# WGCEG **Repository Path**: cuimenggit/wgceg ## Basic Information - **Project Name**: WGCEG - **Description**: WGC API 捕捉 帧 ,后续截屏 远程共享 远程控制等功能 - **Primary Language**: C++ - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-12-24 - **Last Updated**: 2025-12-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ======================================================================== App1 Project Overview ======================================================================== This project demonstrates how to get started writing WinUI3 apps directly with standard C++, using the Windows App SDK and C++/WinRT packages and XAML compiler support to generate implementation headers from interface (IDL) files. These headers can then be used to implement the local Windows Runtime classes referenced in the app's XAML pages. Steps: 1. Create an interface (IDL) file to define any local Windows Runtime classes referenced in the app's XAML pages. 2. Build the project once to generate implementation templates under the "Generated Files" folder, as well as skeleton class definitions under "Generated Files\sources". 3. Use the skeleton class definitions for reference to implement your Windows Runtime classes. ======================================================================== Learn more about Windows App SDK here: https://docs.microsoft.com/windows/apps/windows-app-sdk/ Learn more about WinUI3 here: https://docs.microsoft.com/windows/apps/winui/winui3/ Learn more about C++/WinRT here: http://aka.ms/cppwinrt/ ========================================================================