needle-tools/missing-component-info?) - [Unity 游戏调试UI面板-uni-debug-panel](https://github.com/baba-s/uni-debug-panel) - [Unity 运行时线条绘制实用程序-NDraw](https://github.com/nothke/NDraw?) - [Unity 支持编辑器和运行时绘制实用程序-Unity-DebugX](https://github.com/DCFApixels/Unity-DebugX?) - [Unity 使用 ImGui.NET 的即时模式 GUI 库的 UPM 包-uimgui](https://github.com/psydack/uimgui?) - [Unity 运行时日志系统-Realtime In Game Log Console](https://assetstore.unity.com/packages/tools/gui/realtime-in-game-log-console-212758)

性能

分析工具

- [Unity 超强性能监视器-graphy](https://github.com/Tayx94/graphy) - [Unity CE性能调试工具-renderdoc](https://github.com/baldurk/renderdoc) - [Unity 堆内存性能分析-UnityHeapExplorer](https://bitbucket.org/pschraut/unityheapexplorer/src/master/) - [Unity 内存快照工具-UnityMemorySnapshotThing](https://github.com/SamboyCoding/UnityMemorySnapshotThing?) - [Unity GPU Instance优化工具-GPUInstance](https://github.com/mkrebser/GPUInstance?) - [Unity 将屏幕截图嵌入到 Unity Profiler 协议中-ScreenshotToUnityProfiler](https://github.com/wotakuro/ScreenshotToUnityProfiler?) - [Unity 事件调试器-UnityEventDebugger](https://github.com/KevinHagen/UnityEventDebugger) - [Unity 工程静态性能分析工具-ProjectAuditor](https://github.com/mtrive/ProjectAuditor) - [Unity 粒子特效性能分析工具-ParticleEffectProfiler](https://github.com/sunbrando/ParticleEffectProfiler) - [Unity 移动平台控制台调试工具-MobileConsoleKit](https://github.com/pixeption/MobileConsoleKit?) - [Unity 游戏内显示控制台调试等信息工具-UnityInGameConsole](https://github.com/ArtOfSettling/UnityInGameConsole?) - [Unity 游戏内控制台日志显示工具-UnityIngameDebugConsole](https://github.com/yasirkula/UnityIngameDebugConsole?) - [Unity 基于UIToolkit界面美观的性能监视器-UniStats](https://github.com/witalosk/UniStats)

优化方案

- [Unity 官方合批被打断的各种情况-BatchBreakingCause](https://github.com/Unity-Technologies/BatchBreakingCause) - [Unity Debug-Panel 游戏运行时的调试面板](https://github.com/brunomikoski/Debug-Panel) - [Unity Mesh合并工具-intelligent_mesh_combiner](https://github.com/roundyyy/intelligent_mesh_combiner?) - [Unity Terrian到Mesh转换工具-FastTerrainToMesh](https://github.com/roundyyy/FastTerrainToMesh) - [Unity 基于GPU的纹理和渲染超分解决方案-UnityXScaling](https://github.com/DevsDaddy/UnityXScaling) - [Unity 基于MeshSimplifier的Mesh优化工具](https://github.com/refiaa/MeshOptimizer.Unity) - [Unity 自能Mesh合并工具-intelligent_mesh_combiner](https://github.com/roundyyy/intelligent_mesh_combiner?)

图形

算法

- [Unity 深度投影到世界和相机坐标系-DepthInverseProjection](https://github.com/a3geek/Bloom/blob/master/Assets/PostEffects/Shaders/Bloom.shader?1547650334723) - [Unity 蒙皮顶点修改器-SkinnedVertexModifier](https://github.com/keijiro/SkinnedVertexModifier) - [Unity 使用CullingGroup获取视锥体最近物体](https://github.com/unitycoder/GetNearestObjectsWithCullingGroup) - [Unity 渲染管线模板调试工具-stencil-debugger](https://github.com/alexanderameye/stencil-debugger)

渲染管线

- [基于CPU的光栅化学习教程-tiny-rasterizer](https://github.com/lisyarus/tiny-rasterizer) - [开源光线或路径追踪资源-Open-Source Ray Tracers and Path Tracers](https://kkhomyakov3d.github.io/raytracers-and-pathtracers/) - [Unity 自定义渲染管线(Not SRP)-Unity-Custom-Rendering-Pipline](https://github.com/MaxwellGengYF/Unity-Custom-Rendering-Pipline) - [Unity 自定义渲染管线-LindenPipeline](https://github.com/lindenreid/LindenPipeline) - [Unity SRP图形技术研究-InfinityRenderPipeline](https://github.com/haolange/InfinityRenderPipeline) - [Unity 自定义SRP模板-CustomSRP](https://github.com/phi-lira/CustomSRP) - [Unity 自定义渲染管线学习](https://github.com/What-a-stupid-username/RP) - [Unity GPU驱动管线-Unity-GPU-Driven-Pipeline](https://github.com/MaxwellGengYF?tab=repositories) - [Unity 基于SRP的自定义渲染管线-NoesisRender](https://github.com/5a5ha111/NoesisRender?)

卡通渲染

- [Unity 基于HDRP的卡通渲染管线-JTRP](https://github.com/JasonMa0012/JTRP) - [Unity 浅墨卡通渲染-NPR-Cartoon-Shader-Library](https://github.com/QianMo/NPR-Cartoon-Shader-Library) - [Unity 基于PBR的卡通渲染-ToonShading](https://github.com/Kink3d/ToonShading) - [Unity 卡通渲染教程-UnityToonShader](https://github.com/IronWarrior/UnityToonShader) - [Unity Screen Space描边- UnityFx.Outline](https://github.com/Arvtesh/UnityFx.Outline) - [Unity 官方开发的卡通渲染-com.unity.toonshader](https://github.com/Unity-Technologies/com.unity.toonshader) - [Unity 平滑描边法线工具-OutlineNormalSmoother](https://github.com/JasonMa0012/OutlineNormalSmoother?) - [Unity URP卡通渲染示例-UnityURPToonLitShaderExample](https://github.com/ColinLeung-NiloCat/UnityURPToonLitShaderExample) - [Unity HDRP卡通渲染-JTRP](https://github.com/JasonMa0012/JTRP) - [Unity URP卡通渲染-URP_Toon](https://github.com/ChiliMilk/URP_Toon) - [Unity 基于SRP的卡通渲染Shader- toon-rp](https://github.com/Delt06/toon-rp) - [Unity 卡通渲染-Arktoon-Shaders](https://github.com/synqark/Arktoon-Shaders) - [Unity 风格化的效果实现细节-Kamakura Shaders**](https://github.com/kayac/kamakura-shaders) - [Unity 卡通渲染效果实现-Toon Shader Free](https://assetstore.unity.com/packages/vfx/shaders/toon-shader-free-21288?aid=1101%7CSqC&utm_source=aff) - [Unity 图形描边-Outline-Effect](https://github.com/cakeslice/Outline-Effect) - [Unity 对象快速描边-QuickOutline](https://github.com/chrisnolet/QuickOutline) - [Unity 后处理描边方案-Unity-URP-Outline](https://github.com/CristianQiu/Unity-URP-Outline?) - [Unity 基于内置渲染管线的卡通效果-PoiyomiToonShader](https://github.com/poiyomi/PoiyomiToonShader?)

后处理

- [Unity URP自定义后处理-URPCustomPostProcessingStack](https://github.com/yahiaetman/URPCustomPostProcessingStack) - [Unity 高品质游戏后处理库-X-PostProcessing-Library](https://github.com/QianMo/X-PostProcessing-Library) - [Unity Post Processing Stack实用脚本-PostProcessingUtilities](https://github.com/keijiro/PostProcessingUtilities) - [Unity Post Processing Stack自定义效果集合-Kino](https://github.com/keijiro/Kino) - [Unity 扭曲后处理效果-PostProcessDistortionFX](https://github.com/Broxxar/PostProcessDistortionFX) - [Unity 自定义扫描线后处理(基于PostProcessStack)](https://www.patreon.com/posts/38451970) - [Unity 基于层的辉光Glow特效-LayeredGlow](https://github.com/nobnak/LayeredGlow?)

Shader

- [Unity 超过300个Shader示例-Unity-Shaders](https://github.com/knapeczadam/Unity-Shaders) - [Unity URP Shader实例-UniversalShaderExamples](https://github.com/phi-lira/UniversalShaderExamples) - [Unity ShaderGraph示例-ShaderGraphExamples](https://github.com/keijiro/ShaderGraphExamples) - [Unity 噪声着色器-NoiseShader](https://github.com/keijiro/NoiseShader) - [Unity 支持Shader Graph的各种噪声节点-Noisy-Nodes](https://github.com/JimmyCushnie/Noisy-Nodes) - [Unity 浅墨Shader库-Awesome-Unity-Shader](https://github.com/QianMo/Awesome-Unity-Shader) - [Unity 陈嘉栋Shader库-Unity-Miscellaneous-Shaders](https://github.com/chenjd/Unity-Miscellaneous-Shaders) - [Unity 陈嘉栋使用深度的特殊效果-UnitySpecialEffectWithDepth](https://github.com/chenjd/UnitySpecialEffectWithDepth) - [Unity 各种Shader库-Unity3D-CG-programming](https://github.com/przemyslawzaworski/Unity3D-CG-programming?1547968579945) - [Unity ShaderGraph示例-unity-shadergraph-sandbox](https://github.com/andydbc/unity-shadergraph-sandbox) - [Unity 各种Shader示例-ShaderProject](https://github.com/ellioman/ShaderProject) - [Unity 各种Shader效果收集-Unity-Shader-Demo](https://github.com/KaimaChen/Unity-Shader-Demo) - [Unity 官方Shader Graph示例-ShaderGraph_ExampleLibrary](https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary) - [Unity LWRP Shader库-LWRPShaders](https://github.com/beinteractive/LWRPShaders) - [Unity ShaderToy转UnityShader-ShaderMan](https://github.com/smkplus/ShaderMan) - [Unity 无光照shader优化-Unity-OptimalUnlitShader](https://github.com/azixMcAze/Unity-OptimalUnlitShader) - [Uiity Shader效果库-UnityVisualizations](https://github.com/WorldOfZero/UnityVisualizations) - [Unity 书籍《Unity Shader入门精要》源代码-Unity_Shaders_Book](https://github.com/candycat1992/Unity_Shaders_Book) - [Unity 超过300个Shader Demo-UnityShaders](https://github.com/knapeczadam/Unity-Shaders) - [GPU Instancing + Boids + Animation Texture Baker](https://github.com/kitasenjudesign/UnityGpuInstancing) - [OCEAN shader with Unity Shader Graph!](https://www.youtube.com/watch?v=FbTAbOnhRcI) - [Unity Shadergraph: Rain Drop Ripples!](https://www.youtube.com/watch?v=R6EX6dN1BOs) - [Amplify Shader Editor 扩展](https://github.com/DMeville/AmplifyShaderCommunityExtras) - [Unity 有向距离域阴影实现-Unity-Signed-Distance-Field-Shadow](https://github.com/chenjd/Unity-Signed-Distance-Field-Shadow) - [Unity 平面阴影实现-PlannarShadowForUnity](https://github.com/ozlael/PlannarShadowForUnity) - [Unity 移动端平面阴影实现方案-ShadowCode](https://github.com/RenLvDa/ShadowCode) - [Unity 次表面散射SSS实现优化](https://www.alanzucconi.com/2017/08/30/fast-subsurface-scattering-1/) - [Unity 一种简单的次表面散射实现](https://halisavakis.com/my-take-on-shaders-simple-subsurface-scattering/) - [Unity Shader中级教程-FishManShaderTutorial](https://github.com/JiepengTan/FishManShaderTutorial) - [Unity 基于物理的着色器框架-Lux – Physically Based Shader Framework](https://assetstore.unity.com/packages/vfx/shaders/lux-physically-based-shader-framework-16000?aid=1101lSqC&utm_source=aff) - [Unity 世界变化映射到纹理UV-UVProjectionShader](https://github.com/nomand/UVProjectionShader) - [Unity ASE扩展函数库-AmplifyShaderFunctions](https://github.com/RMSHR/AmplifyShaderFunctions) - [Unity 基于PBR的贴花系统-driven-decals](https://github.com/Anatta336/driven-decals) - [Unity 内置管线升级到URP说明-From-Built-in-to-URP](https://teofilobd.github.io/unity/shaders/urp/graphics/2020/05/18/From-Built-in-to-URP.html) - [Unity Shader库-unity-shaders](https://github.com/adrian-miasik/unity-shaders) - [Unity 体积雾-unity-volumetric-fog](https://github.com/SiiMeR/unity-volumetric-fog) - [Unity URP体积光效果-In-Game-Color-Picker-For-Unity](https://github.com/CristianQiu/In-Game-Color-Picker-For-Unity?) - [Unity 风格化水效果-unity-stylized-water](https://github.com/danielshervheim/unity-stylized-water) - [Unity 3D游戏Shader初学者入门-3d-game-shaders-for-beginners](https://github.com/lettier/3d-game-shaders-for-beginners) - [Unity Shader Demo代码](https://github.com/csdjk/LearnUnityShader) - [Unity 轻量级的Shader GUI系统-LWGUI](https://github.com/JasonMa0012/LWGUI) - [Unity Mesh破面渲染Shader-Unity3DCrossSectionShader](https://github.com/Dandarawy/Unity3DCrossSectionShader) - [Unity RT涂鸦Shader-RevealShader](https://github.com/nomand/RevealShader) - [Unity 支持多种效果粒子Shader-NovaShader](https://github.com/CyberAgentGameEntertainment/NovaShader) - [Unity 基于URP的真实渲染水效果-Oceana-URP](https://github.com/ZloyKorovanovich/Oceana-URP?) - [Unity 可交互的2D水效果-WaterRW](https://github.com/ruccho/WaterRW) - [Unity 支持多种类型雾效的URP框架-URPFog](https://github.com/meryuhi/URPFog?) - [Unity 基于GPU的BVH实现-ComputeShaderBVHMeshHit](https://github.com/fuqunaga/ComputeShaderBVHMeshHit?) - [Unity 草和毛发渲染的解决方案-GrassAndFur](https://github.com/Propagant/Unity-GrassAndFur?) - [Unity 屏幕空间的全局光照-UnitySSGIURP](https://github.com/jiaozi158/UnitySSGIURP) - [Unity 实现顺序无关的透明度效果-oit-unity](https://github.com/happy-turtle/oit-unity?) - [Unity 比Unity内置渲染效果更好的Shader-GeneLit](https://github.com/momoma-null/GeneLit?) - [Unity 类似ShaderGraph的Shader编辑器-Graphlit](https://github.com/z3y/Graphlit?) - [Unity 基于URP的屏幕空间全局光照SSGI-unity-poor-gi](https://github.com/alexmalyutindev/unity-poor-gi) - [Unity 免费技术美术Shader资源库-ShaderStory](https://github.com/DeGGeD/ShaderStory)

动画

Timeline

- [Unity 实时监控PlayableGrap 的工具](https://github.com/SolarianZ/UnityPlayableGraphMonitorTool?) - [Unity Timeline增强支持粒子的轨道-TimelineParticleControl](https://github.com/keijiro/TimelineParticleControl) - [Unity Timeline控制UI动画的工具-UnityUIPlayables](https://github.com/Haruma-K/UnityUIPlayables) - [Unity Timeline控制后期处理组件参数-TimelineExtensions](https://github.com/ShiinaRinne/EasyTimeline?tab=readme-ov-file) - [Unity 在编辑器中实时监控 PlayableGraph 的工具-UnityPlayableGraphMonitorTool](https://github.com/SolarianZ/UnityPlayableGraphMonitorTool?) - [Unity Timeline逆向播放-UnityTimeRewinder](https://github.com/SitronX/UnityTimeRewinder?) - [Unity 为timeline实现Tween动画-TweenPlayables](https://github.com/AnnulusGames/TweenPlayables) - [Unity timeline中使用UI动画-UITTimeline](https://github.com/mihakrajnc/UITTimeline) - [Unity timeline和Animator进行动画融合-TimelineAnimationWeight](https://github.com/cji3bp62000/UnityMiniFeatures/blob/main/Assets/MainAssets/Features/TimelineAnimationWeightSetter/TimelineAnimationWeightSetter.cs) - [Unity timeline和Animator进行动画融合-timeline-mixer](https://github.com/needle-tools/timeline-mixer) - [Unity timeline运行时绑定对象-TimelineController](https://github.com/carlself/TimelineController) - [Unity timeline消息系统-Timeline-MessageMarker](https://github.com/Unity-Technologies/Timeline-MessageMarker/tree/master) - [Unity timeline中混合材质属性-unity-material-timeline](https://github.com/D4KU/unity-material-timeline) - [Unity Timeline工具扩展-UnityTimelineTools](https://github.com/snaphat/UnityTimelineTools) - [Unity 运行时绑定timeline的track和clip-TimelineTool](https://github.com/pofulu/TimelineTool) - [Unity 基于timeline的路点系统-WaypointSystemForTimeline](https://github.com/k-okawa/WaypointSystemForTimeline) - [Unity 官方基于timeline的小型rts游戏-ATerribleKingdom](https://github.com/UnityTechnologies/ATerribleKingdom) - [Unity Timeline控制粒子系统-TimelineParticleControl](https://github.com/keijiro/TimelineParticleControl) - [Unity timeline预览音频-AudioPreviewTrack](https://github.com/keijiro/AudioPreviewTrack) - [Unity timeline事件系统扩展-TimelineExtension](https://github.com/Mr-sB/TimelineExtension) - [Unity 支持DOTween Pro的Timeline组件-dotween-timeline](https://github.com/medvejut/dotween-timeline)

顶点动画

- [Unity 模型动画位置烘焙到纹理插件-Animated-Mesh-Surface-Position-Texture-Generator](https://github.com/sugi-cho/Animated-Mesh-Surface-Position-Texture-Generator) - [Unity 动画纹理烘焙插件-Animation-Texture-Baker](https://github.com/sugi-cho/Animation-Texture-Baker) - [Unity 基于GPU的顶点动画Shader-Mesh-Animation](https://github.com/codewriter-packages/Mesh-Animation) - [Unity GPU顶点动画纹理 (VAT) 烘焙-Unity-GPU-Vertex-Animations-Baker](https://github.com/FuadJfrv/Unity-GPU-Vertex-Animations-Baker?) - [Unity SkinRenderMesh顶点动画烘焙和渲染框架-UnityVATBaker](https://github.com/Mamantenok1599/UnityVATBaker)

动画框架

- [Unity 大规模群体动画渲染-Render-Crowd-Of-Animated-Characters](https://github.com/chenjd/Render-Crowd-Of-Animated-Characters) - [Unity 100行轻量级的Teen库-Uween](https://github.com/beinteractive/Uween) - [Unity 基于Animation状态机的框架-Animancer Lite](https://assetstore.unity.com/packages/tools/animation/animancer-lite-116516?aid=1101lSqC&utm_source=aff) - [Unity 程序化模型破坏功能-ScamScatter](https://github.com/danbystrom/ScamScatter) - [Unity Animator动画LOD-FakeStopMotion](https://github.com/EricFreeman/FakeStopMotion) - [Unity Animation Clip预览自动播放-AnimationPreviewPlayer - UnityPlayableGraphMonitorTool ](https://github.com/KuroiRoy/UnityAnimationPreviewAutoplay/blob/main/AnimationPreviewPlayer.cs) - [Unity 优化Animation事件框架-Improved-Unity-Animation-Events](https://github.com/adammyhre/Improved-Unity-Animation-Events?) - [Unity 烘焙Animation Clip数据到VAT工具-VatBaker](https://github.com/fuqunaga/VatBaker) - [Unity 动画关键帧优化工具-ImKeyframeReduction](https://list.marronegames.com/l/6Yv2ZBHwVodsOwnmaMsXTw/czW3REsYsWQdm9cRCAO8LA/axPnYruOiL7d8Lqg2FrOtw) - [Unity 动画关键帧优化器-Unity-Animation-Compression-Keyframe-Reducer ](https://list.marronegames.com/l/6Yv2ZBHwVodsOwnmaMsXTw/e8hbcvLiCKnGtrGkId55qQ/axPnYruOiL7d8Lqg2FrOtw) - [Unity Mesh在Unity和DCC同步插件-MeshSync](https://github.com/unity3d-jp/MeshSync) - [Unity 运行时Mesh切分工具-unity-fracture](https://github.com/ElasticSea/unity-fracture) - [Unity 高性能Tween库-PrimeTween](https://github.com/KyryloKuzyk/PrimeTween) - [Unity 高性能Tween库-LitMotion](https://github.com/AnnulusGames/LitMotion) - [Unity 等待动画完成的自定义Yield-UnityWaitForAnim](https://github.com/ComradeVanti/UnityWaitForAnim?) - [Unity 功能强大的Mesh变形插件-Deform](https://github.com/keenanwoodall/Deform) - [Unity 动画路径编辑工具-3 in 1 Animation tools | Animation path](https://assetstore.unity.com/packages/tools/animation/3-in-1-animation-tools-animation-path-video-reference-297188?aid=1011l37no&pubref=bsky) - [Unity 运动匹配实现-MotionMatching](https://github.com/JLPM22/MotionMatching?) - [Unity 强大高性能的Tween工具-MojoTween](https://github.com/scottcgi/MojoTween?) - [Unity 简单的动画播放系统-unity-animation-system](https://github.com/amirhoseinjfri/unity-animation-system) - [Unity 类似DOTween的动画框架-tools-motion-kit](https://github.com/cocodrilodog/tools-motion-kit) - [Unity 优化拖尾Trial的组件-Unity-SmoothLineTrail](https://github.com/Yword/Unity-SmoothLineTrail)

物理

- [Unity GPU物理模拟-Fusion](https://github.com/Ninjajie/Fusion) - [Unity 改进了 Unity 中刚体物理的功能-BetterPhysics](https://github.com/SadnessMonday/BetterPhysics?) - [Unity Overlap扩展工具-OverlapSugar](https://list.marronegames.com/l/6Yv2ZBHwVodsOwnmaMsXTw/Sgwsnx2M763rJY8bc03kp6KQ/axPnYruOiL7d8Lqg2FrOtw) - [Unity 软体物理-Unity-SoftBody-physics](https://github.com/ehsanwwe/Unity-SoftBody-physics?) - [Unity Mesh拆分和破碎系统-OpenFracture](https://github.com/dgreenheck/OpenFracture) - [Unity 基于位置的2D物理模拟-PBD2D](https://github.com/andywiecko/PBD2D?) - [Unity 布料弹簧系统-Automatic-DynamicBone](https://github.com/OneYoungMean/Automatic-DynamicBone) - [Unity 在编辑器模式基于物理的放置对象-TCS-PhysicsDropper](https://github.com/Ddemon26/TCS-PhysicsDropper) - [Unity 增强的触发器-Enhanced-Trigger-Box](https://github.com/Alexander-Scott/Enhanced-Trigger-Box) - [Unity 软体模拟-SoftBodySimulation](https://github.com/chrismarch/SoftBodySimulation) - [Unity 软体动画框架-Jelly-Mesh-System](https://github.com/roundyyy/Jelly-Mesh-System) - [Unity 流体模拟框架-The-Fluid-Toy](https://github.com/Victor2266/The-Fluid-Toy) - [Unity Raycast可视化物理碰撞调试工具-RaycastVisualization](https://github.com/nomnomab/RaycastVisualization?) - [Unity 为骨骼动画增加弹性物理模拟的框架-UnityJigglePhysics](https://github.com/naelstrof/UnityJigglePhysics) - [Unity 功能强大的物理交互框架-Interactions](https://github.com/Shababeek/Interactions) - [Unity 简单的弹簧物理模拟-SimpleUnitySprings](https://github.com/mashlol/SimpleUnitySprings) - [Unity 物理风模拟效果-wind-simulation](https://github.com/robertrumney/wind-simulation)

AI

- [GOAP - 强大的多线程目标导向行动计划系统](https://github.com/crashkonijn/GOAP) - [ConfederateAI - Unity AI框架](https://github.com/CursedPrograms/ConfederateAI?) - [腾讯开源支持行为树、状态机和分层任务网络的AI框架-behaviac](https://github.com/Tencent/behaviac) - [Unity 支持2D的NavMesh寻路工具-NavMeshPlus](https://github.com/h8man/NavMeshPlus) - [Unity 游戏中使用OpenAI框架-OpenAI-Unity](https://github.com/srcnalt/OpenAI-Unity) - [游戏AI开发工具-ai-game-devtools](https://github.com/Yuan-ManX/ai-game-devtools) - [Unity 类似特斯拉Model Y的汽车自动导航寻路系统-Self-driving-vehicle](https://github.com/Habrador/Self-driving-vehicle) - [Unity ORCA / RVO2动态和静态避障实现 — com.nebukam.orca](https://github.com/Nebukam/com.nebukam.orca) - [C# 的导航网格工具集-DotRecast](https://github.com/ikpil/DotRecast?) - [Unity 基于深度学习的角色控制-AI4Animation](https://github.com/sebastianstarke/AI4Animation?tab=readme-ov-file) - [Unity AI深度学习动画框架-AI4Animation](https://github.com/sebastianstarke/AI4Animation) - [Unity 接入大语言模型框架-LLMUnity](https://github.com/undreamai/LLMUnity) - [Unity 足部IK系统-IKFootPlacement](https://github.com/plonkabartosz/IKFootPlacement) - [Unity 可视化状态机工具-StateGraphTool](https://github.com/darkrainbowsprinkles/StateGraphTool?) - [Unity 可视化行为树工具-BehaviourGraphTool](https://github.com/darkrainbowsprinkles/BehaviourGraphTool) - [Unity AI视觉检测方案-VisionFieldMesh](https://github.com/SinlessDevil/VisionFieldMesh?) - [Unity Navmesh烘焙无效区域优化工具-NavMesh-Cleaner](https://github.com/Acissathar/NavMesh-Cleaner) - [Unity 官方通用车辆控制器-Vehicle](https://docs.unity3d.com/Packages/com.unity.vehicles@0.1/manual/index.html) - [Unity NavMesh Link创建和优化工具-unity-navgen](https://github.com/idbrii/unity-navgen) - [Unity 接入Google Gemini的工具包-Gemini-Unity-Package](https://github.com/UnityGameStudio/Gemini-Unity-Package) - [Unity 接入DeepSeek的工具包](https://github.com/UnityGameStudio/DeepSeek-Unity) - [Unity NavMesh代理之间避障功能-NavMeshAvoidance](https://github.com/OlegDzhuraev/NavMeshAvoidance) - [Unity 动态AI决策智能代理系统-Unity-Utility-AI](https://github.com/adammyhre/Unity-Utility-AI)

特效

- [Unity 翻书效果实现-Flipbook](https://github.com/keijiro/Flipbook/pulse) - [Unity 体积云-CloudSkybox](https://github.com/keijiro/CloudSkybox) - [Unity 卡通水效果-ToonWater](https://github.com/AsehesL/ToonWater) - [Unity 高质量动态天空-CSky-Dynamic-Sky-Unity](https://github.com/bmjoy/CSky-Dynamic-Sky-Unity) - [Unity 效果不错的体积云-VolumeCloud](https://github.com/yangrc1234/VolumeCloud) - [Unity 低多边形海水-Lowpoly-Water-Unity](https://github.com/danielzeller/Lowpoly-Water-Unity) - [Unity 基于高度和距离的溶解效果-unity3d-dissolve-shader](https://github.com/kwnetzwelt/unity3d-dissolve-shader) - [Unity 基于颜色深度和法线描边-KinoContour](https://github.com/keijiro/KinoContour) - [Unity 次时代的海洋-Ocean_Community_Next_Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) - [Unity 高级的海洋系统-crest-oceanrender](https://github.com/huwb/crest-oceanrender) - [Unity 运行时设置不同的光照图-lightmap-switching-tool](https://github.com/laurenth-unity/lightmap-switching-tool) - [Unity 纹理涂鸦-InkPainter](https://github.com/EsProgram/InkPainter) - [Unity 海水浮力模拟-Unity-WaterBuoyancy](https://github.com/dbrizov/Unity-WaterBuoyancy) - [Unity 低多边形水Shader-SurfaceWaterShader](https://github.com/jakubshark/SurfaceWaterShader) - [Unity 垂直溶解特效-VerticalDissolve](https://github.com/AdultLink/VerticalDissolve) - [Unity 风格化天空盒效果](https://www.patreon.com/posts/making-stylized-27402644) - [Unity 基于GPU的Bent Normal and Ambient Occlusion烘焙](https://github.com/Fewes/BNAO) - [Unity 体积云天空盒-kode80CloudsUnity3D](https://github.com/kode80/kode80CloudsUnity3D) - [Unity 屏幕空间的多次散射-取代全局雾SSMS](https://github.com/OCASM/SSMS) - [Unity 体积光和体积雾-Aura - Volumetric Lighting](https://assetstore.unity.com/packages/tools/particles-effects/aura-volumetric-lighting-111664?aid=1101lSqC&utm_source=aff) - [Unity 颜色渐变LUTs库-Cinema Themes 2 - Color Grading LUTs Library](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/cinema-themes-2-color-grading-luts-library-20394?aid=1101lSqC&utm_source=aff) - [Unity 简单的LUT调节器-Simple LUT Adjuster](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/simple-lut-adjuster-51762?aid=1101lSqC&utm_source=aff) - [Unity 每个模型单通道渲染21844个光源-SpriteLights](https://assetstore.unity.com/packages/vfx/shaders/spritelights-46409?aid=1101lSqC&utm_source=aff) - [Unity 开源体积光效果-VolumetricLights](https://github.com/SlightlyMad/VolumetricLights) - [Unity 闪电效果-Lightning Bolt Effect for Unity](https://assetstore.unity.com/packages/tools/particles-effects/lightning-bolt-effect-for-unity-59471?aid=1101lSqC&utm_source=aff) - [Unity SMAA实现-Subpixel Morphological Antialiasing](https://github.com/Chman/SMAA) - [Unity TAA-Temporal Reprojection Anti-Aliasing ](https://github.com/playdeadgames/temporal) - [Unity A forward projector Decal system](https://github.com/Kink3d/kDecals) - [Unity Alpha混合可交互的草-GrassBending](https://github.com/Elringus/GrassBending) - [Unity 漂亮的海洋效果Optically-Realistic-Water](https://github.com/muckSponge/Optically-Realistic-Water) - [Unity 体积云效果-Clouds](https://github.com/SebLague/Clouds) - [Unity URP屏幕空间的贴花-UnityURPUnlitScreenSpaceDecalShader](https://github.com/ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader) - [Unity URP彩虹效果-URP-Iridescence-Example](https://github.com/CJT-Jackton/URP-Iridescence-Example) - [Unity 3D版本的RenderLine-LineRenderer3D](https://github.com/survivorr9049/LineRenderer3D?) - [Unity 动态可交互Shader-DynamicInteractableShader](https://github.com/Umbrason/DynamicInteractableShader?) - [Unity 烘焙斑点阴影纹理的简单工具-BlobShadowBaker](https://github.com/Helix128/BlobShadowBaker?) - [Unity 高性能程序化动态草-UnityURP-InfiniteGrass](https://github.com/Youssef-Afella/UnityURP-InfiniteGrass) - [Unity 基于GPU的实例化或裁剪草系统-Unity-Grass-Instancer](https://github.com/MangoButtermilch/Unity-Grass-Instancer?) - [Unity 实例化渲染可交互的草-Unity-Interactive-Grass](https://github.com/Remyuu/Unity-Interactive-Grass?) - [Unity 海洋水系统-Ceto](https://github.com/Scrawk/Ceto) - [Unity 特效Graph资源库-VfxGraphAssets](https://github.com/keijiro/VfxGraphAssets) - [Unity 风格化Uber水效果-Uber-Stylized-Water](https://github.com/MatrixRex/Uber-Stylized-Water)

编辑器

编辑器扩展

- [Unity 编辑器属性扩展-MyBox](https://github.com/Deadcows/MyBox) - [Unity 编辑器工具集-UnityEditorUtils](https://github.com/insthync/UnityEditorUtils) - [Unity Editor下使用协程-unity-editor-coroutines](https://github.com/marijnz/unity-editor-coroutines) - [Unity 提供丰富的编辑器扩展和序列化扩展-Alchemy](https://github.com/AnnulusGames/Alchemy?) - [Unity 编辑器扩展工具集-Unity-Editor-Toolbox](https://github.com/arimger/Unity-Editor-Toolbox) - [Unity 工具栏扩展-unity-toolbar-extender](https://github.com/marijnz/unity-toolbar-extender) - [Unity 编辑器界面扩展工具-VTools](https://github.com/VictorHHT/VTools) - [Unity 多态ReorderableList扩展-Unity-Editor-PolymorphicReorderableList](https://github.com/CristianQiu/Unity-Editor-PolymorphicReorderableList)

编辑器工具栏

- [Unity UGUI编辑器工具栏-ugui-toorbar](https://github.com/baba-s/ugui-toorbar) - [Unity 编辑器工具栏扩展-unity-customizable-toolbar](https://github.com/baba-s/unity-customizable-toolbar) - [Unity 编辑器扩展工具类-UnityToolchainsTrick](https://github.com/XINCGer/UnityToolchainsTrick) - [Unity 编辑器扩展工具类-Tri-Inspector](https://github.com/codewriter-packages/Tri-Inspector) - [Unity 编辑器工具栏扩展-CustomToolbar](https://github.com/smkplus/CustomToolbar) - [Unity 编辑器工具栏扩展-CustomToolbar](https://github.com/Alaxxxx/CustomToolbar)

编辑器Hierarchy&Inspector

- [Unity Inspector快速添加按钮-EasyButtons](https://github.com/madsbangh/EasyButtons) - [Unity 超强Inspector扩展-NaughtyAttributes](https://github.com/dbrizov/NaughtyAttributes) - [Unity Inspector扩展-UnityUtilities](https://github.com/pirhosoft/UnityUtilities) - [Unity 专注于脚本字段检查器增强的 Unity Inspector 扩展工具-SaintsField](https://github.com/TylerTemp/SaintsField?) - [Unity 编辑器Inspector增强工具-UnityInspectPlus](https://github.com/yasirkula/UnityInspectPlus) - [Unity 调试Transform修改的工具-TransformChangesDebugger.API](https://github.com/handzlikchris/Unity.TransformChangesDebugger.API) - [Unity Hierarchy增强工具-unitypackage-custom-hierarchy](https://github.com/febucci/unitypackage-custom-hierarchy) - [Unity RuntimeInspector](https://github.com/yasirkula/UnityRuntimeInspector) - [Unity Inspector增强-Inspector Gadgets Lite](https://assetstore.unity.com/packages/tools/gui/inspector-gadgets-lite-82896?aid=1101lSqC&utm_source=aff) - [Unity 实现运行时显示Hierarchy和InSpector的工具-UnityDynamicPanels](https://github.com/yasirkula/UnityDynamicPanels?) - [Unity 运行时Unity编辑调试工具-RuntimeUnityEditor](https://github.com/ManlyMarco/RuntimeUnityEditor?tab=readme-ov-file) - [Unity 编辑器Hierarchy装饰器-https://github.com/WooshiiDev/HierarchyDecorator](https://github.com/WooshiiDev/HierarchyDecorator) - [Unity 非常强大的Inspector扩展-Unity-Editor-Toolbox](https://github.com/arimger/Unity-Editor-Toolbox) - [Unity Hierarchy增强工具-HierarchyPlus](https://github.com/Dreadrith/HierarchyPlus?) - [Unity Inspector属性扩展-artificetoolkit](https://github.com/AbZorbaGames/artificetoolkit?) - [Unity 组件引用丢失分析工具-Unity-MissingReferences-Hunter](https://github.com/AlexeyPerov/Unity-MissingReferences-Hunter) - [Unity Inspector属性扩展-EditorAttributes](https://github.com/v0lt13/EditorAttributes?) - [Unity 实现Inspector引用属性内联编辑-ReferenceFieldTweaker](https://github.com/AbdrahmanSoliman/ReferenceFieldTweaker) - [Unity Inspector属性扩展-UnityInspectorUtils](https://github.com/qweasfjbv/UnityInspectorUtils?)

编辑器工具

- [Unity 场景和游戏相机同步-unity-scene-view-copier](https://github.com/Robert-K/unity-scene-view-copier) - [Unity 编辑器资源导入设置-AssetAuditor](https://github.com/MarkUnity/AssetAuditor) - [Unity 编辑器多资源重命名-nity-mulligan-renamer](https://github.com/redbluegames/unity-mulligan-renamer) - [Unity 编辑器节点框架-Node_Editor_Framework](https://github.com/Seneral/Node_Editor_Framework) - [Unity 绘制各种调试形状-UnityDbgDraw](https://bitbucket.org/pschraut/unitydbgdraw/src/master/) - [Unity 设置工程文件扩展名使用指定应用打开-unity-open-asset-customizer](https://github.com/baba-s/unity-open-asset-customizer) - [Unity 快速场景切换-UnitySceneSwitcher](https://github.com/coryleach/UnitySceneSwitcher) - [Unity 修改刚体质点中心-RigidbodyCenterOfMassEditor](https://github.com/MileyHollenberg/RigidbodyCenterOfMassEditor) - [Unity 编辑器扩展拖放实现-DragAndDropEditorWindow](https://gist.github.com/rutcreate/0af3c34abd497a2bceed506f953308d7) - [Unity 管理所有Unity版本和工程-UnityLauncherPro](https://github.com/unitycoder/UnityLauncherPro?es_id=d65bb5abb5) - [Unity 收藏夹功能的增强版本-UnityAssetQuickAccessTool](https://github.com/SolarianZ/UnityAssetQuickAccessTool?) - [Unity 在场景窗口中右键单击选择光标下的UI对象-SceneViewUIObjectPickerContextWindow](https://gist.github.com/yasirkula/06edc780beaa4d8705b3564d60886fa6) - [Unity 基于节点的编辑器框架-xNode](https://github.com/Siccity/xNode) - [Unity 基于节点的编辑器框架-NodeGraphProcessor](https://github.com/alelievr/NodeGraphProcessor) - [Unity 用于选择要在 Unity 中序列化的子类的属性-ChoiceReferenceAttribute](https://github.com/Paulsams/ChoiceReferenceAttribute?) - [Unity 编译可视化工具-compilation-visualizer](https://github.com/needle-tools/compilation-visualizer) - [Unity 显示Mesh线框模式的Shader-unity-wireframe](https://github.com/Chaser324/unity-wireframe) - [Unity 为Unity属性添加事件回调-Unity.MissingUnityEvents](https://github.com/handzlikchris/Unity.MissingUnityEvents) - [Unity 官方工具收集-ToolsCollection](https://github.com/Unity-Technologies/ToolsCollection) - [Unity 条件编译示例-ConditionalCompilationUtility](https://github.com/Unity-Technologies/ConditionalCompilationUtility) - [Unity 编辑器运行时Hook-MonoHooker](https://github.com/easy66/MonoHooker) - [Unity 粒子特效预览工具-UnityParticleSystemPreview](https://github.com/akof1314/UnityParticleSystemPreview) - [Unity 路径创建工具-Path-Creator](https://github.com/SebLague/Path-Creator) - [Unity Render Queue扩展](https://github.com/FreyaHolmer/Render-Queue?1551688255320) - [Unity 游戏里面实现的颜色拾取器-UnityColorPicker](https://github.com/jongallant/UnityColorPicker) - [Unity 公路创建-EasyRoads3D Free v3](https://assetstore.unity.com/packages/3d/characters/easyroads3d-free-v3-987?aid=1101lSqC&utm_source=aff) - [Unity 基于Spline的公路创建工具-Unity-SplineRoadUtils](https://github.com/elrod/Unity-SplineRoadUtils?) - [Unity 使用Polybrush进行关卡材质混合-PBRBlendShader](https://github.com/nomand/PBRBlendShader) - [Unity 离线PotentiallyVisibleSet-PotentiallyVisibleSetPlugin](https://github.com/nashnie/PotentiallyVisibleSetPlugin) - [Unity 编辑器实用工具-com.pixelwizards.utilities](https://github.com/PixelWizards/com.pixelwizards.utilities) - [Unity Mesh的UV法线信息显示工具-mesh-debugging](https://github.com/nementic-games/mesh-debugging) - [Unity 扩展允许您通过从场景视图中选择任何对象字段来分配-Scene-View-Picker](https://github.com/RoyTheunissen/Scene-View-Picker?) - [Unity 图形化显示打包信息-Build-History](https://github.com/FronkonGames/Build-History?) - [Unity 自定义贝塞尔路径工具-PathTools](https://github.com/romifauzi/PathTools?) - [Unity 程序化生成关卡插件-Edgar-Unity](https://github.com/OndrejNepozitek/Edgar-Unity) - [Unity 自动曲线路径生成器和跟踪器-UnityPathGenerator](https://github.com/KimYC1223/UnityPathGenerator?) - [Unity 管理 Unity 3D 中的资源的工具-UnityAssetManagementTools](https://github.com/NibbleByte/UnityAssetManagementTools?) - [Unity 简单编辑器选择历史面板-unity-history-window](https://github.com/acoppes/unity-history-window) - [Unity 可以更快地更改对象及其子对象的材质-QuickMaterialSwap](https://github.com/NotAKidOnSteam/QuickMaterialSwap?) - [Unity 自动备份工具-autobackupsaver](https://github.com/roundyyy/autobackupsaver) - [Unity 支持在编辑器进行C#代码编辑工具-SuperEditor](https://github.com/UnitySuperEditor/SuperEditor) - [Unity 官方支持的分析资源依赖关系的插件-com.unity.search.extensions](https://github.com/Unity-Technologies/com.unity.search.extensions) - [Unity 基于正则表达式的资源引用快速搜索工具-Find References To Asset](https://assetstore.unity.com/packages/tools/utilities/find-references-to-asset-271348) - [Unity Spline轨道模型生成工具-TrackGenerator](https://github.com/rob1997/TrackGenerator?) - [Unity 操作历史面板-UnityHistoryPanel](https://github.com/brunomikoski/UnityHistoryPanel?) - [Unity 支持Windows平台下文件选择插件-AnotherFileBrowser](https://github.com/SrejonKhan/AnotherFileBrowser) - [Unity 编辑器模式截屏工具-Editor-Screenshot](https://github.com/rurre/Editor-Screenshot?) - [Unity 轻量化的UnityHub替代工具-UnityHubNative](https://github.com/somedeveloper00/UnityHubNative.Net?) - [Unity 基于TileMap的2D网格地图编辑器-UnityGridLevelEditor](https://github.com/SinlessDevil/UnityGridLevelEditor) - [Unity 自定义基于节点的Shader编辑器-Graphlit](https://github.com/z3y/Graphlit?) - [Unity 运行平台构建时符号定义检查工具-DevAccelerationSystem](https://github.com/FoxsterDev/DevAccelerationSystem?) - [Unity 手动生成mesh collider的工具-ColliderMeshTool](https://github.com/SinlessDevil/ColliderMeshTool?) - [Unity 自动或手动生成mesh collider的工具-ColliderMeshTool](https://github.com/edgard25/ColliderMeshTool) - [Unity Mesh的SDF生成工具-IsoMesh](https://github.com/EmmetOT/IsoMesh?) - [Unity 程序化生成关卡环境工具-UnityMapGenerator](https://github.com/Lawlzee/UnityMapGenerator?) - [Unity 编辑器自定义消息弹出显示-EditorToast](https://github.com/CookieJarTools/EditorToast?) - [Unity 支持多种不同类型的网格系统-MyGrid](https://github.com/bilalemregrkn/MyGrid?) - [Unity 实现不切换场景播放任意场景的自定义播放工具栏工具-unity-custom-play-button](https://github.com/antonysze/unity-custom-play-button?) - [Unity 数学可视化工具-UnityMathReference](https://github.com/zezba9000/UnityMathReference) - [Unity Shader变体优化工具-StrippingByVariantCollection](https://github.com/wotakuro/StrippingByVariantCollection) - [Unity 将6.2生成网格LOD导出到FBX文件工具-MeshLOD2Fbx](https://github.com/staggartcreations/MeshLOD2Fbx) - [Unity 实时关卡内容创建框架-BlockMaps](https://github.com/p-svacha/BlockMaps) - [Unity 查找或删除引用丢失的脚本工具-Unity-MissingScriptsFinder](https://github.com/RimuruDev/Unity-MissingScriptsFinder) - [Unity 子资源SubAssets编辑工具-SubAssetEditor](https://github.com/mob-sakai/SubAssetEditor) - [Unity 编辑场景分层对象选择-NSelection](https://github.com/vertxxyz/NSelection) - [Unity 程序化几何体网格编辑库-ProceduralGeometry](https://github.com/OlivierGuillaume/ProceduralGeometry) - [Unity 自动LOD生成器-Automatic-LOD-Generator](https://github.com/manaporkun/Automatic-LOD-Generator) - [Unity 编辑器增强工具箱-EnhancedEditor](https://github.com/TetsuoYoshima/EnhancedEditor)

运行时工具

- [Unity 跨平台的文件浏览器-UnityStandaloneFileBrowser](https://github.com/gkngkc/UnityStandaloneFileBrowser) - [Unity 跨平台运行时查看Inspector-UnityRuntimeInspector](https://github.com/yasirkula/UnityRuntimeInspector) - [Unity 游戏内截屏工具-ScreenshotTool](https://www.ryanmiller.ca/goodies/ScreenshotTool.cs) - [Unity 编辑器和运行时模型简化插件-UnityMeshSimplifier](https://github.com/Whinarn/UnityMeshSimplifier) - [Unity 实时模型绘制-RealTime Painting](https://assetstore.unity.com/packages/templates/tutorials/realtime-painting-33506?aid=1101lSqC&utm_source=aff) - [Unity 运行时地形编辑-RuntimeTerrainEditor](https://github.com/xdedzl/RuntimeTerrainEditor) - [Unity 运行时程序生成Mesh框架-BMeshUnity](https://github.com/eliemichel/BMeshUnity?) - [Unity 运行时游戏调试的工具-UnityExplorer](https://github.com/sinai-dev/UnityExplorer)) - [Unity 运行时颜色拾取器-In-Game-Color-Picker-For-Unity](https://github.com/XeniaPhe/In-Game-Color-Picker-For-Unity?) - [Unity 用于从Android和iOS上导入/导出文件-UnityNativeFilePicker](https://github.com/yasirkula/UnityNativeFilePicker?) - [Unity 跨平台的文件打开和保存框架-nativefileso](https://github.com/keiwando/nativefileso)

贴图工具

- [Unity 编辑器贴图快速导入-pvrtextool_wrapper](https://github.com/fxgames/pvrtextool_wrapper) - [Unity Texture2DArray创建-UnityTexture2DArrayImportPipeline](https://github.com/pschraut/UnityTexture2DArrayImportPipeline) - [Unity CubemapArray创建-UnityCubemapArrayImportPipeline](https://github.com/pschraut/UnityCubemapArrayImportPipeline) - [Unity 改变Photoshop的颜色空间到线性空间-PSLinearColorSpace](https://github.com/ecidevilin/PSLinearColorSpace) - [Unity 组合多张单通道纹理到一张-unity-texture-packer](https://github.com/andydbc/unity-texture-packer) - [Unity 运行时SpriteSheet生成-UnityRuntimeSpriteSheetsGenerator](https://github.com/DaVikingCode/UnityRuntimeSpriteSheetsGenerator) - [Unity 序列帧导出工具-FrameDump](https://github.com/keijiro/FrameDump) - [Unity Sprite重用扩展-SpriteDicing](https://github.com/Elringus/SpriteDicing) - [Unity 跨平台的CubeMap生成工具-cmftStudio](https://github.com/dariomanesku/cmftStudio) - [Unity Texture_maker A texture maker tool for unity](https://github.com/M-Fatah/texture_maker) - [Unity 项目纹理和图集分析工具-Unity-Textures-Hunter](https://github.com/AlexeyPerov/Unity-Textures-Hunter?) - [Unity 多通道纹理组合打包工具-SmartTexture](https://github.com/mattdevv/SmartTexture) - [Unity 通过纹理元数据导入器生成纹理-Metatex](https://github.com/keijiro/Metatex)

其它工具

- [开源跨平台媲美PS的图形编辑器-GIMP](https://www.gimp.org/) - [Unity VisualStudio Shader语法插件-ShaderlabVS](https://github.com/wudixiaop/ShaderlabVS) - [Unity Github工具-GithubForUnity](https://github.com/github-for-unity/Unity) - [Tile地图编辑器](https://www.mapeditor.org/) - [Unity git文件属性-.gitattributes](https://gist.github.com/JoaoBorks/9cc68762f5d2f5573c00b3aacbb3a57f) - [Unity Blender FBX导出插件-blender-to-unity-fbx-exporter](https://github.com/EdyJ/blender-to-unity-fbx-exporter) - [RenderDoc Mesh数据导出插件-RenderDocMeshParserForUnity](https://github.com/windsmoon/RenderDocMeshParserForUnity) - [Unity 显示Navite调用堆栈-UnityMixedCallstack](https://github.com/Unity-Technologies/UnityMixedCallstack) - [Unity 通过Unity包管理器将NuGet包安装到Unity项目中的服务-UnityNuGet](https://github.com/xoofx/UnityNuGet?) - [Unity 简单但功能强大的 git 集成-UnityWiseGit](https://github.com/NibbleByte/UnityWiseGit?) - [Unity 简单但功能强大的SVN 集成-UnityWiseSVN](https://github.com/NibbleByte/UnityWiseSVN) - [Unity 游戏破解方案指导-Unity-game-hacking](https://github.com/imadr/Unity-game-hacking) - [Unity Blender到Unity导入插件-BlenderToUnity](https://github.com/nomand/BlenderToUnity) - [Unity 脚本符号定义工具-SymbolCatalog](https://github.com/mob-sakai/SymbolCatalog) - [Unity 编辑器多开同步插件-ParrelSync](https://github.com/VeriorPies/ParrelSync) - [Unity Android和iOS语音转文字插件-UnitySpeechToText](https://github.com/yasirkula/UnitySpeechToText?) - [Unity 用于口型同步的资产-uLipSync](https://github.com/hecomi/uLipSync?) - [Unity adb命令的C#封装-AdvancedSharpAdbClient](https://github.com/SharpAdb/AdvancedSharpAdbClient?) - [Unity Unity开源package工具-openupm](https://github.com/openupm/openupm) - [Unity Unity游戏Mod加载器-MelonLoader](https://github.com/LavaGang/MelonLoader) - [Unity Android 和 iOS 上使用设备相机拍照/录制视频-UnityNativeCamera](https://github.com/yasirkula/UnityNativeCamera?) - [Unity Android无线调试链接脚本-AndroidWirelessDebuggingAutoConnect](https://gist.github.com/yasirkula/289a0eb41794c67ef1a18f082d491a74#file-androidwirelessdebuggingautoconnect-cs) - [Unity 工程符号链接-unity-symbolic-project-linker](https://github.com/thsbrown/unity-symbolic-project-linker) - [Unity 使得创建Package插件包更容易-unity-package-tools](https://github.com/jeffcampbellmakesgames/unity-package-tools?) - [Unity VSCode的Shader语法增强插件-ShadeView 2 - Ultimate Shader Tool](https://marketplace.visualstudio.com/items?itemName=awwsky.shadeview) - [Unity 生成版本ChangeLog说明文件插件-unity-buildplus](https://github.com/Hermesiss/unity-buildplus?) - [Unity SDF生成操作方案-SdfManipulator](https://github.com/T3sT3ro/SdfManipulator?) - [Unity 几何网格点云渲染框架-Unity_Geometry_Sequence_Player](https://github.com/BuildingVolumes/Unity_Geometry_Sequence_Player) - [Unity 使用git工具合并场景和预制件的插件-GitMerge-for-Unity](https://github.com/FlaShG/GitMerge-for-Unity)

多平台

- [Unity 支持多平台在Unity显示Web页面的工具 unity-webview](https://github.com/gree/unity-webview?)

示例项目

- [Unity ECS + C# Job System-Voxelman](https://github.com/keijiro/Voxelman) - [Unity 自定义SRP示例-Retro3DPipeline](https://github.com/keijiro/Retro3DPipeline) - [Unity CustomRenderTexture示例-RDSystem](https://github.com/keijiro/RDSystem) - [Unity LWRP示例-BoatAttack](https://github.com/Verasl/BoatAttack) - [Unity FPS示例-FPSSample](https://github.com/Unity-Technologies/FPSSample) - [Unity 3D游戏开发包-Gamekit3D](https://github.com/Unity-Technologies/Gamekit3D) - [Unity ECS官方Demo-UniteAustinTechnicalPresentation](https://github.com/Unity-Technologies/UniteAustinTechnicalPresentation) - [Unity Job System示例-job-system-cookbook](https://github.com/stella3d/job-system-cookbook) - [Unity 学习如何将自定义后处理加入后处理栈中](https://github.com/beinteractive/LWRPAmbientOcclusion) - [Unity 帧同步实现教程-Lockstep-Tutorial](https://github.com/JiepengTan/Lockstep-Tutorial) - [Unity 官方支持128玩家的多人射击网络游戏-megacity-metro](https://github.com/Unity-Technologies/megacity-metro) - [Unity 基于URP的开源仿原神卡通渲染项目-GenshinCelShaderURP](https://github.com/Gaolingx/GenshinCelShaderURP) - [Unity ECS入门-entity-component-system-for-unity-getting-started](https://www.raywenderlich.com/7630142-entity-component-system-for-unity-getting-started) - [Unity 动作角色扮演游戏 - 中级/高级 Unity C# 游戏开发-RPGProject](https://github.com/ChoiBeomgyuItBoy/RPGProject?) - [Unity 官方机器人模拟-Unity-Robotics-Hub](https://github.com/Unity-Technologies/Unity-Robotics-Hub) - [Unity 重制暴雪《星际争霸》-startcraft-unity3d](https://github.com/coconauts/startcraft-unity3d/tree/master) - [Unity 第一人称和第三人称射击游戏框架-com.david6.shootercore](https://github.com/David-63/com.david6.shootercore) - [Unity 模块化FPS游戏框架-Unity-Hyper-FPS-FrameWork-Open-Source](https://github.com/InboraStudio/Unity-Hyper-FPS-FrameWork-Open-Source-?) - [Unity 开源实时车辆物理实现项目-TORSION-Community-Edition](https://github.com/LemonMontage420/TORSION-Community-Edition?) - [Unity 高性能动态城市交通管理工具包-Traffic-Toolkit-DOTS](https://github.com/pekaram/Traffic-Toolkit-DOTS) - [Unity 使用Mirror网络解决方案实现的FPS游戏-MirrorUnityFPS](https://github.com/TzeC94/MirrorUnityFPS)

其它

- [Unity 常用API使用说明-unity-cheat-sheet](https://github.com/ozankasikci/unity-cheat-sheet#singleton) - [Unity面试题总结-Unity-InterviewQuestion](https://github.com/Lafree317/Unity-InterviewQuestion) - [游戏分析原理集合-Awesome-Game-Analysis](https://github.com/OTFCG/Awesome-Game-Analysis) - [最全面的游戏开发技术图谱-GameDevMind](https://github.com/gonglei007/GameDevMind) - [解决Github访问时图裂、加载慢的问题-GitHub520](https://github.com/521xueweihan/GitHub520) - [Git的奇技淫巧-git-tips](https://github.com/521xueweihan/git-tips) - [Unity编辑器内使用Git可视化工具-UnityGitUI](https://github.com/mrtrizer/UnityGitUI) - [Unity国际版下载站-NoUnityCN](https://www.nounitycn.top/)