# AGGeometryKit-POP **Repository Path**: cwwei_admin/AGGeometryKit-POP ## Basic Information - **Project Name**: AGGeometryKit-POP - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-01 - **Last Updated**: 2024-08-02 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![AGGeometryKit](/logo.png?raw=true "AGGeometryKit") Bridging [AGGeometryKit](https://github.com/hfossli/AGGeometryKit) with [POP](https://github.com/facebook/pop) for amazing dynamics and animations. See [this interesting video](https://vimeo.com/93206523) about animation principles by Cento Lodigiani. If you like what you see and want to mimic step #1 and #5 - then this kit is here to help you. ![Demo video](/drag-around.gif) ### Installation New-school: Use the cocoa pod named `AGGeometryKit+POP`. Old-school: Grab the files found in `Source`. ## Demo [![Demo video](/video-aggeometrykit-pop.png)](https://vimeo.com/95383807) [See the video on vimeo ](https://vimeo.com/95383807) ## Technology It does not rely on snapshotting view hierarchy at all. Whenever you update the property `quadrilateral` (defined in [AGGeometryKit](https://github.com/hfossli/AGGeometryKit)) on the `CALayer` you are actually just applying a new `CATransform3D`. This can be done on any view whether it is an interactive UIWebView or just a plain UIImageView. This is totally cost-free! :) ## Interface Animate each corner independently using these new POPAnimatableProperty's. ```objc extern NSString * const kPOPLayerAGKQuadTopLeft; extern NSString * const kPOPLayerAGKQuadTopLeftX; extern NSString * const kPOPLayerAGKQuadTopLeftY; extern NSString * const kPOPLayerAGKQuadTopRight; extern NSString * const kPOPLayerAGKQuadTopRightX; extern NSString * const kPOPLayerAGKQuadTopRightY; extern NSString * const kPOPLayerAGKQuadBottomLeft; extern NSString * const kPOPLayerAGKQuadBottomLeftX; extern NSString * const kPOPLayerAGKQuadBottomLeftY; extern NSString * const kPOPLayerAGKQuadBottomRight; extern NSString * const kPOPLayerAGKQuadBottomRightX; extern NSString * const kPOPLayerAGKQuadBottomRightY; @interface POPAnimatableProperty (AGK_POP) + (instancetype)AGKPropertyWithName:(NSString *)aName; @end ``` ## Keywords Convex quadrilateral, simple quadrilateral, tangential, kite, rhombus, square, trapezium, trapezoid, parallelogram, bicentric, cyclic, POP, facebook, animation, dynamics, simulation ## Debugging Please see the [Debugging](https://github.com/hfossli/AGGeometryKit/blob/master/README.md#debugging-quadrilaterals) section over at the [AGGeometryKit](https://github.com/hfossli/AGGeometryKit) repo. ## Contact You can reach me on twitter as [@hfossli](https://twitter.com/hfossli). ## Who's behind this? Agens.no a company situated in Oslo, Norway, with some help from some very clever stackoverflow.com guys. [](http://agens.no/)