# CyclonePhysicsEngine **Repository Path**: chen2bull/CyclonePhysicsEngine ## Basic Information - **Project Name**: CyclonePhysicsEngine - **Description**: CyclonePhysicsEngine - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2022-11-21 - **Last Updated**: 2024-05-30 ## Categories & Tags **Categories**: Uncategorized **Tags**: physics ## README # CyclonePhysicsEngine C# port of the [Cylcone physics engine](https://github.com/idmillington/cyclone-physics) based on the book Game Physics Engine Design. I have made some small changes and restructured the code a little. The projects uses Unity to create a few test scenes but the code (all the scripts in the Cyclone folder) is not connected to Unity in any way and can be used as a standonle project if required. List of physics projects [Position-Based-Dynamics](https://github.com/Scrawk/Position-Based-Dynamics)\ [PBD-Fluid-in-Unity](https://github.com/Scrawk/PBD-Fluid-in-Unity)\ [GPU-GEMS-NBody-Simulation](https://github.com/Scrawk/GPU-GEMS-NBody-Simulation)\ [GPU-GEMS-2D-Fluid-Simulation](https://github.com/Scrawk/GPU-GEMS-2D-Fluid-Simulation)\ [GPU-GEMS-3D-Fluid-Simulation](https://github.com/Scrawk/GPU-GEMS-3D-Fluid-Simulation)\ [CyclonePhysicsEngine](https://github.com/Scrawk/CyclonePhysicsEngine)\ [2D-Deformable-body-in-Unity](https://github.com/Scrawk/2D-Deformable-body-in-Unity)