# vlc-unity-1
**Repository Path**: cloudlin/vlc-unity-1
## Basic Information
- **Project Name**: vlc-unity-1
- **Description**: No description available
- **Primary Language**: Unknown
- **License**: LGPL-2.1
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 1
- **Forks**: 0
- **Created**: 2021-08-28
- **Last Updated**: 2024-05-29
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# VLC for Unity
This repository contains the native Unity plugin that bridges [LibVLCSharp](https://code.videolan.org/videolan/LibVLCSharp) with LibVLC for performance oriented video rendering in Unity3D applications and games. Available on the [Unity Store](https://assetstore.unity.com/packages/tools/video/vlc-for-unity-windows-133979).
- [VLC for Unity](#VLC-for-Unity)
- [LibVLC Features](#LibVLC-Features)
- [Supported platforms](#Supported-platforms)
- [Installation](#Installation)
- [Getting started](#Getting-started)
- [Documentation](#Documentation)
- [Support](#Support)
- [Samples](#Samples)
- [Roadmap](#Roadmap)
- [Platforms support](#Platforms-support)
- [Graphics APIs](#Graphics-APIs)
- [Other improvements](#Other-improvements)
- [Release Notes](#Release-Notes)
- [Building](#Building)
- [Code of Conduct](#Code-of-Conduct)
- [License](#License)
## LibVLC Features
Given that this plugin is using [LibVLCSharp](https://code.videolan.org/videolan/LibVLCSharp) (which uses LibVLC), it exposes more or less the [same feature set](https://code.videolan.org/videolan/LibVLCSharp#features) and same codecs support than VLC, such as:
- Play every media file formats, every codec and every streaming protocols
- Run on every platform, from desktop (Windows, Linux, Mac) to mobile (Android, iOS) and TVs
- Hardware and efficient decoding on every platform, up to 8K
- Network browsing for distant filesystems (SMB, FTP, SFTP, NFS...) and servers (UPnP, DLNA)
- Playback of Audio CD, DVD and Bluray with menu navigation
- Support for HDR, including tonemapping for SDR streams
- Audio passthrough with SPDIF and HDMI, including for Audio HD codecs, like DD+, TrueHD or DTS-HD
- Support for video and audio filters
- Support for 360 video and 3D audio playback, including Ambisonics
- Able to cast and stream to distant renderers, like Chromecast and UPnP renderers.
And more.
## Supported platforms
- Windows Classic x64
## Installation
The recommended way to install the VLC for Unity plugin is through the [Unity Store](https://assetstore.unity.com/packages/tools/video/vlc-for-unity-windows-133979). This also ensures you get commercial support with your build.
| Platform | Unity Store Asset |
| ----------------- | ----------------------------------------------- |
| Windows | [![VLCUnityWindowsBadge]][VLCUnityWindows] |
[RVLCUnityWindows]: https://assetstore.unity.com/packages/tools/video/vlc-for-unity-windows-133979
[VLCUnityWindows]: https://assetstore.unity.com/packages/tools/video/vlc-for-unity-windows-133979
[VLCUnityWindowsBadge]: https://img.shields.io/badge/Made%20with-Unity-57b9d3.svg?style=flat&logo=unity
## Getting started
There is a quick `documentation.txt` file [included in the package](./Assets/VLC-Unity-Windows/documentation.txt). It gives some context and high level overview of how things work and how to get started.
Since this Unity plugin largely shares the same API than LibVLCSharp, most LibVLCSharp [samples](https://code.videolan.org/mfkl/libvlcsharp-samples) and [documentation](https://code.videolan.org/videolan/LibVLCSharp/tree/3.x/docs) apply, do check those out!
## Documentation
See the [LibVLCSharp documentation](https://code.videolan.org/videolan/LibVLCSharp/tree/3.x/docs)
## Support
Support is done on a volunteer base, professional support is only available for [paying customers](https://assetstore.unity.com/packages/tools/video/vlc-for-unity-windows-133979).
## Samples
A minimal Unity sample is available [here](./Assets/VLC-Unity-Windows/Scripts/UseRenderingPlugin.cs). Additional Unity samples will come soon.
More LibVLCSharp samples can be found [here](https://code.videolan.org/mfkl/libvlcsharp-samples).
## Roadmap
### Platforms support
- Android (prototype working),
- macOS, iOS, tvOS,
- Windows 32bit,
- UWP,
- Linux.
### Graphics APIs
- OpenGL ES,
- OpenGL,
- Metal,
- Direct3D9.
### Other improvements
- Provide various easy to use, ready-to-run samples and improved documentation.
- Provide in-Editor MediaPlayer customization, so you can customize LibVLC and playback parameters directly from the Unity Editor.
## Release Notes
Check out the [NEWS](NEWS) file for details about each release.
## Building
### Windows
- Download and install https://github.com/mstorsjo/llvm-mingw on latest Debian (WSL or otherwise). Add it to path.
- Download VLC nightly build and adjust if need be `vlc-4.0.0-dev/sdk/lib` path to `LDFLAGS` in `Common.mk`
- Build with
```
./build.sh
```
This will produce a `VLCUnityPlugin.dll` which you can use with LibVLCSharp in your Unity project
## Code of Conduct
Please read and follow the [VideoLAN CoC](https://wiki.videolan.org/Code_of_Conduct/).
## License
Licensed under the LGPL 2.1 and prorietary license via [Videolabs](https://videolabs.io/).