# spaccanavi **Repository Path**: csj504/spaccanavi ## Basic Information - **Project Name**: spaccanavi - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-03-17 - **Last Updated**: 2024-03-17 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Spaccanavi Spaccanavi is my first game made with the Godot Engine. It's a 2D top-down bullet-hell shooter with endless waves of enemies: the objective is to survive as much as possible. I worked on this project for something like 3-4 months and, even tho could be expanded indefinitely, I think it's time to move on and work on something new :D being my first game, it isn't as good as it could be; there are a lot of optimization opportunities and many more features that could be implemented, some of them at the end of this readme. You can play the game here: https://luxel.itch.io/spaccanavi Some ideas are: More Enemies! - TriTank: an enemy like the Tank, but shoots 3 bullets at once - MotherShip: an slow but heavy enemy ship that shoots other enemies, like chasers - FrontShield: invulnerable from frontal attacks, the player has to outflank this ship to make damage - Spinner: a rotating spaceship that shoots plasma bullets very rapidly [...] More Guns! It would be very cool to add different types of pickupable weapons. Some ideas: - Shotgun - Sniper - Minigun (pushes back the player) [...] More Bullets! Another cool ideas was to synergize different guns with different bullets type! Each one with unique characteristics. Some ideas: - Boomerang (returns back to the player) - Mines (stops in the spce and explodes when an enemy passes by) - Fragmentation (on hit, it fragment into other smaller bullets!) [...] Damage types pickup! Incendiary bullets, explosives, freezing bullets or even charmers bullets! This could add so much more value to the gameplay. More types of Player's spaceships! Initially I wanted to add different types of spaceships that the player could play with; The base spaceship has some parameters that can be tweaked, and this could lead to some interestings variations like: - More or less health - More or less speed - More or less mass! - Tighter or looser controls [...] It would be really cool to see some of those features implemented in a future version of the game; so go on, I encourage you to fork this project and tweak a bit with the code! Let me know if you came up with something interesting or even if you want to talk a bit about gaming :D Thanks for your attention