# DOTS-training-samples **Repository Path**: ctgitee/DOTS-training-samples ## Basic Information - **Project Name**: DOTS-training-samples - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-27 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Demos to be converted to Unity DOTS (Data-Oriented Tech Stack) Directions! Clone this repository, make a new branch for your demo, then: * Create a new directory under /PreECSDemos/Ported/ with your name. For example, /PreECSDemos/Ported/ebaumel/ * Make a brand new project in your name folder so you can start from scratch. For example, /PreECSDemos/Ported/ebaumel/DistanceFieldAttractorsECS * Use the originals for reference, but remember we're only trying to achieve the same output. Use ECS and data-oriented design! Difficulty Rating Outline: * 1: Easier, no concurrent data dependencies * 2: Moderate, concurrent reads and writes * 3: Difficult, lots of concurrency, data design problems to solve ## Project Overview * Ant Pheromones (Difficulty 2): Ants look for food and spread pheromones to influence the pathing of other ants ![Ant Pheromones](_imgs/AntPhermones.gif?raw=true) * Auto Farmers (Difficulty 2): Farmers gather and sell resources to expand their farm. ![Auto Farmers](_imgs/AutoFarmers.png?raw=true) * Bucket Brigade (Difficulty 2): Firefighters pass buckets along a chain to extinguish a fire. ![Bucket Brigade](_imgs/BucketBrigade.png?raw=true) * Combat Bees (Difficulty 1): Two bee hives battle for resources and survival. ![Combat Bees](_imgs/CombatBees.gif?raw=true) * Cliff Divers (Difficulty 1): Dramatic shots of people diving down a cliff. ![Cliff Divers](_imgs/CliffDivers.gif?raw=true) * CpuCarManufacturer (Difficulty 2): Car manufacturing used as a metaphor for the memory stack. ![Cpu Car Manufacturer](_imgs/CpuCarManufacturer.png?raw=true) * Distance Field Attractors (Difficulty 1): Colorful particles move towards the surface of an invisible mesh. ![Distance Field Attractors](_imgs/DistanceFieldAttractors.gif?raw=true) * Factory (Difficulty 1): Robots transport resources along lanes to crafters. ![Factory](_imgs/Factory.png?raw=true) * Future HUD (Difficulty 3): Futuristic HUDs drawn with OpenGL primitives. ![Future HUD](_imgs/FutureHUD.png?raw=true) * JobCloth (Difficulty 2): Simulate clothing using the Job system. ![Job Cloth](_imgs/JobCloth.gif?raw=true) * Highway Racers (Difficulty 1): Simulate traffic on a 4-lane highway. ![Highway Racers](_imgs/HighwayRacers.gif?raw=true) * Jump The Gun (Difficulty 2): A ball jumps through a blocky landscape and avoids cannonballs. ![Jump The Gun](_imgs/JumpTheGun.gif?raw=true) * LabRat (Difficulty 3): Place arrows on the board to route the most rats into your home base. ![Lab Rat](_imgs/LabRat.gif?raw=true) * Magnetic Roads (Difficulty 3): Cars drive along 3D generated splines in all orientations. ![Magnetic Roads](_imgs/MagneticRoads.gif?raw=true) * Metro (Difficulty 3): Metro train transport commuters from station to station. ![Metro](_imgs/Metro.gif?raw=true) * Parade (Difficulty 1): Take part in a parade and let people cheer for you. ![Parade](_imgs/Parade.gif?raw=true) * Stack Interchange (Difficulty 2): Cars drive through a stack interchange. ![Stack Interchange](_imgs/StackInterchange.png?raw=true) * Surgeon Master (Difficulty 2): Cut and stitch a triangle-mesh. ![Surgeon Master](_imgs/SurgeonMaster.png?raw=true) * Thrower Arms (Difficulty 3): Mechanical arms throw rocks at tin cans. ![Thrower Arms](_imgs/ThrowerArms.gif?raw=true) * Tornado (Difficulty 2): A tornado devastates a construction site. ![Tornado](_imgs/Tornado.gif?raw=true) * Zombie Maze (Difficulty 2): A circle picks up capsules in a maze infested with zombies. ![Zombie Maze](_imgs/ZombieMaze.png?raw=true)