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README.md

#tolua*#*

tolua# is a Unity lua static binder solution. the first solution that analyzes code by reflection and generates wrapper classes.

It is a Unity plugin that greatly simplifies the integration of C# code with Lua. which can automatically generate the binding code to access Unity from Lua and map c# constants, variables, functions, properties, classes, and enums to Lua.

tolua# grows up from cstolua. it's goal is to be a powerful development environment for Unity.

Support unity4.6.x and Unity5.x all(copy /Unity5.x/Assets to /Assets)

If you want to test in mobile, first click menu Lua/Copy lua files to Resources. then build it

如果你想在手机上测试,首先点击菜单Lua/Copy lua files to Resources, 之后再build.

有bug 可以到QQ群反馈: 286510803. 不闲聊,非bug相关不要加群, 请加讨论群:
ulua&tolua技术交流群① 341746602(已满)
ulua_tolua技术讨论群② 469941220
ulua&tolua技术交流群3 434341400(已满)
tolua#技术讨论群④ 543826216

#Library

Debugger
https://github.com/topameng/Debugger

tolua_runtime
https://github.com/topameng/tolua_runtime

#FrameWork and Demo LuaFrameWork
https://github.com/jarjin/LuaFramework_NGUI
https://github.com/jarjin/LuaFramework_UGUI
XlsxToLua
https://github.com/zhangqi-ulua/XlsxToLua
UnityHello
https://github.com/woshihuo12/UnityHello
UWA-ToLua
http://uwa-download.oss-cn-beijing.aliyuncs.com/plugins%2FiOS%2FUWA-iOS-ToLua.zip
unity_tolua-_zerobrane_api
https://github.com/LabOfHoward/unity_tolua-_zerobrane_api

#Packages  Basics        Math      Data Structures
 luabitop       Quaternion       list
  struct         Vector3        event
  int64          Vector4        slot
  Time          Vector2
Networking        Ray
 luasocket         Color
 Parsing        Bounds
 lpeg             Mathf
 Protol           Touch
 pblua          RaycastHit
#关于反射 tolua# 不支持动态反射,对于重载函数有参数匹配问题,函数排序问题,ref ,out 参数问题等等,这样动态反射会有各种问题。
tolua#提供的替换方法是:

  1. preloading, 把你未来可能需要的类型添加到导出列表customTypeList,同时也添加到dynamicList列表中,这样导出后该类型并不会随binder注册到lua中,你可以通过 require "namespace.classname" 动态注册到lua中,对于非枚举类型tolua#系统也可以在第一次push该类型时动态载入,当然也可在过场动画、资源下载、登录、场景加载或者某个的函数中require这个类型。
  2. 1.0.5 版本开始加入静态反射,参考例子22。通过静态反射支持精确的函数参数匹配和类型检查。不会存在重载函数参数混乱匹配错误问题   #Performance | 平台 | 属性读写 | 函数调用 | Vector3构造 |GameObject构造|Vector3归一化|Slerp| | :-- | :-----------:|:---------:| :---------: |:-----------: |:----------: |:--: | | PC | 0.0465:0.15 | 0.076:0.19|0.02:0.001 |0.1:0.14 |0.014:0.001 |0.10:0.11| | Android | 0.26:1.03 | 0.39:1.15 |0.2:0.0049 |0.43:0.5 |0.27:0.02 |0.49:0.16| | iOS | 待测 | 待测 | 待测 |待测 |待测 | 待测|

测试结果为C#:Lua. 环境不同会略有差异。可用数字倍率做参考, 加了peer表略降了些
PC: Intel(R) Core(TM) i5-4590 CPU@3.3GHz + 8GB + 64 位win7
Android: 中兴nubia z9 max(NX512J) + Adnroid5.0.2
#Examples 参考包内1-20例子

#About Lua win, android using luajit2.0.4. macos using luac(for u5.x). ios using luajit2.1-beta2

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