# scenejs **Repository Path**: crystalocean/scenejs ## Basic Information - **Project Name**: scenejs - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2018-07-29 - **Last Updated**: 2024-06-06 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## SceneJS An extensible WebGL-based engine for high-detail 3D visualisation. * [SceneJS.org](http://scenejs.org) ### No longer maintained! We now use a private and heavily-modified fork of SceneJS in the [BioDigital Human](http://biodigitalhuman.com). This repository is no longer being maintained, however we'll keep it around because it still works, and may still provide a useful resource for people learning WebGL and developing their own WebGL-based engines. If you're looking for a production-ready WebGL engine for your visualization applications, try [xeogl](http://xeogl.org), which is based off lessons learned from SceneJS. ### Building With [Grunt](http://gruntjs.com/) installed, build the snapshot binaries with: ````grunt snapshot```` The snapshot binaries are in ````api/latest```` and are used by the examples.