# VehiclePhysicsSample **Repository Path**: clrt6174/VehiclePhysicsSample ## Basic Information - **Project Name**: VehiclePhysicsSample - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-02-04 - **Last Updated**: 2025-02-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Vehicle Physics Sample ### Live Demo here: [Vehicle Physics Sample](https://vehiclephysics.z6.web.core.windows.net/) This sample shows how you can use Evergine to perform vehicle physics simulations that interact with other physics elements. ![alt Screenshot](Screenshots/screenshots01.jpg) ![alt Screenshot](Screenshots/screenshots02.jpg) Model created by **[Maker Game Studios](https://sketchfab.com/MakerGamesStudios)** available in **[Sketchfab](https://sketchfab.com/3d-models/real-car-new-d90c7f830f9c41398bb55de4a2e001be)** and adapted for this application. ## Build and Run - Required Visual Studio 2022 with .NET6 support ### How to use * **W,A,S,D or ← → ↑ ↓:** Control the vehicle. * **Space**: Brake. * **C**: Change camera. * **Enter, Tab**: Reset the demo. ---- Powered by **[Evergine](https://evergine.com)** LET'S CONNECT! - [Youtube](https://www.youtube.com/channel/UCpA-X92rxM0OuywdVcir9mA) - [Twitter](https://twitter.com/EvergineTeam) - [News](https://evergine.com/news/)