# jave2
**Repository Path**: cxyhq/jave2
## Basic Information
- **Project Name**: jave2
- **Description**: The JAVE (Java Audio Video Encoder) library is Java wrapper on the ffmpeg project
- **Primary Language**: Java
- **License**: GPL-3.0
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 3
- **Forks**: 1
- **Created**: 2019-06-16
- **Last Updated**: 2021-11-10
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# JAVE2
The JAVE2 (Java Audio Video Encoder) library is Java wrapper on the ffmpeg
project. Developers can take take advantage of JAVE2 to transcode audio
and video files from a format to another. In example you can transcode
an **AVI** file to a **MPEG** one, you can change a **DivX** video stream into a
(youtube like) **Flash FLV** one, you can convert a **WAV** audio file to a **MP3** or a
**Ogg Vorbis** one, you can separate and transcode audio and video tracks, you can
resize videos, changing their sizes and proportions and so on.
Many other formats, containers and operations are supported by JAVE2.
## Supported Operating Systems + Requirements
> JAVE requires **Java 8**
> JAVE can also be easily ported to other OS and hardware configurations,
see the JAVE manual for details.
| Operating System | Windows x32,x64 | MacOS x32,x64 | Linux x32,x64 |
| ------- | :-----: | :-: | :-----: |
| Supported? | YES | YES | YES |
## Projects using Jave2
* [XR3Player](https://github.com/goxr3plus/XR3Player)
* [XR3Converter](https://github.com/goxr3plus/XR3Converter)
* ....
## Usage Example
For the documentation, please have a look at the project wiki pages [**here**](https://github.com/a-schild/jave2/wiki)
or at this file [**DefaultFFMPEGLocatorTest.java**](https://github.com/a-schild/jave2/blob/master/jave-example/src/main/java/ws/schild/jave/example/DefaultFFMPEGLocatorTest.java)
Maven Repository URL -> https://mvnrepository.com/artifact/ws.schild/jave-all-deps
### Use with Maven
It includes all binaries for the supported platforms
``` XML
ws.schild
jave-all-deps
2.5.0
```
You can use maven dependencies to include the libraries in your projects.
Include the following in your pom files.
### [ Remember always to check the latest release [here](https://github.com/a-schild/jave2/releases/latest) ]
=======
Generally if you want to use for one platform or more what you have to do is add the jave-core:
``` XML
ws.schild
jave-core
2.5.0
```
and then the specific jar(s) for your platform(s) :
### For one platform only (Linux 64Bit in this case)
``` XML
ws.schild
jave-nativebin-linux64
2.5.0
```
### For one platform only (Windows 64Bit in this case)
``` XML
ws.schild
jave-nativebin-win64
2.5.0
```
### For one platform only (MACOS 64Bit in this case)
``` XML
ws.schild
jave-nativebin-osx64
2.5.0
```
### Use with Gradle
It includes all binaries for the supported platforms
``` XML
compile group: 'ws.schild', name: 'jave-all-deps', version: '2.5.0'
```
### For one platform only (Linux 64Bit in this case)
``` XML
compile group: 'ws.schild', name: 'jave-core', version: '2.5.0'
compile group: 'ws.schild', name: 'jave-nativebin-linux64', version: '2.5.0'
```
### Main Components of Jave2
Jave2 consists of two main components:
1. The `jave-core` dependency, which includes all the java code, which is platform independent
2. The `jave-nativebin-` dependencies, which include the binary executables per platform
There exists a jave-all-deps project, which includes core and all windows und linux binaries.
---
## Examples
#### Converting any audio to mp3
``` JAVA
try {
File source = new File("file path");
File target = new File("file path);
//Audio Attributes
AudioAttributes audio = new AudioAttributes();
audio.setCodec("libmp3lame");
audio.setBitRate(128000);
audio.setChannels(2);
audio.setSamplingRate(44100);
//Encoding attributes
EncodingAttributes attrs = new EncodingAttributes();
attrs.setFormat("mp3");
attrs.setAudioAttributes(audio);
//Encode
Encoder encoder = new Encoder();
encoder.encode(new MultimediaObject(source), target, attrs);
} catch (Exception ex) {
ex.printStackTrace();
succeeded = false;
}
```
## More advanced examples
#### Running the conversion in a separate thread, so it can be aborted (only in version 2.4.4 and up)
``` JAVA
... prepare the encoder just as usual and then start it in a thread ...
Runnable task = () -> {
try
{
encoder.encode(new MultimediaObject(source), target, attrs, listener);
// Conversion finished, continue with your code
}
catch (EncoderException ex)
{
// Unexpected exception in encoder
}
};
Thread thread = new Thread(task);
thread.start();
TimeUnit.MILLISECONDS.sleep(100);
encoder.abortEncoding();
```
#### Converting any audio to mp3 with a progress listener
``` JAVA
ConvertProgressListener listener = new ConvertProgressListener();
try {
File source = new File("file path");
File target = new File("file path);
//Audio Attributes
AudioAttributes audio = new AudioAttributes();
audio.setCodec("libmp3lame");
audio.setBitRate(128000);
audio.setChannels(2);
audio.setSamplingRate(44100);
//Encoding attributes
EncodingAttributes attrs = new EncodingAttributes();
attrs.setFormat("mp3");
attrs.setAudioAttributes(audio);
//Encode
Encoder encoder = new Encoder();
encoder.encode(new MultimediaObject(source), target, attrs,listener);
} catch (Exception ex) {
ex.printStackTrace();
succeeded = false;
}
public class ConvertProgressListener implements EncoderProgressListener {
public ConvertProgressListener() {
//code
}
public void message(String m) {
//code
}
public void progress(int p) {
//Find %100 progress
double progress = p / 1000.00;
System.out.println(progress);
}
public void sourceInfo(MultimediaInfo m) {
//code
}
}
```
---
## License
JAVE2 is Free Software and it is licensed under [GPL3 LICENSE](https://github.com/a-schild/jave2/blob/master/LICENSE)
> You will find a copy of the license bundled into the
downloadable software distribution.
## Feedback
You can send comments to andre@schild.ws
For bug reports use the github site https://github.com/a-schild/jave2/issues
## Changelog
- **2.5.0**
- Prepare for next dev cycle
- Renamed build artifacts with native in the name to nativebin to avoid module conflicts in Java 9+
You will have to change your build dependencies if you did selectively include platforms
- **2.4.7**
- Upgraded maven build infrastructure
- Upgraded windows and osx binaries to 4.1.3 from https://ffmpeg.zeranoe.com/builds/
- Upgraded linux binaries to 4.1.3 from https://johnvansickle.com/ffmpeg/
- **2.4.6**
- Corrected win32 executable name, thanks to WavyPeng
- The bitrate was returned in kBps instead of Bps
- The channel detection did only work for mono+stereo, but not for quad (It does still not work for others)
- Added javadoc about volume and quality values
- **2.4.5**
- Added video and audio quality flags for conversion (see VideoAttributes.quality and AudioAttributes.quality)
- Changed aac de/encoder from libvo_aacenc to default aac settings from ffmpeg
- Upgraded windows and osx binaries to 4.1 from https://ffmpeg.zeranoe.com/builds/
- Upgraded linux binaries to 4.1 from https://johnvansickle.com/ffmpeg/
- **2.4.4**
- More informative error message when not finding ffmpeg executable
- Added option to copy over meta data if possible (setMapMetaData(true) in EncodingAttributes)
- Better handling of process exit code
- **2.4.3**
- Upgraded windows and osx binaries to 4.0.2 from https://ffmpeg.zeranoe.com/builds/
- Upgraded linux binaries to 4.0.2 from https://johnvansickle.com/ffmpeg/
- Made output handling more robust,
- we now only throw an encoder exception when encoder exit code is not 0
- Unknown conversion lines can betrieved via encoder.getUnhandledMessages()
- Added abortEncoding method to be able to stop the running encoder
- **2.4.2**
- Enhanced output parsing when using copy operator for streams
- Refactoring of outpout analyzer in own class for simpler unit tests
- **2.4.1**
- Allow conversion of "corrupt" input files, as generated by some softwares
- **2.4.0**
- Renaming packages to ws.schild.jave for publishing in maven central
- First version released via maven central
## Credits
Jave is based on the jave version from Carlo Pelliccia
The original project page with source code can be found here:
http://www.sauronsoftware.it/projects/jave/