# GeonBit **Repository Path**: clrt6174/GeonBit ## Basic Information - **Project Name**: GeonBit - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-02-17 - **Last Updated**: 2025-02-17 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![GeonBit](docs/assets/GeonBit-sm.png "GeonBit") # Warning This project is a bit old and no longer maintained. Also some would argue its not a real ECS due to the structure of the components and lack of actual systems. It's still a pretty cool framework, just maybe not what you're looking for. # GeonBit **A 3D Entity-Component-System engine, powered by MonoGame for C# games.** # License MIT # Documentation GeonBit docs are available [by chapters](docs/index.md) or [as a single file](docs/README.md). In addition, complete API docs can be found online [here](https://ronenness.github.io/GeonBit-docs/). # Installation Installing and using *GeonBit* takes only [3 simple steps](docs/chapters/setup.md)! # Demos Some *GeonBit* demo projects are available [here](https://github.com/RonenNess/GeonBit.Demos). Feel free to download and use them! # Changelog Versions changelog can be found [here](docs/changes.md). ![Examples](docs/assets/examples.jpg "Examples")