# Marching-Cubes-Terrain **Repository Path**: dang050/Marching-Cubes-Terrain ## Basic Information - **Project Name**: Marching-Cubes-Terrain - **Description**: Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-07-22 - **Last Updated**: 2021-07-22 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Marching-Cubes-Terrain This is my implementation of the Marching Cubes algorithm using Unity. Demo video: https://www.youtube.com/watch?v=7GrKaSCoyvs ## Features - Unity Job System with the Burst Compiler - Realtime terrain editing - Smooth the terrain by holding the left ctrl key and left click - Two world types: - Procedurally-generated infinite world - Import from black-and-white heightmap texture ## System Requirements - Unity3D (I'm developing this project with version **2019.3.0f6**, but any newer version should also work) ## Setup 1. Clone the repository with `git clone https://github.com/Eldemarkki/Marching-Cubes-Terrain.git` 2. Open the project with Unity ## Contributing All contributions are welcome. When creating a new issue, please describe the bug in as much detail as possible, and include the branch and commit id where the bug happened. If applicable, also include screenshots. ## Acknowledgements: - Paul Bourke for an example implementation of the Marching Cubes algorithm (http://paulbourke.net/geometry/polygonise/)