# Terrain3D
**Repository Path**: code_soldier/Terrain3D
## Basic Information
- **Project Name**: Terrain3D
- **Description**: No description available
- **Primary Language**: C++
- **License**: MIT
- **Default Branch**: main
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 1
- **Forks**: 0
- **Created**: 2023-10-30
- **Last Updated**: 2024-01-19
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# Terrain3D
A high performance, editable terrain system for Godot 4.
## Features
* Written in C++ as a GDExtension plugin, which works with official engine builds
* Can be accessed by GDScript, C#, and any language Godot supports
* Geometric Clipmap Mesh Terrain, as used in The Witcher 3. See [System Architecture](https://terrain3d.readthedocs.io/en/stable/docs/system_architecture.html)
* Up to 16k x 16k in 1k regions (imagine multiple islands without paying for 16k^2 vram)
* Up to 10 Levels of Detail (LODs)
* Up to 32 texture sets using albedo, normal, roughness, height
* Sculpting, holes, texture painting, texture detiling, painting colors and wetness
* Supports importing heightmaps from [HTerrain](https://github.com/Zylann/godot_heightmap_plugin/), WorldMachine, Unity, Unreal and any tool that can export a heightmap (raw/r16/exr/+). See [importing data](https://terrain3d.readthedocs.io/en/stable/docs/import_export.html)
See [Project Status](https://terrain3d.readthedocs.io/en/stable/docs/project_status.html) for details.
## Getting Started
1. Read through our [documentation](https://terrain3d.readthedocs.io/en/stable/index.html), starting with [Installation](https://terrain3d.readthedocs.io/en/stable/docs/installation.html).
2. For support, read [Getting Help](https://terrain3d.readthedocs.io/en/stable/docs/getting_help.html) or join our [Discord server](https://tokisan.com/discord).
3. Watch the tutorial video:
[](https://www.youtube.com/watch?v=oV8c9alXVwU)
## Credit
Developed for the Godot community by:
|||
|--|--|
| **Cory Petkovsek, Tokisan Games** | [
](https://twitter.com/TokisanGames) [
](https://github.com/TokisanGames) [
](https://tokisan.com/) [
](https://tokisan.com/discord) [
](https://www.youtube.com/@TokisanGames)|
| **Roope Palmroos, Outobugi Games** | [
](https://twitter.com/outobugi) [
](https://github.com/outobugi) [
](https://outobugi.com/) [
](https://www.youtube.com/@outobugi)|
And other contributors displayed on the right of the github page and in [AUTHORS.md](https://github.com/TokisanGames/Terrain3D/blob/main/AUTHORS.md).
Geometry clipmap mesh code created by [Mike J. Savage](https://mikejsavage.co.uk/blog/geometry-clipmaps.html). Blog and repository code released under the MIT license per email communication with Mike.
## Contributing
Please see [CONTRIBUTING.md](https://github.com/TokisanGames/Terrain3D/blob/main/CONTRIBUTING.md) if you would like to help make Terrain3D the best terrain system for Godot.
## License
This plugin has been released under the [MIT License](https://github.com/TokisanGames/Terrain3D/blob/main/LICENSE.txt).