# UnitySteer **Repository Path**: dang050/UnitySteer ## Basic Information - **Project Name**: UnitySteer - **Description**: Steering, obstacle avoidance and path following behaviors for the Unity Game Engine - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: development - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2021-07-26 - **Last Updated**: 2022-12-25 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # UnitySteer 3.1 [![Build Status](https://travis-ci.org/GandaG/UnitySteer.svg?branch=feature%2Ftravis_integration)](https://travis-ci.org/GandaG/UnitySteer) ## General notes UnitySteer is a toolkit to help build steering behaviors for autonomous agents in Unity. Initially based on OpenSteer, UnitySteer has been significantly reworked since it was first translated - the concepts and some of the code remain the same, but it follows a more Unity-like component-oriented philosophy. Please read License.txt before using in your projects. It's short, sweet and to the point. ## Main repository If you have obtained this library from a third party, [you can always find the latest version on Github](https://github.com/ricardojmendez/UnitySteer). ## Tutorials and examples Looking for a UnitySteer tutorial? The [UnitySteer Examples](https://github.com/ricardojmendez/UnitySteerExamples) repository contains a series of examples and experimentation notes for you to teach yourself the library basics and how to compose your own agents. ## Dependencies UnitySteer uses [TickedPriorityQueue](https://github.com/Garufortho/TickedPriorityQueue). The latest library is now included on this repository. UnitySteer 3.1 requires Unity 5.x for 2D support. The last version to support Unity 4.x was [UnitySteer 3.0](https://github.com/ricardojmendez/UnitySteer/tree/v3.0.0). ## Stable and beta versions The current stable release is UnitySteer 3.0 RC2. It contains a significant number of improvements and fixes over 2.7, but it also introduced several breaking changes, so make sure you catch up with [the latest UnitySteer blogposts](http://numergent.com/tags/unitysteer/), as well as reading the [changelog](CHANGELOG.md). I develop UnitySteer following git-flow, so if you're looking for a specific version, you can look at the project tags: * [UnitySteer 3.0](https://github.com/ricardojmendez/UnitySteer/tree/v3.0.0) * [UnitySteer 2.7](https://github.com/ricardojmendez/UnitySteer/tree/v2.7) ## UnitySteer and iOS If you are using UnitySteer on iOS, bear in mind that you may need to search for and change any LINQ calls, since Unity has a penchant for not AOT'ing them properly.