# SabberStone **Repository Path**: dch0319/SabberStone ## Basic Information - **Project Name**: SabberStone - **Description**: No description available - **Primary Language**: Unknown - **License**: AGPL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-03-29 - **Last Updated**: 2023-05-25 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README

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                           [![Build status](https://ci.appveyor.com/api/projects/status/051e59v5u9hm10qr?svg=true)](https://ci.appveyor.com/project/darkfriend77/sabberstonecore) [![Build status master](https://ci.appveyor.com/api/projects/status/051e59v5u9hm10qr/branch/master?svg=true)](https://ci.appveyor.com/project/darkfriend77/sabberstonecore/branch/master) [![nuget](https://img.shields.io/nuget/v/SabberStoneCore)](https://img.shields.io/nuget/v/SabberStoneCore) [![license](https://img.shields.io/github/license/HearthSim/SabberStone)](https://img.shields.io/github/license/HearthSim/SabberStone) [![contributors](https://img.shields.io/github/contributors/HearthSim/SabberStone)](https://img.shields.io/github/contributors/HearthSim/SabberStone) # SabberStone 2.1 Massive changes and updates are applied! Please check the Changelog: https://github.com/HearthSim/SabberStone/wiki/Changelog # Overview **State of Implementation: 98% (Rise of Shadows 94%, Rastakhan's Rumble 95%, The Boomsday Project 98%, The Witchwood 99%) of current Standard Cards (Year of the Dragon)!** ***(23.07.2019)*** SabberStone is just another Hearthstone simulator and implementation, written in C#. The project was started in Nov'16 while trying to implement aura, buffs & triggers into Brimstone. Focused to prototype my so called onion system I created SabberStone, which is using a layer approach to handle entity changing enchantments. Since then I haven't stopped implementing day by day new cards, new tests and new stuff. I created for fun a visualisation and a scoring based tree search a.i. which can be used to play games ([SabberStoneGui](/extensions/SabberStoneGui)). By now this is a one man show, but there is still a lot of work to do, so any help is appreciated. The base code of Brimstone was a great inspiration for this project. Big thanks to **@Pattux**, **@Patashu** for helping on hearthstone super science problems ^^ thx **@Katy** for inspiration. And thx a lot to **@Citiral**, **@BertP** for working out on the stove implementation. And thx to **@Milva** who did a refactoring on the aura & enchantment system, with great value and is working hard for this project! You're welcome! If you enjoy using SabberStone consider supporting us at [buymeacoffee.com/darkfriend77](https://www.buymeacoffee.com/darkfriend77) Join us on [Discord](https://discord.gg/my9WTwK)! **Sabberstone Simulator has an own visualisation and client/server architecture for AI research!** ![Preview SabberStone connected to the Stove project](docs/readme/clientserver.PNG) ### Project Structure ### * **SabberStoneCore** *(.NET Core)* Core simulator engine, all the functions needed for the simulator are in here. Check out the Wiki [Link](https://github.com/HearthSim/SabberStone/wiki) for informations about the core and how to use it. * **SabberStoneCoreTest** *(.NET Core)* UnitTest for the simulator, there is a generated test for each card in the current game. * **SabberStoneCoreConsole** *(.NET Core)* A test project to run simple codeline based games to test outcome. * **SabberStoneBasicAI** *(.NET Core)* A test project to run A.I. simulations with predefinied decks and strategys. * **(deprectated)SabberStoneGui** *(.NET Framework)* (This is currently reworked in a Unity3D GUI Client with a GameServer) A test project that shows off a visual implementation of the SimpleAi project. This is probably where beginners should start looking at. There is a simple GUI which allows different decks to play against each other with different strategys. Check out the Wiki [Link](https://github.com/HearthSim/SabberStone/wiki/SabberStoneGui) for informations about the use of SimpleUi. ### Extension Projects ### * Client-Server with gRPC https://github.com/darkfriend77/SabberStone-gRPC * Unity implementation for Sabberstone https://github.com/darkfriend77/SabberStoneUnityClient ### Cards Implementation **Basic & Classic** * **100% Basic (142 Cards)** * **100%% Classic (245 Cards)** * 87% Hall of Fame (24 Cards) **Adventures** * **100% Blackrock Mountain (31 Cards)** * **100% One Night in Karazhan (45 Cards)** * *68% The League of Explorers (45 Cards) (needs to be upgraded to new system)* **Expensions** * *94% Rise of Shadows (136 Cards)* * *96% Rastakhan's Rumble (135 Cards)* * *98% The Boomsday Project (136 Cards)* * *99% The Witchwood (129 Cards)* * **100% Kobolds and Catacombs (135 Cards)** * **100% Knights of the Frozen Throne (135 Cards)** * **100% Journey to Un'Goro (135 cards)** * *93% The Grand Tournament (132 Cards) (needs to be upgraded to new system)* * **100% Whispers of the Old Gods (134 Cards)** * **100% Mean Streets of Gadgetzan (132 Cards)** * 80% Goblins vs Gnomes (123 cards) * **100% Curse of Naxxramas (30 cards)** **Not Implemented Standard Cards** #### Rise of Shadows - [DAL_377] Nine Lives - [DAL_431] Swampqueen Hagatha - [DAL_573] Commander Rhyssa - [DAL_729] Madame Lazul - [DAL_731] Duel! - [DAL_742] Whirlwind Tempest - [DAL_800] Zayle, Shadow Cloak #### Rastakhan's Rumble - [TRL_318] Hex Lord Malacrass - [TRL_345] Krag'wa, the Frog - [TRL_522] Wartbringer - [TRL_532] Mosh'Ogg Announcer - [TRL_535] Snapjaw Shellfighter #### The Boomsday Project - [BOT_436] Prismatic Lens - [BOT_914] Whizbang the Wonderful ##### The Witchwood - [GIL_655] Festeroot Hulk *(Standard is beeing prioritized.)* ### Requirements * Windows, macOS or Linux - [Visual Studio 2017 RC](https://www.microsoft.com/net/core#windowsvs2017) or [Visual Studio Code](https://code.visualstudio.com/) for best .NET Core support - [.NET Core](https://www.microsoft.com/net/download/core) ### Installation * tbd ### Documentation * Wiki [Link](https://github.com/HearthSim/SabberStone/wiki) * SabberStoneBasicAI [Link](https://github.com/HearthSim/SabberStone/tree/master/core-extensions/SabberStoneBasicAI) * Unity3D GUI Client & GameServer [Link](https://github.com/darkfriend77/SabberStone-gRPC) ### License [![AGPLv3](https://www.gnu.org/graphics/agplv3-88x31.png)](http://choosealicense.com/licenses/agpl-3.0/) SabberStone is licensed under the terms of the [Affero GPLv3](https://www.gnu.org/licenses/agpl-3.0.en.html) or any later version. ### Community SabberStone is being developed by darkfriend77 (darkfriend@swissonline.ch) * SabberStone on [Discord](https://discord.gg/my9WTwK) .. come and talk with us! * SabberStone on [Reddit](https://redd.it/5p0ar8) * SabberStone is a [HearthSim](http://hearthsim.info) project!