# Terrain3D **Repository Path**: code_soldier/Terrain3D ## Basic Information - **Project Name**: Terrain3D - **Description**: No description available - **Primary Language**: C++ - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2023-10-30 - **Last Updated**: 2024-01-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Terrain3D A high performance, editable terrain system for Godot 4. ## Features * Written in C++ as a GDExtension plugin, which works with official engine builds * Can be accessed by GDScript, C#, and any language Godot supports * Geometric Clipmap Mesh Terrain, as used in The Witcher 3. See [System Architecture](https://terrain3d.readthedocs.io/en/stable/docs/system_architecture.html) * Up to 16k x 16k in 1k regions (imagine multiple islands without paying for 16k^2 vram) * Up to 10 Levels of Detail (LODs) * Up to 32 texture sets using albedo, normal, roughness, height * Sculpting, holes, texture painting, texture detiling, painting colors and wetness * Supports importing heightmaps from [HTerrain](https://github.com/Zylann/godot_heightmap_plugin/), WorldMachine, Unity, Unreal and any tool that can export a heightmap (raw/r16/exr/+). See [importing data](https://terrain3d.readthedocs.io/en/stable/docs/import_export.html) See [Project Status](https://terrain3d.readthedocs.io/en/stable/docs/project_status.html) for details. ## Getting Started 1. Read through our [documentation](https://terrain3d.readthedocs.io/en/stable/index.html), starting with [Installation](https://terrain3d.readthedocs.io/en/stable/docs/installation.html). 2. For support, read [Getting Help](https://terrain3d.readthedocs.io/en/stable/docs/getting_help.html) or join our [Discord server](https://tokisan.com/discord). 3. Watch the tutorial video: [![Using Terrain3D - Part 1](https://i.ytimg.com/vi/oV8c9alXVwU/hqdefault.jpg)](https://www.youtube.com/watch?v=oV8c9alXVwU) ## Credit Developed for the Godot community by: ||| |--|--| | **Cory Petkovsek, Tokisan Games** | [](https://twitter.com/TokisanGames) [](https://github.com/TokisanGames) [](https://tokisan.com/) [](https://tokisan.com/discord) [](https://www.youtube.com/@TokisanGames)| | **Roope Palmroos, Outobugi Games** | [](https://twitter.com/outobugi) [](https://github.com/outobugi) [](https://outobugi.com/) [](https://www.youtube.com/@outobugi)| And other contributors displayed on the right of the github page and in [AUTHORS.md](https://github.com/TokisanGames/Terrain3D/blob/main/AUTHORS.md). Geometry clipmap mesh code created by [Mike J. Savage](https://mikejsavage.co.uk/blog/geometry-clipmaps.html). Blog and repository code released under the MIT license per email communication with Mike. ## Contributing Please see [CONTRIBUTING.md](https://github.com/TokisanGames/Terrain3D/blob/main/CONTRIBUTING.md) if you would like to help make Terrain3D the best terrain system for Godot. ## License This plugin has been released under the [MIT License](https://github.com/TokisanGames/Terrain3D/blob/main/LICENSE.txt).