# glTFSample **Repository Path**: ddl001122/glTFSample ## Basic Information - **Project Name**: glTFSample - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-12-13 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # glTFSample A simple but cute demo to show off the capabilities of the [Cauldron framework](https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron). ![Screenshot](screenshot.png) # Build Instructions ### Prerequisites To build glTFSample, you must first install the following tools: - [CMake 3.16](https://cmake.org/download/) - [Visual Studio 2017](https://visualstudio.microsoft.com/downloads/) - [Windows 10 SDK 10.0.18362.0](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk) - [Vulkan SDK 1.2.131.2](https://www.lunarg.com/vulkan-sdk/) Then follow the next steps: 1) Clone the repo with its submodules: ``` > git clone https://github.com/GPUOpen-LibrariesAndSDKs/glTFSample.git --recurse-submodules ``` 2) Generate the solutions: ``` > cd glTFSample\build > GenerateSolutions.bat ``` 3) Open the solutions in the VK or DX12 directories, compile and run.